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Clash of Rebellion Single Cards

Show First 12 Product(s)

Sky Dragoons of Draconia (Rare)

Pendulum Effect Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. Monster Effect Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.

Winged Beast/Pendulum
Rare
WIND
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KK Price: £0.95

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Mystery Shell Dragon (Common)

Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.

Wyrm
Common
DARK
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Risebell the Summoner (Short Print)

Pendulum Effect Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). Monster Effect A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

Psychic/Pendulum
Short Print
WIND
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Xiangke Magician (Super Rare)

Pendulum Effect Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). Monster Effect Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.

Spellcaster/Pendulum/Effect
Super Rare
DARK
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Xiangsheng Magician (Super Rare)

Pendulum Effect Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. Monster Effect Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Spellcaster/Pendulum/Effect
Super Rare
LIGHT
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Performapal Camelump (Common)

Pendulum Effect Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.) Monster Effect If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

Beast/Pendulum/Effect
Common
EARTH
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Performapal Drummerilla (Common)

Pendulum Effect Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). Monster Effect If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

Beast/Pendulum/Effect
Common
EARTH
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Superheavy Samurai Blowtorch (Common)

When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 Superheavy Samurai monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent’s monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.

Machine/Effect
Common
EARTH
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Opera the Melodious Diva (Common)

This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, Melodious monsters you control cannot be destroyed by battle or card effects.

Fairy/Effect
Common
LIGHT
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Tamtam the Melodious Diva (Common)

If this card is Special Summoned while you control a Melodious monster: You can add 1 Polymerization from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 Melodious monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.

Fairy/Effect
Common
LIGHT
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Fluffal Mouse (Super Rare)

During your Main Phase: You can Special Summon up to 2 copies of Fluffal Mouse from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Frightfur monsters.

Fairy/Effect
Super Rare
EARTH
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D/D Pandora (Common)

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Fiend/Effect
Common
DARK
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Crystal Rose (Rare)

Once per turn: You can send 1 Gem-Knight or Melodious monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of Crystal Rose once per turn.

Rock/Effect
Rare
LIGHT
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Raidraptor - Fuzzy Lanius (Common)

If you control a Raidraptor monster other than Raidraptor - Fuzzy Lanius: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 Raidraptor - Fuzzy Lanius from your Deck to your hand. You can only use each effect of Raidraptor - Fuzzy Lanius once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Raidraptor monsters.

Winged Beast/Effect
Common
DARK
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Raidraptor - Singing Lanius (Common)

If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon Raidraptor - Singing Lanius once per turn this way.

Winged Beast/Effect
Common
DARK
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Performage Damage Juggler (Common)

During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 Performage monster from your Deck to your hand, except Performage Damage Juggler. You can only use this effect of Performage Damage Juggler once per turn.

Spellcaster/Effect
Common
LIGHT
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Performage Flame Eater (Common)

During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Performage monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.

Spellcaster/Effect
Common
FIRE
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Performage Hat Tricker (Common)

If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.

Spellcaster/Effect
Common
EARTH
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Performage Trick Clown (Common)

If this card is sent to the Graveyard: You can target 1 Performage monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of Performage Trick Clown once per turn.

Spellcaster/Effect
Common
LIGHT
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Performage Stilts Launcher (Common)

If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another Performage monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of Performage Stilts Launcher once per turn.

Spellcaster/Effect
Common
EARTH
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Red-Eyes Black Flare Dragon (Super Rare)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of Red-Eyes Black Flare Dragon once per turn.

Dragon/Gemini/Effect
Super Rare
DARK
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The Black Stone of Legend (Secret Rare)

You can Tribute this card; Special Summon 1 Level 7 or lower Red-Eyes monster from your Deck, except Red-Eyes B. Chick. If this card is in your Graveyard: You can target 1 Level 7 or lower Red-Eyes monster in your Graveyard, except Red-Eyes B. Chick; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 The Black Stone of Legend effect per turn, and only once that turn.

Dragon/Effect
Secret Rare
DARK
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Black Metal Dragon (Common)

You can target 1 Red-Eyes monster you control, except Red-Eyes B. Chick; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. If this card is sent from the field to the Graveyard: You can add 1 Red-Eyes card from your Deck to your hand, except Red-Eyes B. Chick.

Dragon/Effect
Common
DARK
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Red-Eyes Archfiend of Lightning (Super Rare)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.

Fiend/Gemini/Effect
Super Rare
DARK
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Keeper of the Shrine (Common)

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except Keeper of the Shrine, is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of Keeper of the Shrine once per turn.

Dragon/Effect
Common
DARK
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Luster Pendulum, the Dracoslayer (Super Rare)

Pendulum Effect Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. Monster Effect Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except Dracoslayer monsters.

Dragon/Pendulum/Tuner/Effect
Super Rare
LIGHT
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Igknight Squire (Common)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

Warrior/Pendulum
Common
FIRE
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Igknight Crusader (Super Rare)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.

Warrior/Pendulum
Super Rare
FIRE
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Igknight Templar (Ultra Rare)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

Warrior/Pendulum
Ultra Rare
FIRE
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Igknight Paladin (Common)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.

Warrior/Pendulum
Common
FIRE
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Igknight Margrave (Common)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.

Warrior/Pendulum
Common
FIRE
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Igknight Gallant (Common)

Pendulum Effect If you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Effect A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

Warrior/Pendulum
Common
FIRE
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Igknight Lancer (Rare)

While this card is in your hand: You can target 3 Igknight cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other Igknight monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.

Warrior/Effect
Rare
FIRE
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Igknight Champion (Rare)

While this card is in your hand: You can target 3 Igknight cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other Igknight monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.

Warrior/Effect
Rare
FIRE
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Aromage Jasmine (Secret Rare)

During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except Aromage Jasmine. (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

Plant/Effect
Secret Rare
LIGHT
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Aromage Cananga (Common)

While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

Plant/Effect
Common
EARTH
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Aromage Rosemary (Ultra Rare)

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

Plant/Effect
Ultra Rare
WATER
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Aromage Bergamot (Rare)

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.

Plant/Effect
Rare
FIRE
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Aroma Jar (Common)

If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

Rock/Flip/Effect
Common
WIND
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Infernoid Decatron (Super Rare)

If this card is Normal or Special Summoned: You can send 1 Infernoid monster from your Deck to the Graveyard, except Infernoid Decatron, and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.

Fiend/Tuner/Effect
Super Rare
FIRE
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Bird of Paradise Lost (Common)

This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.

Wyrm/Tuner/Effect
Common
DARK
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KK Price: £0.10

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Magical Abductor (Rare)

Pendulum Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. Monster Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

Spellcaster/Pendulum/Effect
Rare
EARTH
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Archfiend Eccentrick (Secret Rare)

Pendulum Effect You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of Archfiend Eccentrick once per turn. Monster Effect You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of Archfiend Eccentrick once per turn.

Fiend/Pendulum/Effect
Secret Rare
LIGHT
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Toon Cyber Dragon (Rare)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control Toon World and your opponent controls no Toon monsters, this card can attack your opponent directly.

Machine/Toon/Effect
Rare
LIGHT
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Deskbot 005 (Common)

Pendulum Effect You cannot Pendulum Summon monsters, except Deskbot monsters. This effect cannot be negated. Monster Effect If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up Deskbot monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 Deskbot monster in your Graveyard; Special Summon it. You can only use this effect of Deskbot 005 once per turn.

Machine/Pendulum/Effect
Common
EARTH
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Retaliating C (Short Print)

During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except Retaliating C.

Insect/Effect
Short Print
EARTH
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D/D/D Oracle King d'Arc (Rare)

2 D/D monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

Fiend/Fusion/Effect
Rare
DARK
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Gem-Knight Lady Brilliant Diamond (Ultra Rare)

3 Gem-Knight monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon Gem-Knight Lady Brilliant Diamond(s) once per turn. Once per turn: You can send 1 Gem-Knight monster you control to the Graveyard, and if you do, Special Summon 1 Gem-Knight Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Rock/Fusion/Effect
Ultra Rare
EARTH
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Archfiend Black Skull Dragon (Ultra Rare)

1 Level 6 Archfiend Normal Monster + 1 Red-Eyes Normal Monster
You can only Special Summon Archfiend Black Skull Dragon(s) once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 Red-Eyes Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

Dragon/Fusion/Effect
Ultra Rare!!<
>!!Ultimate Rare
DARK
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Archfiend Black Skull Dragon (Ultimate Rare - unl ed)

1 Level 6 Archfiend Normal Monster + 1 Red-Eyes Normal Monster
You can only Special Summon Archfiend Black Skull Dragon(s) once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 Red-Eyes Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

Dragon/Fusion/Effect
Ultra Rare!!<
>!!Ultimate Rare
DARK
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Infernoid Tierra (Ultra Rare)

Infernoid Onuncu + Infernoid Devyaty + 1 or more Infernoid monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
● 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard.
● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
● 10 or more: Each player sends their entire hand to the Graveyard.

Fiend/Fusion/Effect
Ultra Rare!!<
>!!Ultimate Rare
FIRE
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Infernoid Tierra (Ultimate Rare)

Infernoid Onuncu + Infernoid Devyaty + 1 or more Infernoid monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
● 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard.
● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
● 10 or more: Each player sends their entire hand to the Graveyard.

Fiend/Fusion/Effect
Ultra Rare!!<
>!!Ultimate Rare
FIRE
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Ignister Prominence, the Blasting Dracoslayer (Ultra Rare)

1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 Dracoslayer monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.

Dragon/Synchro/Effect
Ultra Rare!!<
>!!Ultimate Rare
FIRE
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Ignister Prominence, the Blasting Dracoslayer (Ultimate Rare)

1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 Dracoslayer monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.

Dragon/Synchro/Effect
Ultra Rare!!<
>!!Ultimate Rare
FIRE
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Odd-Eyes Rebellion Dragon (Secret Rare)

Pendulum Effect Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. Monster Effect 2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

Dragon/Xyz/Pendulum/Effect
Secret Rare!!<
>!!Ultimate Rare
DARK
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Odd-Eyes Rebellion Dragon (Ultimate Rare)

Pendulum Effect Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. Monster Effect 2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

Dragon/Xyz/Pendulum/Effect
Secret Rare!!<
>!!Ultimate Rare
DARK
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D/D/D Marksman King Tell (Rare)

2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 D/D/D Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 D/D or Dark Contract card from your Deck to the Graveyard.

Fiend/Xyz/Effect
Rare
DARK
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Performage Trapeze Magician (Rare)

2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 Performage monster from your Deck.

Spellcaster/Xyz/Effect
Rare
LIGHT
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Red-Eyes Flare Metal Dragon (Secret Rare)

2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detatch 1 Xyz Material from this card, then target 1 Red-Eyes Normal Monster in your Graveyard; Special Summon it.

Dragon/Xyz/Effect
Secret Rare
DARK
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Red-Eyes Flare Metal Dragon (Ultimate Rare)

2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detatch 1 Xyz Material from this card, then target 1 Red-Eyes Normal Monster in your Graveyard; Special Summon it.

Dragon/Xyz/Effect
Ultimate Rare
DARK
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Red-Eyes Flare Metal Dragon (Ghost Rare)

2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detatch 1 Xyz Material from this card, then target 1 Red-Eyes Normal Monster in your Graveyard; Special Summon it.

Dragon/Xyz/Effect
Ghost Rare
DARK
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Pianissimo (Common)

Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.

Spell Card
Common
Spell Card
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Brilliant Fusion (Super Rare)

When this card is activated: Fusion Summon 1 Gem-Knight Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 Brilliant Fusion per turn.

Spell Card
Super Rare
Spell Card
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Rank-Up-Magic Raptor's Force (Common)

If a Raidraptor Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 Raidraptor Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Raidraptor monster that is 1 Rank higher than that monster, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

Spell Card
Common
Spell Card
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Bubble Barrier (Common)

Each Performapal and Performage monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving Performapal and Performage monsters you control.

Spell Card
Common
Spell Card
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Red-Eyes Fusion (Super Rare)

Fusion Summon 1 Fusion Monster that lists a Red-Eyes monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes Red-Eyes B. Dragon. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 Red-Eyes Fusion per turn.

Spell Card
Super Rare
Spell Card
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Cards of the Red Stone (Ultra Rare)

Send 1 Level 7 Red-Eyes monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 Red-Eyes monster from your Deck to the Graveyard. You can only activate 1 Cards of the Red Stone per turn.

Spell Card
Ultra Rare
Spell Card
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Ignition Phoenix (Common)

All Igknight monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 Igknight card you control; destroy it, and if you do, add 1 Igknight card from your Deck to your hand.

Spell Card
Common
Spell Card
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Aroma Garden (Common)

Once per turn, if you control an Aroma monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up Aroma monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Spell Card
Common
Spell Card
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Void Imagination (Super Rare)

Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 Infernoid Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.

Spell Card
Super Rare
Spell Card
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Back-Up Rider (Common)

Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.

Spell Card
Common
Spell Card
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Mistaken Arrest (Secret Rare)

Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.

Spell Card
Secret Rare
Spell Card
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Wavering Eyes (Common)

Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1 or more: Inflict 500 damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3 or more: You can banish 1 card on the field.
● 4: You can add 1 Wavering Eyes from your Deck to your hand.

Spell Card
Common
Spell Card
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Chicken Game (Short Print)

The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.

Spell Card
Short Print
Spell Card
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Brilliant Spark (Common)

If a face-up Gem-Knight monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 Gem-Knight card from your hand to the Graveyard; add this card to your hand. You can only activate 1 Brilliant Spark per turn.

Trap Card
Common
Trap Card
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Raidraptor - Return (Common)

If a Raidraptor monster you control is destroyed by battle: Target 1 Raidraptor monster in your Graveyard; add it to your hand. If a face-up Raidraptor monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 Raidraptor card from your Deck to your hand. You can only use this effect of Raidraptor - Return once per turn.

Trap Card
Common
Trap Card
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Raptor's Gust (Common)

When a Spell/Trap Card is activated while you control a Raidraptor card: Negate that activation, and if you do, destroy that card.

Trap Card
Common
Trap Card
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Trick Box (Common)

If a face-up Performage monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 Performage monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.

Trap Card
Common
Trap Card
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Return of the Red-Eyes (Common)

If you control a Red-Eyes monster, except Red-Eyes B. Chick: You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 Red-Eyes monster in your Graveyard, except Red-Eyes B. Chick; Special Summon it. You can only use each effect of Return of the Red-Eyes once per turn.

Trap Card
Common
Trap Card
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Igknight Burst (Rare)

Once per turn, during your Main Phase: You can destroy up to 3 other Igknight cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up Igknight Pendulum Monster from your Extra Deck to your hand.

Trap Card
Rare
Trap Card
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Humid Winds (Common)

You can pay 1000 LP; add 1 Aroma monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of Humid Winds once per turn.

Trap Card
Common
Trap Card
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Dried Winds (Super Rare)

If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an Aroma monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of Dried Winds once per turn.

Trap Card
Super Rare
Trap Card
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Storming Mirror Force (Secret Rare)

Trap Card
Secret Rare
Trap Card
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Ferret Flames (Common)

If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

Trap Card
Common
Trap Card
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Balance of Judgment (Common)

If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 Balance of Judgment per turn.

Trap Card
Common
Trap Card
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Extra Buck (Rare)

Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.

Trap Card
Rare
Trap Card
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Side Effects? (Short Print)

Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.

Trap Card
Short Print
Trap Card
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Extinction on Schedule (Common)

During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.

Trap Card
Common
Trap Card
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Kozmo Farmgirl (Ultra Rare)

During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher Kozmo monster from your hand. You can only use this effect of Kozmo Farmgirl once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 Kozmo card from your Deck to your hand.

Psychic/Effect
Ultra Rare
LIGHT
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Kozmo Goodwitch (Super Rare)

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher Kozmo monster from your hand. You can only use this effect of Kozmo Goodwitch once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Psychic/Effect
Super Rare
LIGHT
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Kozmo Sliprider (Rare)

If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower Kozmo monster from your Deck.

Machine/Effect
Rare
LIGHT
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Kozmo Forerunner (Rare)

Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower Kozmo monster from your Deck.

Machine/Effect
Rare
LIGHT
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Kozmotown (Rare)

Once per turn: You can target 1 of your banished Kozmo monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of Kozmo monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 Kozmo card from your Deck to your hand.

Spell Card
Rare
Spell Card
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Dogoran, the Mad Flame Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.

Dinosaur/Effect
Rare
FIRE
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Kumongous, the Sticky String Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.

Insect/Effect
Rare
EARTH
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Kyoutou Waterfront (Common)

Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 Kaiju monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.

Spell Card
Common
Spell Card
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Performapal Silver Claw (Common)

Pendulum Effect All Performapal monsters you control gain 300 ATK. Monster Effect If this card declares an attack: All Performapal monsters you currently control gain 300 ATK until the end of the Battle Phase.

Beast/Pendulum/Effect
Common
DARK
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Escher the Frost Vassal (Rare)

If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand).

Aqua/Effect
Rare
WATER
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Absorb Fusion (Ultra Rare)

Add 1 Gem-Knight card from your Deck to your hand, then you can apply this effect.
● Fusion Summon 1 Gem-Knight Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 Absorb Fusion per turn. You cannot Special Summon monsters the turn you activate this card, except Gem-Knight monsters.

Spell Card
Ultra Rare
Spell Card
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Performapal Salutiger (Common)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 Performapal Pendulum Monster from your Deck to your hand. You can only use this effect of Performapal Salutiger once per turn.

Beast-Warrior/Effect
Common
EARTH
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Superheavy Samurai Ogre Shutendoji (Super Rare)

1 Machine-Type Tuner + 1 or more non-Tuner Superheavy Samurai monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

Machine/Synchro/Effect
Super Rare
EARTH
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Hi-Speedroid Kendama (Ultra Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of Hi-Speedroid Kendama once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Machine/Synchro/Effect
Ultra Rare
WIND
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CORE-EN096

Dragong (Rare)

Dragong (Rare)

This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle.

Machine/Pendulum
Rare
EARTH
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Mandragon (Rare)

This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair.

Plant/Pendulum
Rare
EARTH
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Tatsunoko (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects.

Wyrm/Synchro/Tuner/Effect
Secret Rare
WATER
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Secret Blast (Common)

Inflict 300 damage to your opponent for each card they control. If this card on the field is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

Trap Card
Common
Trap Card
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