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Triumphant Return of the King of Knights

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Pure Heart Jewel Knight, Ashlei (RRR + SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Royal Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Royal Paladin
RRR + SP
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Leading Jewel Knight, Salome (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of rear-guards you have with Jewel Knight in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2)-card with Jewel Knight in its card name] Search your deck for up to one card with Jewel Knight in its card name, call it to (RC), and shuffle your deck.

/Royal Paladin
RRR + SP
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Liberator of the Round Table, Alfred (RRR + SP)

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each rear-guard you have with Liberator in its card name.
[ACT](VC):[Counter Blast (2)-card with Liberator in its card name] Look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Gold Paladin
RRR + SP
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Oracle Queen, Himiko (RRR + SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Genesis» rides this unit, choose up to two of your «Genesis» rear-guards, those units get [Power]+5000 until end of turn, and choose your vanguard, and until end of turn, that unit gets [Power]+10000 and [AUTO](VC):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw a card..
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Genesis
RRR + SP
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Eternal Goddess, Iwanagahime (RRR + SP)

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Retire all of your opponent's rear-guards in the front row.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Genesis
RRR + SP
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Eradicator, Dragonic Descendant (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with Eradicator in its card name from your hand, and discard them] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (2)-card with Eradicator in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Narukami
RRR + SP
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Eradicator, Gauntlet Buster Dragon (RRR + SP)

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast(2)-card with Eradicator in its card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Narukami
RRR + SP
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Beast Deity, Ethics Buster (RRR + SP)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Nova Grappler» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and [AUTO](VC):When this unit attacks a vanguard, [Stand] all of your «Nova Grappler» rear-guards in the front row..
[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

/Nova Grappler
RRR + SP
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Dogmatize Jewel Knight, Sybill (RR + SP)

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, search your deck for up to one grade 1 or less unit with Jewel Knight in its card name, call it to (RC), and shuffle your deck.

/Royal Paladin
RR + SP
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Flashing Jewel Knight, Iseult (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose a «Royal Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Royal Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

/Royal Paladin
RR
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Halo Liberator, Mark (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

/Gold Paladin
RR
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Liberator of the Flute, Escrad (RR)

[AUTO](VC/RC):[Counter Blast (1) - Cards with Liberator in its card name] When this unit's attack hits a vanguard, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

/Gold Paladin
RR
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