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Ghosts From The Past - The 2nd Haunting

Show First 12 Product(s)

Crystal Beast Rainbow Dragon (Ultra Rare)

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of Crystal Beast Rainbow Dragon once per turn. When an attack is declared involving a Crystal Beast monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower Crystal Beast monster from your Deck, but negate its effects (if any), and if you do, add 1 Ultimate Crystal monster from your Deck to your hand.

Dragon / Effect
Ultra Rare
LIGHT
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KK Price: £2.95

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D/D/D Vice King Requiem (Ultra Rare)

Pendulum Effect: You can target any number of Dark Contract cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of D/D/D Vice King Requiem once per turn.
Monster Effect: You cannot Special Summon monsters, except D/D/D monsters. A D/D/D monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
? Once per turn: You can target 1 card on the field; shuffle 1 Dark Contract card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of D/D/D Vice King Requiem once per turn.

Fiend / Pendulum / Effect
Ultra Rare
DARK
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KK Price: £2.95

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Elemental HERO Neos Kluger (Ultra Rare)

Elemental HERO Neos + Yubel
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 Neos Wiseman from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of Elemental HERO Neos Krieger once per turn.

Spellcaster / Fusion / Effect
Ultra Rare
LIGHT
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Odd-Eyes Rebellion Dragon Overlord (Ultra Rare)

Pendulum Effect: Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 Rebellion or The Phantom Knights monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material.
Monster Effect: 2 Level 7 monsters
You can also Xyz Summon this card by using a Rebellion Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon Odd-Eyes Rebellion Dragon Overlord(s) once per turn.

Dragon / Xyz / Pendulum / Effect
Ultra Rare
DARK
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KK Price: £3.95

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Decode Talker Heatsoul (Ultra Rare)

2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
? Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except Decode Talker Heatsoul.
You can only use this effect of Decode Talker Heatsoul once per turn.

Cyberse / Link / Effect
Ultra Rare
FIRE
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KK Price: £9.95

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Borrelend Dragon (Ultra Rare)

3+ Effect Monsters
Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 Rokket monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of Borrelend Dragon once per turn.

Dragon / Link / Effect
Ultra Rare
DARK
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Majesty Hyperion (Ultra Rare)

You can Special Summon this card (from your hand or GY) by banishing 1 The Agent monster from your hand, field, or GY. You can only Special Summon Majesty Hyperion once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If The Sanctuary in the Sky is on the field or in either GY, you can use this effect up to twice per turn.

Fairy / Effect
Ultra Rare
DARK
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The Agent of Life - Neptune (Ultra Rare)

You can discard this card; Special Summon 1 The Agent monster from your hand or GY, except The Agent of Life - Neptune, or, if The Sanctuary in the Sky is on the field or in either GY, you can Special Summon 1 Hyperion monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 The Sanctuary in the Sky from your Deck to your hand. You can only use each effect of The Agent of Life - Neptune once per turn.

Fairy / Effect
Ultra Rare
LIGHT
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The Executor of the Underworld - Pluto (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
(This card is always treated as a The Agent card.)
Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if The Sanctuary in the Sky is on the field or in either GY. You can banish this card from your GY; add 1 The Sanctuary in the Sky from your Deck or GY to your hand. You can only use this effect of The Executor of the Underworld - Pluto once per turn.

Fairy / Synchro / Tuner / Effect
Ultra Rare
DARK
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Masterflare Hyperion (Ultra Rare)

1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 The Agent monster, or 1 monster that mentions The Sanctuary in the Sky, from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of Masterflare Hyperion once per turn.

Fairy / Synchro / Effect
Ultra Rare
LIGHT
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Protector of the Agents - Moon (Ultra Rare)

2 Fairy monsters
If this card is Link Summoned: You can send 1 The Sanctuary in the Sky or 1 card that mentions it from your Deck to the GY, or if The Sanctuary in the Sky is on the field or in either GY, you can add 1 The Agent of Mystery - Earth from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of Protector of The Agents - Moon once per turn.

Fairy / Link / Effect
Ultra Rare
LIGHT
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The Chorus in the Sky (Ultra Rare)

Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if The Sanctuary in the Sky is on the field or in either GY, you can add 1 of your banished The Sanctuary in the Sky, or 1 of your banished cards that mentions it, to your hand. You can only activate 1 The Chorus in the Sky per turn.

Spell Card
Ultra Rare
Spell Card
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The Sacred Waters in the Sky (Ultra Rare)

Activate 1 The Sanctuary in the Sky directly from your Deck, or add 1 monster that mentions The Sanctuary in the Sky from your Deck to your hand, then, if The Sanctuary in the Sky is on the field or in either GY, you can gain 500 LP for each Hyperion and The Agent monster you control. If your monster that mentions The Sanctuary in the Sky would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of The Sacred Waters in the Sky once per turn.

Spell Card
Ultra Rare
Spell Card
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Fallen Sanctuary (Ultra Rare)

When this card is activated: You can Set 1 The Sanctuary in the Sky or 1 Spell/Trap that lists that card in its text directly from your Deck to your field. This card’s name becomes The Sanctuary in the Sky while face-up on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of Lost Sanctuary once per turn. You can only activate 1 Lost Sanctuary per turn.

Trap Card
Ultra Rare
Trap Card
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Flint Cragger (Ultra Rare)

If this card is Special Summoned: You can discard 1 card, and if you do, send 1 Fossil Fusion Monster from your Extra Deck to the GY. If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if Fossil Fusion is in your GY, you can return 1 of your banished Fossil Fusion, or 1 card that specifically lists that card in its text, to the GY. You can only use each effect of Flint Cragger once per turn.

Rock / Effect
Ultra Rare
EARTH
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Shell Knight (Ultra Rare)

When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or, if Fossil Fusion is in your GY, you can Special Summon it instead, also, in either case, you cannot activate cards, or the effects of cards, with the same name as that card for the rest of this turn. You can only use this effect of Shell Knight once per turn.

Rock / Effect
Ultra Rare
EARTH
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Infernity Sage (Ultra Rare)

During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 Infernity monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of Infernity Sage once per turn.

Fiend / Tuner / Effect
Ultra Rare
DARK
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Infernity Pawn (Ultra Rare)

During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
? Place 1 Infernity card from your Deck on top of your Deck.
? Set 1 Void Spell/Trap directly from your Deck.

Fiend / Effect
Ultra Rare
DARK
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Fossil Machine Skull Convoy (Ultra Rare)

1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with Fossil Fusion. While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their own original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

Rock / Fusion / Effect
Ultra Rare
EARTH
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Fossil Machine Skull Wagon (Ultra Rare)

1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with Fossil Fusion. This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of Fossil Machine Skull Wagon once per turn.

Rock / Fusion / Effect
Ultra Rare
EARTH
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Fossil Machine Skull Buggy (Ultra Rare)

1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with Fossil Fusion. When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists Fossil Fusion in its text from your Deck to your hand. You can only use this effect of Fossil Machine Skull Buggy once per turn.

Rock / Fusion / Effect
Ultra Rare
EARTH
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Contract with the Void (Ultra Rare)

If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 Infernity monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.

Spell Card
Ultra Rare
Spell Card
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Void Cauldron (Ultra Rare)

If an Infernity monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent's card effect, you can banish 1 Infernity card from your GY instead. If you have any cards in your hand, send this card to the GY.

Trap Card
Ultra Rare
Trap Card
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Code Exporter (Ultra Rare)

If a Cyberse monster you control would be used as Link Material for a Code Talker monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a Code Talker monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of Code Exporter once per turn.

Cyberse / Effect
Ultra Rare
WIND
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Salamangreat Blaze Dragon (Ultra Rare)

2 Level 4 monsters
If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 Salamangreat Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of Salamangreat Blaze Dragon once per turn. If this card is Xyz Summoned using Salamangreat Blaze Dragon as material: You can destroy 1 monster your opponent controls.

Cyberse / Xyz / Effect
Ultra Rare
FIRE
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Brute Enforcer (Ultra Rare)

2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of Brute Enforcer once per turn.

Cyberse / Link / Effect
Ultra Rare
DARK
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Altergeist Failover (Ultra Rare)

If another card(s) you control is destroyed by an opponent's effect: You can Special Summon 1 Altergeist monster from your hand. You can banish this card from your GY, then target 1 Altergeist monster in your GY; add it to your hand. You can only use each effect of Altergeist Failover once per turn.

Trap Card
Ultra Rare
Trap Card
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Trackblack (Ultra Rare)

2 Effect Monsters
You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of Trackblack once per turn.

Cyberse / Link / Effect
Ultra Rare
LIGHT
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Puppet Queen (Ultra Rare)

When your opponent adds a monster(s) from the Deck to the hand, except by drawing it: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if it is Puppet King, all EARTH Warrior monsters you currently control gain 1000 ATK, until the end of the next turn. You can only use this effect of Puppet Queen once per turn.

Warrior / Effect
Ultra Rare
EARTH
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Motor Shell (Ultra Rare)

If this card is sent from the field to the GY: You can Special Summon 1 Engine Token (Machine/EARTH/Level 1/ATK 200/DEF 200). You can only use this effect of Motor Shell once per turn.

Machine / Effect
Ultra Rare
DARK
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Leraje the God of Archery (Ultra Rare)

When this card is Normal Summoned: You can make it gain 100 ATK for each monster with different Types currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's current ATK, then, if its DEF has been reduced to 0 as a result, destroy it. You can only use this effect of Leraje the God of Archery once per turn.

Fiend / Effect
Ultra Rare
DARK
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Onmoraki (Ultra Rare)

If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of Onmoraki once per turn.

Zombie / Effect
Ultra Rare
EARTH
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Dark Alligator (Ultra Rare)

You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon Alligator Tokens (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except Dark Alligator.

Reptile / Effect
Ultra Rare
DARK
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Reptia Egg (Ultra Rare)

Cannot be destroyed by battle. During the Standby Phase of your next turn after this card was Normal Summoned: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck (if you Special Summon 2 or more monsters, they must have the same name), but banish them during the End Phase. You can only use this effect of Reptia Egg once per turn.

Reptile / Effect
Ultra Rare
EARTH
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Performapal Miss Director (Ultra Rare)

While you control an Odd-Eyes monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your Odd-Eyes monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of Performapal Miss Director once per turn.

Spellcaster / Tuner / Effect
Ultra Rare
DARK
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Primal Dragon, the Primordial (Ultra Rare)

Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of Primal Dragon the Primordial Dragon once per turn.
? You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to the banished monster's ATK until the end of the next turn.
? If this card is Tributed: You can target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.

Dragon / Effect
Ultra Rare
LIGHT
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Samsara Dragon (Ultra Rare)

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then immediately after this effect resolves, you can Tribute Summon it. You can only use this effect of Samsara Dragon once per turn.

Dragon / Effect
Ultra Rare
LIGHT
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Cocatorium the Heavy Metal Avian (Ultra Rare)

If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card (but banish it when it leaves the field). You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; until the End Phase, this card’s name, Type, Attribute, and Level all become that monster's. You can only use each effect of Cockathorium, the Superheavy Shining Soarer once per turn.

Winged Beast / Effect
Ultra Rare
WIND
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Chaos Grepher (Ultra Rare)

While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name the sent monster had in the GY. You can only use this effect of Chaos Grepher once per turn.

Warrior / Effect
Ultra Rare
LIGHT
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Proxy Horse (Ultra Rare)

If you would use this card you control as Link Material for a Cyberse monster, 1 Cyberse monster in your hand can also be used as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY, including at least 1 Cyberse monster; return them to the Extra Deck. You can only use each effect of Proxy Horse once per turn.

Cyberse / Effect
Ultra Rare
LIGHT
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Outburst Dragon (Ultra Rare)

If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control. You cannot Special Summon monsters while you control this monster Summoned this way, except DARK monsters. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using this card you control. You can only use each effect of Outburst Dragon once per turn.

Dragon / Effect
Ultra Rare
DARK
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Victorica, Angel of Bravery (Ultra Rare)

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, and if you do, you lose LP equal to that monster's original ATK. Double the ATK of the Special Summoned monster until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as the banished monster from your Deck to your hand. You can only use each effect of Victorika the Angel of Courage once per turn.

Fairy / Effect
Ultra Rare
LIGHT
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Rookie Warrior Lady (Ultra Rare)

When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of Rookie Warrior Lady once per turn.

Warrior / Effect
Ultra Rare
EARTH
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Time Thief Temporwhal (Ultra Rare)

You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 Time Thief monster you control, except Time Thief Temporwhal; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of Time Thief Temporwhal once per turn.

Machine / Effect
Ultra Rare
DARK
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Chronicle Magician (Ultra Rare)

If a monster(s) with 2500 Original ATK and/or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 Dark Magician or Blue-Eyes White Dragon you control; it gains 2500 ATK/DEF, until the end of this turn. You can only use each effect of Chronicle Magician once per turn.

Spellcaster / Effect
Ultra Rare
DARK
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Mystical Shine Ball (Ultra Rare)

A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Fairy / Normal
Ultra Rare
LIGHT
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Master Hyperion (Ultra Rare)

You can Special Summon this card (from your hand) by banishing 1 The Agent monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While The Sanctuary in the Sky is on the field, you can activate this effect up to twice per turn.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Wisdom - Mercury (Ultra Rare)

During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Creation - Venus (Ultra Rare)

You can pay 500 LP; Special Summon 1 Mystical Shine Ball from your hand or Deck.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Force - Mars (Ultra Rare)

This card is unaffected by any Spell Cards. While you control a face-up The Sanctuary in the Sky and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Miracles - Jupiter (Ultra Rare)

Once per turn, you can remove from play 1 The Agent monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While The Sanctuary in the Sky is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Judgment - Saturn (Ultra Rare)

While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up The Sanctuary in the Sky, this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.

Fairy / Effect
Ultra Rare
LIGHT
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The Agent of Entropy - Uranus (Ultra Rare)

If The Sanctuary in the Sky is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 The Agent monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

Fairy / Tuner / Effect
Ultra Rare
DARK
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Vision HERO Minimum Ray (Ultra Rare)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 HERO monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of Vision HERO Minimum Ray once per turn.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Multiply Guy (Ultra Rare)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 HERO monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of Vision HERO Multiply Guy once per turn.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Increase (Ultra Rare)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 HERO monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower Vision HERO monster from your Deck. You can only use each effect of Vision HERO Increase once per turn.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Poisoner (Ultra Rare)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 HERO monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of Vision HERO Poisoner once per turn.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Faris (Ultra Rare)

You can discard 1 other HERO monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 Vision HERO monster from your Deck, except Vision HERO Faris, in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except HERO monsters. You can only use each effect of Vision HERO Faris once per turn.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Vyon (Ultra Rare)

If this card is Normal or Special Summoned: You can send 1 HERO monster from your Deck to the GY. You can only use this effect of Vision HERO Vyon once per turn. Once per turn: You can banish 1 HERO monster from your GY; add 1 Polymerization from your Deck to your hand.

Warrior / Effect
Ultra Rare
DARK
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Vision HERO Gravito (Ultra Rare)

If this card is Normal or Special Summoned: You can target 1 of your banished HERO monsters; add it to your hand. You can Tribute this card, then target 2 Vision HERO Monster Cards in your Spell & Trap Zones; Special Summon them. You can only use each effect of Vision HERO Gravito once per turn.

Warrior / Effect
Ultra Rare
DARK
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Inzektor Hornet (Ultra Rare)

Once per turn: You can equip 1 Inzektor monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 card on the field; destroy that target.

Insect / Effect
Ultra Rare
DARK
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Inzektor Giga-Mantis (Ultra Rare)

You can target 1 face-up Inzektor monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 Inzektor monster in your Graveyard except Inzektor Giga-Mantis; Special Summon that target. This effect of Inzektor Giga-Mantis can only be used once per turn.

Insect / Effect
Ultra Rare
DARK
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Ghostrick Lantern (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a Ghostrick monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.

Fiend / Effect
Ultra Rare
DARK
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Ghostrick Specter (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. When a Ghostrick monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.

Fiend / Effect
Ultra Rare
DARK
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Ghostrick Jiangshi (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 Ghostrick monster whose Level is less than or equal to the number of Ghostrick monsters you control. You can only use this effect of Ghostrick Jiangshi once per turn.

Zombie / Effect
Ultra Rare
DARK
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Ghostrick Stein (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 Ghostrick Spell/Trap Card from your Deck to your hand. You can only use this effect of Ghostrick Stein once per turn.

Zombie / Effect
Ultra Rare
DARK
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Ghostrick Mary (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 Ghostrick monster from your Deck in face-down Defense Position. You can only use this effect of Ghostrick Mary once per turn.

Fiend / Effect
Ultra Rare
DARK
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Ghostrick Mummy (Ultra Rare)

Cannot be Normal Summoned, unless you control a Ghostrick monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 Ghostrick monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.

Zombie / Effect
Ultra Rare
DARK
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Vampire Sorcerer (Ultra Rare)

If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK Vampire monster or 1 Vampire Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK Vampire monster you Normal Summon this turn can be Summoned without Tributing.

Zombie / Effect
Ultra Rare
DARK
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Shadow Vampire (Ultra Rare)

Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK Vampire monster from your hand or Deck, except Shadow Vampire, but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.

Zombie / Effect
Ultra Rare
DARK
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Vampire Grace (Ultra Rare)

When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of Vampire Grace once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

Zombie / Effect
Ultra Rare
DARK
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Vampire Duke (Ultra Rare)

When this card is Normal Summoned: You can target 1 DARK Vampire monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of Vampire Duke once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

Zombie / Effect
Ultra Rare
DARK
Large image
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D/D Swirl Slime (Ultra Rare)

If this card is in your hand: You can Fusion Summon 1 D/D/D Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 D/D monster from your hand. You can only use each effect of D/D Swirl Slime once per turn.

Fiend / Effect
Ultra Rare
DARK
Large image
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D/D Necro Slime (Ultra Rare)

If this card is in your Graveyard: You can Fusion Summon 1 D/D/D Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of D/D Necro Slime once per turn.

Fiend / Effect
Ultra Rare
DARK
Large image
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D/D Savant Copernicus (Ultra Rare)

Pendulum Effect: You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
Monster Effect: If this card is Normal or Special Summoned: You can send 1 “D/D” or “Dark Contract” card from your Deck to the Graveyard, except “D/D Savant Copernicus”. You can only use this effect of “D/D Savant Copernicus” once per turn.

Fiend / Pendulum / Effect
Ultra Rare
DARK
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D/D Lamia (Ultra Rare)

If this card is in your hand or Graveyard: You can send 1 D/D or Dark Contract card from your hand or face-up from your field to the Graveyard, except D/D Lamia; Special Summon this card, but banish it when it leaves the field. You can only use this effect of D/D Lamia once per turn.

Fiend / Tuner / Effect
Ultra Rare
DARK
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D/D Savant Thomas (Ultra Rare)

Pendulum Effect: During your Main Phase: You can add 1 face-up D/D Pendulum Monster from your Extra Deck to your hand. You can only use this effect of D/D Savant Thomas once per turn.
Monster Effect: You can target 1 D/D card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 D/D/D monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and any battle damage your opponent takes becomes halved. You can only use this effect of D/D Savant Thomas once per turn.

Fiend / Pendulum / Effect
Ultra Rare
DARK
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D/D/D Destiny King Zero Laplace (Ultra Rare)

Pendulum Effect: During your Main Phase: You can add 1 face-up D/D/D Pendulum Monster from your Extra Deck to your hand, except D/D/D Destiny King Zero Laplace. You can only use this effect of D/D/D Destiny King Zero Laplace once per turn.
Monster Effect: You can Special Summon this card (from your hand) by Tributing 1 D/D/D monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle.

Fiend / Pendulum / Effect
Ultra Rare
DARK
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Go! - D/D/D Divine Zero King Rage (Ultra Rare)

Pendulum Effect: If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher D/D monster, you can do it without Tributing. You can only use each Pendulum Effect of Go! – D/D/D Divine Zero King Rage once per turn.
Monster Effect: When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of the turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster, apply 1 of these effects until the end of this turn.
? This card can attack directly.
? Your opponent cannot activate cards or effects in the Spell & Trap Zones.
? Your opponent cannot activate card effects in their hand or GY.

Fiend / Pendulum / Effect
Ultra Rare
DARK
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Code Radiator (Ultra Rare)

If a Cyberse monster you control would be used as Link Material for a Code Talker monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a Code Talker monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of Code Radiator once per turn.

Cyberse / Effect
Ultra Rare
WATER
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Code Generator (Ultra Rare)

If a Cyberse monster you control would be used as Link Material for a Code Talker monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a Code Talker monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of Code Generator once per turn.

Cyberse / Effect
Ultra Rare
EARTH
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Tenyi Spirit - Adhara (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of Tenyi Spirit - Adhara once per turn.

Wyrm / Tuner / Effect
Ultra Rare
EARTH
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Tenyi Spirit - Shthana (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of Tenyi Spirit - Shthana once per turn.

Wyrm / Effect
Ultra Rare
WATER
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Tenyi Spirit - Mapura (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of Tenyi Spirit - Mapura once per turn.

Wyrm / Effect
Ultra Rare
FIRE
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Tenyi Spirit - Nahata (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of Tenyi Spirit - Nahata once per turn.

Wyrm / Effect
Ultra Rare
WIND
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Tenyi Spirit - Vishuda (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of Tenyi Spirit - Vishuda once per turn.

Wyrm / Effect
Ultra Rare
DARK
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Tenyi Spirit - Ashuna (Ultra Rare)

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 Tenyi monster from your Deck, except Tenyi Spirit - Ashuna, also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of Tenyi Spirit - Ashuna once per turn.

Wyrm / Effect
Ultra Rare
LIGHT
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Mardel, Generaider Boss of Light (Ultra Rare)

You can only control 1 Mardel, Generaider Boss of Light. If this card is Normal or Special Summoned: You can add 1 Generaider card or 1 Plant monster from your Deck to your hand, except Mardel, Generaider Boss of Light. You can only use this effect of Mardel, Generaider Boss of Light once per turn.

Plant / Effect
Ultra Rare
LIGHT
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Hela, Generaider Boss of Doom (Ultra Rare)

You can only control 1 Hela, Generaider Boss of Doom. (Quick Effect): You can Tribute 1 Generaider monster or 1 Zombie monster, then target 1 Generaider monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of Hela, Generaider Boss of Doom once per turn.

Zombie / Effect
Ultra Rare
DARK
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Whitebeard, the Plunder Patroll Helm (Ultra Rare)

During your opponent's turn (Quick Effect): You can Special Summon 1 Plunder Patroll monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 Plunder Patroll monster from your Deck, except Whitebeard, the Plunder Patroll Helm, also you cannot Special Summon monsters for the rest of this turn, except Plunder Patroll monsters. You can only use each effect of Whitebeard, the Plunder Patroll Helm once per turn.

Fiend / Tuner / Effect
Ultra Rare
WATER
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Redbeard, the Plunder Patroll Matey (Ultra Rare)

During your opponent's turn (Quick Effect): You can Special Summon 1 Plunder Patroll monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 Plunder Patroll monster you control, except Redbeard, the Plunder Patroll Matey; equip this card to it. You can only use each effect of Redbeard, the Plunder Patroll Matey once per turn.

Fiend / Effect
Ultra Rare
WATER
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Bluebeard, the Plunder Patroll Shipwright (Ultra Rare)

If you control a Plunder Patroll monster, except Bluebeard, the Plunder Patroll Shipwright: You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of Bluebeard, the Plunder Patroll Shipwright once per turn.

Fiend / Effect
Ultra Rare
WATER
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Goldenhair, the Newest Plunder Patroll (Ultra Rare)

You can send 1 other Plunder Patroll Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except Plunder Patroll monsters. You can only use each effect of Goldenhair, the Newest Plunder Patroll once per turn.

Fiend / Tuner / Effect
Ultra Rare
WATER
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Despian Comedy (Ultra Rare)

When your opponent activates a card or effect that targets a face-up Despia card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 Despian Comedy effect per turn, and only once that turn.

Fairy / Effect
Ultra Rare
DARK
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Despian Tragedy (Ultra Rare)

If this card is sent to the GY, or banished, by a card effect: You can add 1 Despia monster from your Deck to your hand, except Despian Tragedy. You can banish this card from your GY, then target 1 Branded Spell/Trap in your GY; Set it to your field. You can only use 1 Despian Tragedy effect per turn, and only once that turn.

Fairy / Effect
Ultra Rare
DARK
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Aluber the Jester of Despia (Ultra Rare)

If this card is Normal or Special Summoned: You can add 1 Branded Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 Aluber the Jester of Despia effect per turn, and only once that turn.

Fairy / Effect
Ultra Rare
DARK
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Dramaturge of Despia (Ultra Rare)

If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of Dramaturge of Despia once per turn.

Fairy / Effect
Ultra Rare
DARK
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Manju of the Ten Thousand Hands (Ultra Rare)

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Fairy / Effect
Ultra Rare
LIGHT
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Alien Ammonite (Ultra Rare)

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Alien monster from your Graveyard. Destroy it during the End Phase.

Reptile / Tuner
Ultra Rare
LIGHT
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Malefic Cyber End Dragon (Ultra Rare)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Cyber End Dragon from your Extra Deck. There can only be 1 face-up Malefic monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Machine / Effect
Ultra Rare
DARK
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Doppelwarrior (Ultra Rare)

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 Doppel Tokens (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.

Warrior / Effect
Ultra Rare
DARK
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Mecha Phantom Beast Coltwing (Ultra Rare)

If this card is Special Summoned: Special Summon 2 Mecha Phantom Beast Tokens (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another Mecha Phantom Beast monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all Mecha Phantom Beast Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

Machine / Effect
Ultra Rare
WIND
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Box of Friends (Ultra Rare)

If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of Box of Friends once per turn.

Machine / Effect
Ultra Rare
LIGHT
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Galaxy Soldier (Ultra Rare)

You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 Galaxy monster from your Deck to your hand. You can only use this effect of Galaxy Soldier once per turn.

Machine / Effect
Ultra Rare
LIGHT
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Raiza the Mega Monarch (Ultra Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

Winged Beast / Effect
Ultra Rare
WIND
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Deskbot 001 (Ultra Rare)

Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

Machine / Tuner / Effect
Ultra Rare
EARTH
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Retaliating C (Ultra Rare)

During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except Retaliating C.

Insect / Effect
Ultra Rare
EARTH
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Cipher Twin Raptor (Ultra Rare)

If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 Cipher monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Cipher monsters. You can only use this effect of Cipher Twin Raptor once per turn.

Machine / Effect
Ultra Rare
LIGHT
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Wandering King Wildwind (Ultra Rare)

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Fiend / Effect
Ultra Rare
DARK
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Dotscaper (Ultra Rare)

If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 Dotscaper effect per turn, and only once that turn. You can only use each effect of Dotscaper once per Duel.

Cyberse / Effect
Ultra Rare
EARTH
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Tatsunecro (Ultra Rare)

If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.

Zombie / Tuner / Effect
Ultra Rare
DARK
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Doomking Balerdroch (Ultra Rare)

During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of Doomking Balerdroch once per turn. Once per Chain, when a Zombie monster, except Doomking Balerdroch, activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of Doomking Balerdroch again this turn).
? Negate that effect.? Banish 1 monster from the field or GY.

Zombie / Effect
Ultra Rare
DARK
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Necroworld Banshee (Ultra Rare)

Zombie World in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 Zombie World directly from your hand or Deck. You can only use this effect of Necroworld Banshee once per turn.

Zombie / Effect
Ultra Rare
DARK
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Glow-Up Bloom (Ultra Rare)

If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if Zombie World is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of Glow-Up Bloom once per turn.

Zombie / Tuner / Effect
Ultra Rare
DARK
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KK Price: £1.25

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Reptilianne Lamia (Ultra Rare)

If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 Reptilianne Lamia effect per turn, and only once that turn.

Reptile / Tuner / Effect
Ultra Rare
DARK
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KK Price: £0.45

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Mathmech Addition (Ultra Rare)

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of Mathmech Addition once per turn.

Cyberse / Effect
Ultra Rare
FIRE
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KK Price: £1.95

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Rare Fish (Ultra Rare)

Fusionist + Enchanting Mermaid

Fish / Fusion
Ultra Rare
WATER
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KK Price: £2.95

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Mystical Sand (Ultra Rare)

Giant Soldier of Stone + Ancient Elf

Rock / Fusion
Ultra Rare
EARTH
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KK Price: £0.95

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Great Mammoth of Goldfine (Ultra Rare)

The Snake Hair + Dragon Zombie

Zombie / Fusion
Ultra Rare
DARK
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Rose Spectre of Dunn (Ultra Rare)

Feral Imp + Snakeyashi

Plant / Fusion
Ultra Rare
DARK
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Sanwitch (Ultra Rare)

Sangan + Witch of the Black Forest

Spellcaster / Fusion
Ultra Rare
DARK
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Chimeratech Fortress Dragon (Ultra Rare)

Cyber Dragon + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use Polymerization.) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

Machine / Fusion / Effect
Ultra Rare
DARK
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Chimeratech Rampage Dragon (Ultra Rare)

2+ Cyber Dragon monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

Machine / Fusion / Effect
Ultra Rare
DARK
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Dark Magician the Dragon Knight (Ultra Rare)

Dark Magician + 1 Dragon monster
This card's name becomes Dark Magician while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

Dragon / Fusion / Effect
Ultra Rare
DARK
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Chimeratech Megafleet Dragon (Ultra Rare)

1 Cyber Dragon monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use Polymerization.) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

Machine / Fusion / Effect
Ultra Rare
DARK
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KK Price: £0.45

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Quintet Magician (Ultra Rare)

5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

Spellcaster / Fusion / Effect
Ultra Rare
DARK
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Plunder Patrollship Lys (Ultra Rare)

2 Plunder Patroll monsters
During the Main Phase (Quick Effect): You can Special Summon 1 Plunder Patroll Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 Plunder Patroll card; negate the activation, and if you do, destroy it, then if this card is equipped with a Plunder Patroll card, you can add 1 Plunder Patroll card from your Deck to your hand. You can only use each effect of Plunder Patrollship Lys once per turn.

Fiend / Fusion / Effect
Ultra Rare
LIGHT
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Fossil Warrior Skull Knight (Ultra Rare)

1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with Fossil Fusion. If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of Fossil Warrior Skull Knight once per turn.

Rock / Fusion / Effect
Ultra Rare
EARTH
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KK Price: £2.95

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Baxia, Brightness of the Yang Zing (Ultra Rare)

1 Tuner + 1+ non-Tuner Wyrm monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY.

Wyrm / Synchro / Effect
Ultra Rare
LIGHT
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Yazi, Evil of the Yang Zing (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target this card on the field with card effects. You can only use each of these effects of Yazi, Evil of the Yang Zing once per turn.
? You can target 1 Yang Zing monster you control and 1 card your opponent controls; destroy them.
? When this card you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 Wyrm monster from your Deck in Defense Position.

Wyrm / Synchro / Effect
Ultra Rare
DARK
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Nirvana High Paladin (Ultra Rare)

Pendulum Effect: If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.
Monster Effect: 1 Tuner + 1 or more non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Spellcaster / Synchro / Pendulum / Effect
Ultra Rare
DARK
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Red-Eyes Zombie Necro Dragon (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either player's GY to your field. You can only use this effect of Red-Eyes Zombie Necro Dragon once per turn.

Zombie / Synchro / Effect
Ultra Rare
DARK
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Geomathmech Final Sigma (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except Mathmech cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 Mathmech card from your Deck to your hand. You can only use this effect of Geomathmech Final Sigma once per turn.

Cyberse / Synchro / Effect
Ultra Rare
FIRE
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Plunder Patrollship Brann (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 Plunder Patroll card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 Plunder Patroll monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a Plunder Patroll card. You can only use this effect of Plunder Patrollship Brann once per turn.

Fiend / Synchro / Effect
Ultra Rare
FIRE
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Cupid Pitch (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of Cupid Pitch once per turn.

Fairy / Synchro / Tuner / Effect
Ultra Rare
LIGHT
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Princess Cologne (Ultra Rare)

2 Level 4 monsters
When this card is Xyz Summoned: You can target 1 Box of Friends in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.

Fairy / Xyz / Effect
Ultra Rare
LIGHT
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Crimson Knight Vampire Bram (Ultra Rare)

2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of Crimson Knight Vampire Bram once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.

Zombie / Xyz / Effect
Ultra Rare
DARK
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Ghostrick Dullahan (Ultra Rare)

2 Level 1 monsters
This card gains 200 ATK for each Ghostrick card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other Ghostrick card in your Graveyard; add that target to your hand.

Fiend / Xyz / Effect
Ultra Rare
DARK
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Ghostrick Socuteboss (Ultra Rare)

2 Level 2 monsters
While you control another Ghostrick monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all Ghostrick monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a Ghostrick monster.

Spellcaster / Xyz / Effect
Ultra Rare
DARK
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KK Price: £0.45

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Sky Cavalry Centaurea (Ultra Rare)

2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

Beast-Warrior / Xyz / Effect
Ultra Rare
LIGHT
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D/D/D Duo-Dawn King Kali Yuga (Ultra Rare)

2 Level 8 D/D monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 Dark Contract Spell/Trap Card in your Graveyard; Set that target.

Fiend / Xyz / Effect
Ultra Rare
DARK
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Number 38: Hope Harbinger Dragon Titanic Galaxy (Ultra Rare)

2 Level 8 monsters
Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

Dragon / Xyz / Effect
Ultra Rare
LIGHT
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Number 60: Dugares the Timeless (Ultra Rare)

2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects:
? Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
? Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
? Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of Number 60: Dugares the Timeless once per turn.

Fiend / Xyz / Effect
Ultra Rare
FIRE
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Number 97: Draglubion (Ultra Rare)

2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon Number monsters with different names from your Extra Deck and/or GY, except Number 97: Draglubion, Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of Number 97: Draglubion once per turn.

Dragon / Xyz / Effect
Ultra Rare
DARK
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KK Price: £3.95

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Primathmech Laplacian (Ultra Rare)

3 Level 4 monsters
If a Mathmech card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
?Send 1 random card from your opponent's hand to the GY.
?Send 1 monster your opponent controls to the GY.
?Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of Primathmech Laplacian once per turn.

Cyberse / Xyz / Effect
Ultra Rare
EARTH
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Jormungandr, Generaider Boss of Eternity (Ultra Rare)

2+ Level 9 monsters
You can only control 1 Jormungandr, Generaider Boss of Eternity. This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of Jormungandr, Generaider Boss of Eternity once per turn.

Reptile / Xyz / Effect
Ultra Rare
EARTH
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Plunder Patrollship Moerk (Ultra Rare)

2 Level 4 monsters
You can discard 1 Plunder Patroll card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 Plunder Patroll Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a Plunder Patroll card. You can only use this effect of Plunder Patrollship Moerk once per turn. If a Plunder Patroll card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Fiend / Xyz / Effect
Ultra Rare
DARK
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Crystron Halqifibrax (Ultra Rare)

2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of Crystron Halqifibrax once per turn.

Machine / Link / Effect
Ultra Rare
WATER
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Vampire Sucker (Ultra Rare)

2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of Vampire Sucker once per turn.
? You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
? If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.

Zombie / Link / Effect
Ultra Rare
DARK
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The Sanctuary in the Sky (Ultra Rare)

Battle damage to the controller of a Fairy monster from a battle involving that Fairy monster becomes 0.

Spell Card
Ultra Rare
Spell Card
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The Flute of Summoning Kuriboh (Ultra Rare)

Take 1 Kuriboh or 1 Winged Kuriboh from your Deck, and either add it to your hand or Special Summon it.

Spell Card
Ultra Rare
Spell Card
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Advanced Ritual Art (Ultra Rare)

This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.

Spell Card
Ultra Rare
Spell Card
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Zombie World (Ultra Rare)

All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

Spell Card
Ultra Rare
Spell Card
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Reptilianne Spawn (Ultra Rare)

Remove from play 1 Reptilianne monster from your Graveyard. Special Summon 2 Reptilianne Tokens (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.

Spell Card
Ultra Rare
Spell Card
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Inzektor Sword - Zektkaliber (Ultra Rare)

Equip only to an Inzektor monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 Inzektor monster in your GY; add that target to your hand.

Spell Card
Ultra Rare
Spell Card
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Vampire Kingdom (Ultra Rare)

Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK Vampire monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Spell Card
Ultra Rare
Spell Card
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Yang Zing Prana (Ultra Rare)

This card gains these effects, based on the number of different Attributes the Yang Zing monsters in your Graveyard have.
? 2 or more: All Yang Zing monsters you control gain 500 ATK.
? 3 or more: If a Yang Zing monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
? 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
? 5 or more: You can send this card to the Graveyard; destroy all cards on the field.

Spell Card
Ultra Rare
Spell Card
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Dark Contract with the Gate (Ultra Rare)

During your Main Phase: You can add 1 D/D monster from your Deck to your hand. You can only use this effect of Dark Contract with the Gate once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Spell Card
Ultra Rare
Spell Card
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Dark Contract with the Swamp King (Ultra Rare)

During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of Dark Contract with the Swamp King once per turn. If Summoning a D/D Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

Spell Card
Ultra Rare
Spell Card
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Domain of the True Monarchs (Ultra Rare)

While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

Spell Card
Ultra Rare
Spell Card
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The Sanctum of Parshath (Ultra Rare)

This card's name becomes The Sanctuary in the Sky while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.

Spell Card
Ultra Rare
Spell Card
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Generaider Boss Stage (Ultra Rare)

Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 Generaider monster from your Deck in Defense Position. If you Special Summon a Generaider monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many Generaider Tokens (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of Generaider Boss Stage once per turn.

Spell Card
Ultra Rare
Spell Card
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Plunder Patroll Shipyarrrd (Ultra Rare)

Plunder Patroll monsters you control gain 500 ATK for each Plunder Patroll card in your Spell & Trap Zone. You can only use each of the following effects of Plunder Patroll Shipyarrrd once per turn.
? You can discard 1 card; add 1 Plunder Patroll card from your Deck to your hand, except Plunder Patroll Shipyarrrd.
? If this card is in your GY: You can target 1 Plunder Patroll card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.

Spell Card
Ultra Rare
Spell Card
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Heavenly Dragon Circle (Ultra Rare)

Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 Tenyi card from your Deck to your hand. You can only use 1 Heavenly Dragon Circle effect per turn, and only once that turn.

Spell Card
Ultra Rare
Spell Card
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Fossil Fusion (Ultra Rare)

Fusion Summon 1 Fossil Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up Fossil Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of Fossil Fusion once per turn.

Spell Card
Ultra Rare
Spell Card
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Despia, Theater of the Branded (Ultra Rare)

During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of Despia, Theater of the Branded once per turn.

Spell Card
Ultra Rare
Spell Card
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Vampire Takeover (Ultra Rare)

If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 Vampire Kingdom directly from your Deck, then, you can Special Summon 1 DARK Vampire monster from your Graveyard in face-up Defense Position. You can only activate 1 Vampire Takeover per turn.

Trap Card
Ultra Rare
Trap Card
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Yang Zing Brutality (Ultra Rare)

If a Yang Zing monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Trap Card
Ultra Rare
Trap Card
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Pendulum Area (Ultra Rare)

If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.

Trap Card
Ultra Rare
Trap Card
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Nine Pillars of Yang Zing (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated, and you control a Yang Zing card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other Yang Zing card you control.

Trap Card
Ultra Rare
Trap Card
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Vampire Domination (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated while you control a Vampire monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 Vampire Domination per turn.

Trap Card
Ultra Rare
Trap Card
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Cynet Conflict (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated while you control a Code Talker monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 Cynet Conflict per turn.

Trap Card
Ultra Rare
Trap Card
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Fists of the Unrivaled Tenyi (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

Trap Card
Ultra Rare
Trap Card
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Blue-Eyes White Dragon (Ghost Rare)

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon / Normal
Ghost Rare
LIGHT
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Red-Eyes Black Dragon (Ghost Rare)

A ferocious dragon with a deadly attack.

Dragon / Normal
Ghost Rare
DARK
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Dark Magician Girl (Ghost Rare)

Gains 300 ATK for every Dark Magician or Magician of Black Chaos in the GY.

Spellcaster / Effect
Ghost Rare
DARK
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Cyber Dragon (Ghost Rare)

If only your opponent controls a monster, you can Special Summon this card (from your hand).

Machine / Effect
Ghost Rare
LIGHT
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Dark Armed Dragon (Ghost Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Dragon / Effect
Ghost Rare
DARK
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The Winged Dragon of Ra - Sphere Mode (Ghost Rare)

Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 The Winged Dragon of Ra from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Divine-Beast / Effect
Ghost Rare
DIVINE
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Blue-Eyes Ultimate Dragon (Ghost Rare)

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Dragon / Fusion
Ghost Rare
LIGHT
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Red Dragon Archfiend (Ghost Rare)

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

Dragon / Synchro / Effect
Ghost Rare
DARK
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The Eye of Timaeus (Ghost Rare)

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ghost Rare
Spell Card
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