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Onslaught of Dragon Souls

Page:  1  2  3  4  5  ...   >   >>   View All (84)

Sky Diver (RRR)

Continuous ‘: If you do not have another Spike Brothers Vanguard or Rear Guard, this Unit loses -2000 Power.
Auto : [Put this Unit into your soul] When this Unit's attack hits, you may pay the cost. If you do, choose up to 1 Spike Brothers from your Hand and Call it to a Rear Guard Circle.

Workeroid/Spike Brothers
RRR
Normal Unit
More information...Large image
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BT02-001-SP

Sky Diver (SP)

Sky Diver (SP)

Continuous ‘: If you do not have another Spike Brothers Vanguard or Rear Guard, this Unit loses -2000 Power.
Auto : [Put this Unit into your soul] When this Unit's attack hits, you may pay the cost. If you do, choose up to 1 Spike Brothers from your Hand and Call it to a Rear Guard Circle.

Workeroid/Spike Brothers
SP
Normal Unit
More information...Large image
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Spirit Exceed (RRR)

[ACT] Drop Zone ‘:[Choose a unit named Samurai Spirit and a unit named Knight Spirit from your (RC), and put them into your Soul] If you have a Grade 2 or greater Vanguard, ride this Card.

Ghost/Granblue
RRR
Normal Unit
More information...Large image
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Ruin Shade (RRR)

Auto ‘: [Put two cards from the top of your deck into your Drop Zone] When this Unit attacks, if you have a Granblue Vanguard, you may pay the cost. If you do, this Unit gets +2000 Power until end of that battle.

Ghost/Granblue
RRR
Normal Unit
More information...Large image
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Soul Saver Dragon (RRR)

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
[AUTO]:[Soul Blast (5)] When this unit is placed on (VC), you may pay the cost. If you do, choose up to three of your Royal Paladin rear-guards, and those units get [Power]+5000 until end of turn.

Cosmo Dragon/Royal Paladin
RRR
Normal Unit
More information...Large image
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Blazing Flare Dragon (RRR)

[AUTO](VC/RC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
[ACT](VC):[Soul Blast (5)] Choose one of your opponent's rear-guards, and retire it.

Flame Dragon/Kagerō
RRR
Normal Unit
More information...Large image
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Seal Dragon, Blockade (RRR)

CONT : During your turn, your opponent's units cannot intercept.

Flame Dragon/Kagerō
RRR
Normal Unit
More information...Large image
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Seal Dragon, Blockade (SP)

CONT : During your turn, your opponent's units cannot intercept.

Flame Dragon/Kagerō
SP
Normal Unit
More information...Large image
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Scarlet Witch, CoCo (RRR)

[CONT](VC):During your turn, if you do not have any cards in your soul, this unit gets [Power]+3000.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your soul is one or less, you may pay the cost. If you do, draw up to two cards.

Human/Oracle Think Tank
RRR
Normal Unit
More information...Large image
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Lion Heat (RRR)

AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your Nova Grappler Rear-guards and Stand it.
AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your Grade 1 or lower Nova Grappler Rear-guards and Stand it.

Warbeast/Nova Grappler
RRR
Normal Unit
More information...Large image
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General Seifried (RR)

[AUTO](VC): When this unit's drive check reveals a grade 3 Spike Brothers , you may call that card to an open (RC).
[AUTO](VC): When this unit is boosted by a Spike Brothers , this unit gets [Power]+3000 until end of that battle.

Demon/Spike Brothers
RR
Normal Unit
More information...Large image
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Cheer Girl, Marilyn (RR)

[CONT]: Sentinel (You may only have up to four cards with Sentinel in a deck.)
[AUTO]:[Choose a Spike Brothers from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your Spike Brothers , and that unit cannot be hit until end of that battle

Succubus/Spike Brothers
RR
Normal Unit
More information...Large image
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