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Breaker of Limits

Show First 12 Product(s)

Circular Saw, Kiriel (RRR)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO: [Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose a face up Angel Feather from your damage zone, call it to (RC), and put the top card of your deck face down into your damage zone.

Angel/Angel Feather
RRR
Normal Unit
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Battle Cupid, Nociel (RRR)

[AUTO]:[Choose an Angel Feather from your hand, and put it into your damage zone] When this unit is placed on Guardian Circle, if you have an Angel Feather vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.

Angel/Angel Feather
RRR
Normal Unit
More information...Large image
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Battle Cupid, Nociel (SP)

[AUTO]:[Choose an Angel Feather from your hand, and put it into your damage zone] When this unit is placed on Guardian Circle, if you have an Angel Feather vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.

Angel/Angel Feather
SP
Normal Unit
More information...Large image
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Ice Prison Necromancer, Cocytus (RRR)

AUTO : Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle, you may pay the cost. If you do, choose a Granblue from your drop zone, and call it to Rear-guard Circle.

Skeleton/Granblue
RRR
Normal Unit
More information...Large image
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Incandescent Lion, Blond Ezel (RRR)

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your Gold Paladin rear-guards.

Human/Gold Paladin
RRR
Normal Unit
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Player of the Holy Bow, Viviane (RRR)

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is boosted by a Gold Paladin, you may pay the cost, and if you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open (RC), and put the rest on the bottom of your deck.

Elf/Gold Paladin
RRR
Normal Unit
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Dragonic Kaiser Vermillion (RRR)

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Until end of turn, this unit gets [Power]+2000, and battles every unit in your opponent's front row in one attack.
[CONT](VC/RC):If you have a non-Narukami vanguard or rear-guard, this unit gets [Power]-2000.

Thunder Dragon/Narukami
RRR
Normal Unit
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Desert Gunner, Shiden (RRR)

[AUTO]:When this unit is placed on (VC) or (RC), if you have a Narukami vanguard, choose one of your opponent's rear-guards, and that unit cannot intercept until end of turn.

Human/Narukami
RRR
Normal Unit
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Desert Gunner, Shiden (SP)

[AUTO]:When this unit is placed on (VC) or (RC), if you have a Narukami vanguard, choose one of your opponent's rear-guards, and that unit cannot intercept until end of turn.

Human/Narukami
SP
Normal Unit
More information...Large image
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Beast Deity, Azure Dragon (RRR)

[CONT](VC/RC):If you have a non-Nova Grappler vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](VC):[Choose a card named Beast Deity, Azure Dragon from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to two of your rear-guards, and [Stand] them.

Battleroid/Nova Grappler
RRR
Normal Unit
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Cosmo Healer, Ergodiel (RR)

[CONT](VC):If you have a card named Fate Healer, Ergodiel in your soul, this unit gets [Power]+1000.
[AUTO](VC):[Counter Blast (2) & Choose a card named Cosmo Healer, Ergodiel from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card from your damage zone, and heal it.

Angel/Angel Feather
RR
Normal Unit
More information...Large image
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Core Memory, Armaros (RR)

[AUTO](VC/RC): [Counter Blast (2)] When this unit's attack hits, if you have an Angel Feather vanguard, you may pay the cost. If you do, draw a card.

Angel/Angel Feather
RR
Normal Unit
More information...Large image
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Love Machine Gun, Nociel (RR)

AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] When this unit is placed on Rear-guard Circle, if you have an Angel Feather vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand

Angel/Angel Feather
RR
Normal Unit
More information...Large image
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Pure Keeper, Requiel (RR)

[CONT]: Sentinel (You may only have up to four cards with Sentinel in a deck.)
[AUTO]:[Choose an Angel Feather from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your Angel Feather that is being attacked, and that unit cannot be hit until end of that battle.

Angel/Angel Feather
RR
Normal Unit
More information...Large image
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Deadly Swordmaster (RR)

CONT [V/R]: If you have a non-Granblue vanguard or rear-guard, this unit gets Power -2000.
ACT [Drop Zone]: [Choose a unit named Deadly Spirit, and a unit named Deadly Nightmare from your Rear-guard Circle, and retire them] If you have a grade 2 or greater Granblue vanguard, ride this card.

Ghost/Granblue
RR
Normal Unit
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Death Seeker, Thanatos (RR)

AUTO [R]: [Counter Blast (1) & Retire this unit] When this unit's attack hits the vanguard, if you have a Granblue vanguard, you may pay the cost. If you do, choose a Granblue other than a card named Death Seeker, Thanatos from your drop zone, and call it to Rear-guard Circle.

Noble/Granblue
RR
Normal Unit
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Knight of Fury, Agravain (RR)

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[ACT](VC):[Soul Blast (8) & Counter Blast (5)] Until end of the game, this unit gets [Critical]+1, and gets [CONT](VC):This unit gets [Power]+1000 for each of your Gold Paladin rear-guards.

Demon/Gold Paladin
RR
Normal Unit
More information...Large image
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Knight of Fury, Agravain (SP)

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[ACT](VC):[Soul Blast (8) & Counter Blast (5)] Until end of the game, this unit gets [Critical]+1, and gets [CONT](VC):This unit gets [Power]+1000 for each of your Gold Paladin rear-guards.

Demon/Gold Paladin
SP
Normal Unit
More information...Large image
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Sleygal Dagger (RR)

ACT [V/R]: [Counter Blast (1)] If you have four or more other Gold Paladin rear-guards, this unit gets Power +2000 until end of turn.

High Beast/Gold Paladin
RR
Normal Unit
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Halo Shield, Mark (RR)

[CONT]: Sentinel (You may only have up to four cards with Sentinel in a deck.)
[AUTO]:[Choose a Gold Paladin from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your Gold Paladin that is being attacked, and that unit cannot be hit until end of that battle.

Human/Gold Paladin
RR
Normal Unit
More information...Large image
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Vajra Emperor, Indra (RR)

AUTO [V]: [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets Critical +1 for each unit named Vajra Emperor, Indra on your Rear-guard Circles until end of that battle.

Noble/Narukami
RR
Normal Unit
More information...Large image
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Vajra Emperor, Indra (SP)

AUTO [V]: [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets Critical +1 for each unit named Vajra Emperor, Indra on your Rear-guard Circles until end of that battle.

Noble/Narukami
SP
Normal Unit
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Dragonic Deathscythe (RR)

AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Narukami vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.

Thunder Dragon/Narukami
RR
Normal Unit
More information...Large image
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Wyvern Guard, Guld (RR)

[CONT]: Sentinel (You may only have up to four cards with Sentinel in a deck)
[AUTO]:[Choose a Narukami from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your Narukami that is being attacked, and that unit cannot be hit until end of that battle.

Winged Dragon/Narukami
RR
Normal Unit
More information...Large image
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Mobile Hospital, Feather Palace (R)

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until the end of turn.
[AUTO](VC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card in your damage zone for each of your Angel Feather rear-guards, and heal them.

Golem/Angel Feather
R
Normal Unit
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Drill Bullet, Geniel (R)

AUTO [V/R]: When this unit attacks a vanguard, if you have an Angel Feather vanguard, this unit gets Power +2000 until end of that battle.

Angel/Angel Feather
R
Normal Unit
More information...Large image
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The Phoenix, Calamity Flame (R)

AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feather vanguard, this unit gets Power +2000 until end of turn.

Salamander/Angel Feather
R
Normal Unit
More information...Large image
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Gattling Shot, Barbiel (R)

Angel/Angel Feather
R
Normal Unit
More information...Large image
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Fate Healer, Ergodiel (R)

CONT [V]: If you have a card named Heavenly Injector in your soul, this unit gets Power +1000.
AUTO: [Choose two Angel Feather from your hand, and put them into your damage zone] When a card named Cosmo Healer, Ergodiel rides this unit, if you have a card named Heavenly Injector in your soul, you may pay the cost. If you do, choose two cards from your damage zone, and put them into your hand.

Angel/Angel Feather
R
Normal Unit
More information...Large image
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Miracle Feather Nurse (R)

AUTO: When a card named Heavenly Injector rides this unit, look at up to seven cards from the top of your deck, search for up to one card named Cosmo Healer, Ergodiel or Fate Healer, Ergodiel from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
AUTO: When an Angel Feather other than a card named Heavenly Injector rides this unit, you may call this card to Rear-guard Circle.

Angel/Angel Feather
R
Normal Unit
More information...Large image
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Master Swordsman, Nightstorm (R)

AUTO [V/R]: When this unit attacks a vanguard, if you have a Granblue vanguard, this unit gets Power +2000 until end of that battle.

Vampire/Granblue
R
Normal Unit
More information...Large image
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Skeleton Demon World Knight (R)

AUTO [V]: [Choose a Granblue from your hand, and discard it] At the beginning of your ride phase, if your opponent has a grade 3 or greater vanguard, you may pay the cost. If you do, you may choose a card named Ice Prison Necromancer, Cocytus from your drop zone, and ride it. If you rode, you cannot normal ride during that ride phase.

Skeleton/Granblue
R
Normal Unit
More information...Large image
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Deadly Spirit (R)

ACT [Drop Zone]: [Soul Blast (2) & Choose one of your grade 1 or greater Granblue rear-guards, and retire it] If you have a Granblue vanguard, call this card to Rear-guard Circle.

Ghost/Granblue
R
Normal Unit
More information...Large image
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Three Star Chef, Pietro (R)

AUTO [V/R]: When this unit attacks hits a vanguard, if you have a Granblue vanguard, choose a card from your damage zone, and turn it face up.

Skeleton/Granblue
R
Normal Unit
More information...Large image
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Deadly Nightmare (R)

ACT [Drop Zone]: [Soul Blast (2) & Choose one of your Granblue rear-guards, and retire it] If you have a Granblue vanguard, call this card to Rear-guard Circle.

Ghost/Granblue
R
Normal Unit
More information...Large image
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Knight of Superior Skills, Beaumains (R)

Human/Gold Paladin
R
Normal Unit
More information...Large image
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Mage of Calamity, Tripp (R)

AUTO [V/R]: When this unit attacks hits a vanguard, if you have a Gold Paladin vanguard, choose a card from your damage zone, and turn it face up.

Angel/Gold Paladin
R
Normal Unit
More information...Large image
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Player of the Holy Axe, Nimue (R)

AUTO [V/R]: [Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is boosted by a Gold Paladin, you may pay the cost, and if you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call that card to an open Rear-guard Circle, and put the rest on the bottom of your deck.

Human/Gold Paladin
R
Normal Unit
More information...Large image
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Crimson Lion Cub, Kyrph (R)

[AUTO]:When another Gold Paladin rides this unit, you may call this card to (RC).
[ACT](RC):[Choose a unit named Crimson Lion Cub, Kyrph, and a unit named Knight of Elegant Skills, Gareth from your (RC), and put them into your soul] If you have a unit named Knight of Superior Skills, Beaumains on your (VC), search your deck for up to one card named Incandescent Lion, Blond Ezel, ride it, and shuffle your deck.

Human/Gold Paladin
R
Normal Unit
More information...Large image
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Riot General, Gyras (R)

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[ACT](VC):[Soul Blast (8) & Counter Blast (5)] This unit gets [AUTO](VC):When your Narukami attacks, put the top card of your deck into your drop zone. If a Narukami is put into your drop zone this way, the attacking unit gets [Power]+3000/[Critical]+1 until end of that battle until end of turn.

Human/Narukami
R
Normal Unit
More information...Large image
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Thunderstorm Dragoon (R)

Human/Narukami
R
Normal Unit
More information...Large image
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Demonic Dragon Berserker, Garuda (R)

AUTO [V/R]: When this unit's attack hits a vanguard, if you have a Narukami vanguard, choose a card from your damage zone, and turn it face up.

Thunder Dragon/Narukami
R
Normal Unit
More information...Large image
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Desert Gunner, Raien (R)

[AUTO]:When this unit is placed on (VC) or (RC), if you have a Narukami vanguard, choose one of your opponent's rear-guards, and that unit cannot intercept until end of turn.

Human/Narukami
R
Normal Unit
More information...Large image
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Photon Bomber Wyvern (R)

[AUTO](RC):When this unit boosts a Narukami vanguard, if the number of cards in your opponent's damage zone is three or more, the boosted unit gets [Power]+4000 until end of that battle.

Winged Dragon/Narukami
R
Normal Unit
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Lizard Soldier, Saishin (R)

AUTO: When another Narukami rides this unit, you may call this card to Rear-guard Circle.
AUTO [R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted a Narukami, you may pay the cost. If you do, choose one of your opponent's grade 0 rear-guards, and retire it.

Dragonman/Narukami
R
Normal Unit
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Beast Deity, White Tiger (R)

[AUTO]:When another Nova Grappler rides this unit, you may call this card to (RC).
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted a Nova Grappler, you may pay the cost. If you do, choose one of your Nova Grappler rear-guards with Beast Deity in its card name, and [Stand] it.

Battleroid/Nova Grappler
R
Normal Unit
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Pulse Wave, Adriel

AUTO [V/R]: When this unit is boosted by an Angel Feather, this unit gets Power +2000 until end of that battle.

Angel/Angel Feather
C
Normal Unit
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Million Ray Pegasus

[AUTO](VC/RC):When a card is put into your damage zone, if you have an Angel Feather vanguard, this unit gets [Power]+2000 until end of turn.

High Beast/Angel Feather
C
Normal Unit
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Iron Heart, Mastema

AUTO [V/R]: When this unit attacks, if the number of cards in your damage zone is more than or equal to your opponent's, this unit gets Power +3000 until end of that battle.

Angel/Angel Feather
C
Normal Unit
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Holy Zone, Penemue

AUTO: When this unit Intercepts, if you have an Angel Feather vanguard, this unit gets Shield +5000 until end of that battle.

Angel/Angel Feather
C
Normal Unit
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Burst Shot, Bethnael

Angel/Angel Feather
C
Normal Unit
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Thousand Ray Pegasus

AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feather vanguard, this unit gets Power +2000 until end of turn.

High Beast/Angel Feather
C
Normal Unit
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Heavenly Injector

CONT [V]: If you have a card named Miracle Feather Nurse in your soul, this unit gets Power +1000.
AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] When a card named Fate Healer, Ergodiel rides this unit, if you have a card named Miracle Feather Nurse in your soul, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.

Angel/Angel Feather
C
Normal Unit
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Lancet Shooter

ACT [V/R]: [Counter Blast (1)] This unit gets Power +1000 until end of turn.

Angel/Angel Feather
C
Normal Unit
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Carrier of the Life Water

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted an Angel Feather, you may return this unit to your hand.

High Beast/Angel Feather
C
Normal Unit
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Clutch Rifle Angel

AUTO [R]: When this unit boosts an Angel Feather vanguard, if the number of cards in your damage zone is more than or equal to your opponent's, the boosted unit gets Power +4000 until end of that battle.

Angel/Angel Feather
C
Normal Unit
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Lightning Charger

AUTO [R]: [Soul Blast (1)] When this unit boosts a unit named Circular Saw, Kiriel, you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.

Human/Angel Feather
C
Normal Unit
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Thermometer Angel

AUTO: When another Angel Feather rides this unit, you may call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Angel Feather from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Angel/Angel Feather
C
Normal Unit
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Rocket Dash Unicorn

High Beast/Angel Feather
C
Trigger Unit
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Bouquet Toss Messenger

Angel/Angel Feather
C
Trigger Unit
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Aurora Ribbon Pigeon

High Beast/Angel Feather
C
Trigger Unit
More information...Large image
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Critical Hit Angel

ACT [R]: [Put this unit into your soul] Choose up to one of your Angel Feather, and that unit gets Power +3000 until end of turn.

Angel/Angel Feather
C
Trigger Unit
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Happy Bell, Nociel

Activate [R]: [Move this unit to Soul, choose an <Angel Feather> from your hand, send it to your Damage Zone] If you have an Angel Feather Vanguard, you may pay the cost. If you do, choose a card from your Damage Zone and add it to your hand.

Angel/Angel Feather
C
Trigger Unit
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Sunny Smile Angel

(You may only have up to four cards with HEAL in a deck.)
AUTO: When another Angel Feather rides this unit, you may call this card to Rear-guard Circle.
AUTO 【R】: When this unit boosts, the boosted unit gets Power +3000 until end of that battle, and at the begininng of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Angel/Angel Feather
C
Trigger Unit
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God-eating Zombie Shark

AUTO [V/R]: When this unit is boosted by a Granblue, this unit gets Power +2000 until end of that battle.

Zombie/Granblue
C
Normal Unit
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Stormride Ghost Ship

[CONT](VC/RC):Restraint (This unit cannot attack.)
[AUTO](VC/RC):When your Granblue is placed on (RC) from the drop zone, this unit loses Restraint until end of turn.
[AUTO](VC):When this unit is boosted by a Granblue, this unit gets [Power]+5000 until end of that battle.

Ghost/Granblue
C
Normal Unit
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Undead Pirate of the Frigid Night

AUTO [V/R]: When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets Power +3000 until end of that battle.

Ghost/Granblue
C
Normal Unit
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Sea Navigator, Silver

AUTO [V/R]: When this unit's attack hits a vanguard, if you have four or more other Granblue rear-guards, draw a card.

Vampire/Granblue
C
Normal Unit
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Skeleton Colossus

AUTO [V]: [Choose a Granblue from your hand, and discard it] At the beginning of your ride phase, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, you may choose a card named Skeleton Demon World Knight from your drop zone, and ride it. If you rode, you cannot normal ride during that ride phase.

Skeleton/Granblue
C
Normal Unit
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In Stock in stock

BT06-066

Child Frank

Child Frank

ACT [V/R]: [Counter Blast (1)] This unit gets Power +1000 until end of turn.

Workeroid/Granblue
C
Normal Unit
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John the Ghostie

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Granblue, you may return this unit to your hand.

Ghost/Granblue
C
Normal Unit
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Ripple Banshee

AUTO: When this unit is placed on Rear-guard Circle, choose another of your Granblue, and that unit gets Power +2000 until end of turn.

Ghost/Granblue
C
Normal Unit
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Dragon Spirit

AUTO [R]: [Soul Blast (1)] When this unit boosts a unit named Ice Prison Necromancer, Cocytus, you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.

Ghost/Granblue
C
Normal Unit
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Undead Pirate of the Cursed Rifle

AUTO [V/R]: [Choose a card from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets Power +4000 until end of that battle.

Ghost/Granblue
C
Normal Unit
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Captain Nightkid

AUTO: When another Granblue rides this unit, you may call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to ten cards from the top of your deck, search for up to one Granblue from among them, put it into your drop zone, and shuffle your deck.

Vampire/Granblue
C
Normal Unit
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Skeleton Assault Troops Captain

AUTO: When another Granblue rides this unit, you may call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Granblue from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Skeleton/Granblue
C
Normal Unit
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Ghoul Cannonball

Ghost/Granblue
C
Trigger Unit
More information...Large image
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Hook-weilding Zombie

Zombie/Granblue
C
Trigger Unit
More information...Large image
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In Stock in stock

BT06-075

Doctor Rouge

Doctor Rouge

(You may only have up to four cards with HEAL in a deck.)

Vampire/Granblue
C
Trigger Unit
More information...Large image
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Hades Steersman

AUTO [Drop Zone]: When your grade 3 Granblue is placed on Vanguard Circle, you may call this card to Rear-guard Circle of the same column as that unit.

Ghost/Granblue
C
Trigger Unit
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In Stock in stock

BT06-077

Greed Shade

Greed Shade

AUTO [V/R]: When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets Power +3000 until end of that battle.

Ghost/Granblue
C
Normal Unit
More information...Large image
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Gigantech Crusher

[AUTO](VC):When this unit's attack, if the number of Gold Paladin rear-guards you called this turn is four or more, this unit gets [Power]+10000 until end of that battle.

Giant/Gold Paladin
C
Normal Unit
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Holy Mage, Manawydan

AUTO [V/R]: When this unit is boosted by a Gold Paladin, this unit gets Power +2000 until end of that battle.

Elf/Gold Paladin
C
Normal Unit
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Gigantech Commander

AUTO [V/R]: When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets Power +3000 until end of that battle.

Giant/Gold Paladin
C
Normal Unit
More information...Large image
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Sacred Guardian Beast, Elephas

AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, search your deck for up to one grade 0 Gold Paladin normal unit, call it to Rear-guard Circle, and shuffle your deck.

High Beast/Gold Paladin
C
Normal Unit
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Providence Strategist

[AUTO](VC/RC):When this unit's attack hits a vanguard, if the number of other Gold Paladin rear-guards you have is four or more, draw a card.

Human/Gold Paladin
C
Normal Unit
More information...Large image
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Knight of Elegant Skills, Gareth

Human/Gold Paladin
C
Normal Unit
More information...Large image
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BT06-084

Waving Owl

Waving Owl

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Gold Paladin, you may return this unit to your hand.

High Beast/Gold Paladin
C
Normal Unit
More information...Large image
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Little Battler, Tron

AUTO [R]: When this unit boosts a Gold Paladin vanguard, if the number of rear-guards you have is more than your opponent's, the boosted unit gets Power +4000 until end of that battle.

Giant/Gold Paladin
C
Normal Unit
More information...Large image
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Little Fighter, Cron

AUTO: When another Gold Paladin rides this unit, you may call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Gold Paladin from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Giant/Gold Paladin
C
Normal Unit
More information...Large image
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Greeting Drummer

Human/Gold Paladin
C
Trigger Unit
More information...Large image
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Flame of Victory

ACT [R]: [Put this unit into your soul] Choose up to one of your Gold Paladin, and that unit gets Power +3000 until end of turn.

Salamander/Gold Paladin
C
Trigger Unit
More information...Large image
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In Stock in stock

BT06-089

Coongal

Coongal

[AUTO]:When this unit is put into the drop zone from (GC), put this unit into your soul.

High Beast/Gold Paladin
C
Normal Unit
More information...Large image
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Battle Flag Knight, Laudine

AUTO: When this unit is placed on Rear-guard Circle, choose another of your Gold Paladin, and that unit gets Power +2000 until end of turn.

Human/Gold Paladin
C
Normal Unit
More information...Large image
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Satellitefall Dragon

AUTO [V/R]: When another of your grade 3 Gold Paladin is placed on Rear-guard Circle, this unit gets Power +3000 until the end of turn.

Cosmo Dragon/Gold Paladin
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-091', sStockList, ''); } displayStock();

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Breakthrough Dragon

AUTO [V/R]: When this unit is boosted by a Narukami, this unit gets Power +2000 until end of that battle.

Thunder Dragon/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-092', sStockList, ''); } displayStock();

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Hex Cannon Wyvern

AUTO [V/R]: When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets Power +3000 until end of that battle.

Winged Dragon/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-093', sStockList, ''); } displayStock();

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Dragon Monk, Ensei

AUTO [V/R]: When this unit's attack hits a vanguard, if you have four or more other Narukami rear-guards, draw a card.

Human/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-094', sStockList, ''); } displayStock();

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Red River Dragoon

Human/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-095', sStockList, ''); } displayStock();

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Stealth Fighter

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Narukami, you may return this unit to your hand.

Demon/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-096', sStockList, ''); } displayStock();

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Lizard Soldier, Yowsh

AUTO [V/R]: [Soul Blast (1)] When this unit attacks, if you have a Narukami vanguard, you may pay the cost. If you do, this unit gets Power +3000 until end of that battle.

Dragonman/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-097', sStockList, ''); } displayStock();

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Spark Kid Dragoon

AUTO: When another Narukami rides this unit, you may call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Narukami from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Human/Narukami
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-098', sStockList, ''); } displayStock();

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Dragon Dancer, Catharina

Human/Narukami
C
Trigger Unit
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Malevolent Djinn

ACT [R]: [Put this unit into your soul] Choose up to one of your Narukami, and that unit gets Power +3000 until end of turn.

Demon/Narukami
C
Trigger Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-100', sStockList, ''); } displayStock();

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Dreadcharge Dragon

AUTO [V/R]: When another of your grade 3 Narukami is placed on Rear-guard Circle, this unit gets Power +3000 until the end of turn.

Thunder Dragon/Narukami
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-101', sStockList, ''); } displayStock();

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Brightlance Dragon

CONT [V/R]: If you do not have another Narukami in the same column as this unit, this unit gets Power -2000.
ACT [V/R]: [Counter Blast (1)] This unit gets Power +1000 until end of turn.

Human/Narukami
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-102', sStockList, ''); } displayStock();

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Rising Phoenix

AUTO: [Soul Blast (2)] When this unit is placed on Rear-guard Circle, if you have a Narukami vanguard, you may pay the cost. If you do, draw a card.

High Beast/Narukami
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-103', sStockList, ''); } displayStock();

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Moai the Great

AUTO [V/R]: When this unit is boosted by a Nova Grappler, this unit gets Power +2000 until end of that battle.

Alien/Nova Grappler
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-104', sStockList, ''); } displayStock();

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Beast Deity, Black Tortoise

[AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a Nova Grappler vanguard, look at up to five cards from the top of your deck, search for up to one card named Beast Deity, Azure Dragon from among them, reveal it to your opponent, put it into your hand, and put the rest the bottom of your deck in any order.

Battleroid/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-105', sStockList, ''); } displayStock();

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Marvelous Hani

AUTO [V/R]: When this unit's attack hits a vanguard, if you have four or more other Nova Grappler rear-guards, draw a card.

Alien/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-106', sStockList, ''); } displayStock();

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Almighty Reporter

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Nova Grappler, you may return this unit to your hand.

Workeroid/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-107', sStockList, ''); } displayStock();

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Beast Deity, Scarlet Bird

[AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a Nova Grappler vanguard, look at up to five cards from the top of your deck, search for up to one card named Beast Deity, Azure Dragon from among them, reveal it to your opponent, put it into your hand, and put the rest the bottom of your deck in any order.

Battleroid/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-108', sStockList, ''); } displayStock();

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Red Card Dealer

Tweeeeee! Red card!!!!!

Alien/Nova Grappler
C
Trigger Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-109', sStockList, ''); } displayStock();

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BT06-110

Turboraizer

Turboraizer

AUTO: When another Nova Grappler rides this unit, you may call this card to Rear-guard Circle.
AUTO [R]: When this unit boosts, the boosted unit gets Power +3000 until end of that battle, and at the begininng of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Battleroid/Nova Grappler
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-110', sStockList, ''); } displayStock();

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Muscle Hercules

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Nova Grappler vanguard, choose a card from your damage zone, and turn it face up.

Alien/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-111', sStockList, ''); } displayStock();

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Kungfu Kid, Bolta

AUTO [V/R]: When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets Power +3000 until end of that battle.

Battleroid/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-112', sStockList, ''); } displayStock();

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BT06-113

Cup Bowler

Cup Bowler

[AUTO](VC):When your Nova Grappler rear-guard becomes [Rest], this unit gets [Power]+1000 until end of turn.

Human/Nova Grappler
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-113', sStockList, ''); } displayStock();

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