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Seal Dragons Unleashed

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Prophecy Celestial, Ramiel (RRR + SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When an «Angel Feather» rides this unit, choose a card from your damage zone, put it into your hand, and put the top card of your deck into your damage zone, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Angel/Angel Feather
RRR + SP
Normal Unit
More information...Large image
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Solidify Celestial, Zerachiel (RRR + SP)

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have a face up card named Solidify Celestial, Zerachiel in your damage zone, all of your units with Celestial in its card name get [Power]+3000.
[ACT](VC):[Counter Blast (2)-card with Celestial in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Angel/Angel Feather
RRR + SP
Normal Unit
More information...Large image
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Goddess of Good Luck, Fortuna (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card revealed with that drive check into your drop zone, and perform an additional drive check.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Noble/Genesis
RRR + SP
Normal Unit
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Hellfire Seal Dragon, Blockade Inferno (RRR)

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with Seal Dragon in its card name] Retire all of your opponent's grade 2 rear-guards, and this unit gets [Power]+10000 until end of turn.
[CONT](VC):If you have a card named Seal Dragon, Blockade in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Flame Dragon/Kagerō
RRR
Normal Unit
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Hellfire Seal Dragon, Blockade Inferno (SP)

<Actinic:Variable Name = 'ACT'/>(VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with Seal Dragon in its card name] Retire all of your opponent's grade 2 rear-guards, and this unit gets <Actinic:Variable Name = 'Power'/>+10000 until end of turn.
Actinic:Variable Name = 'CONT'/>(VC):If you have a card named Seal Dragon, Blockade in your soul, this unit gets +2000.!!<
<Actinic:Variable Name = 'CONT'/>(VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Flame Dragon/Kagerō
SP
Normal Unit
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Dauntless Drive Dragon (RRR + SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagero» rides this unit, choose your vanguard, that unit gets [Power]+10000 and [AUTO](VC):[Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked, if this unit has not become [Stand] during that turn, you may pay the cost. If you do, [Stand] this unit. until end of turn.
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Flame Dragon/Kagerō
RRR + SP
Normal Unit
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Eradicator, Sweep Command Dragon (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, you may pay the cost. If you do, draw a card, choose one of your opponent's rear-guards in the front row, and retire it, and this unit gets [Power]+5000 until end of turn.
[AUTO]:[Choose one of your rear-guards with Eradicator in its card name, and put it into your soul] When this unit is placed on your (VC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Thunder Dragon/Narukami
RRR + SP
Normal Unit
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Blue Flight Dragon, Trans-core Dragon (RRR)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and [AUTO](VC):When this unit attacks a vanguard, your opponent may choose a card from his or her hand, and discard it. If your he or she does not, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call units to (GC) from hand..
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Tear Dragon/Aqua Force
RRR
Normal Unit
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Blue Flight Dragon, Trans-core Dragon (SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and [AUTO](VC):When this unit attacks a vanguard, your opponent may choose a card from his or her hand, and discard it. If your he or she does not, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call units to (GC) from hand..
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Tear Dragon/Aqua Force
SP
Normal Unit
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Last Card, Revonn (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When this unit attacks a vanguard, if the number of «Aqua Force» you have as [Rest] in your front row is three, you may pay the cost. If you do, this unit gets [Power]+3000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Tear Dragon/Aqua Force
RRR + SP
Normal Unit
More information...Large image
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Adamantine Celestial, Aniel (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose an «Angel Feather» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Angel Feather» that is being attacked, and that unit cannot be hit until end of that battle.

Angel/Angel Feather
RR
Normal Unit
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Seal Dragon, Blockade (RR)

[CONT](VC):During your turn, your opponent's units cannot intercept.

Flame Dragon/Kagerō
RR
Normal Unit
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