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Intimidating Mutant, Darkface (RRR)

G-BT04-009

Intimidating Mutant, Darkface (RRR)

Intimidating Mutant, Darkface (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get [AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent may draw a card., and those units cannot [Stand] during your opponent's next stand phase.

/Megacolony
RRR
Normal Unit

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Sale - 50% off!£2.28

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[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get [AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent may draw a card., and those units cannot [Stand] during your opponent's next stand phase.
Flourish not, kill not. A good saying.
Type:/Megacolony
Level/Cost:3
Properties:Twin Drive!!
Attributes:Normal Unit
Attack/Power:11000
Rarity:RRR

In Stock in stock

Sale - 50% off!£2.28