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Legenday Duelists - Sisters of the Rose

Show First 12 Product(s)

Harpie's Feather Storm (Super Rare)

If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a Harpie monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 Harpie's Feather Duster from your Deck or Graveyard to your hand.

Trapl Card
Super Rare
Trapl Card
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KK Price: £0.35

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Harpie Perfumer (Ultra Rare)

This card's name becomes Harpie Ladywhile on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card Harpie Lady Sistersin its text. If you controlled a Level 5 or higher Harpiemonster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of Harpie Perfumeronce per turn.

Winged Beast / Effect
Ultra Rare
WIND
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KK Price: £12.45

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Harpie Oracle (Super Rare)

This card's name becomes Harpie Ladywhile on the field or in the GY. You can only use each of these effects of Harpie Oracleonce per turn.
* If you control a Level 5 or higher Harpiemonster: You can Special Summon this card from your hand.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card Harpie Lady Sistersin its text, during the End Phase of this turn.

Winged Beast / Effect
Super Rare
WIND
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KK Price: £2.25

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Alluring Mirror Spirit (Ultra Rare)

When a Harpie Ladyor Harpie Lady Sistersyou control is destroyed by battle: You can Special Summon 1 Harpiemonster from your Deck with a different original name than the destoryed monster. If this card you control is destroyed by a Harpiecard's effect or your opponent's card effect: Target 1 Harpiemonster in your GY; Special Summon it. You can only use each effect of Alluring Mirror Splitonce per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £7.50

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Harpie's Feather Rest (Ultra Rare)

Target 3 Harpie Ladyand/or Harpie Lady Sistersin your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher Harpiemonster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 Harpie's Feather Rest per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £12.45

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Harpie Lady Elegance (Rare)

Shuffle 1 Harpie Lady Sistersfrom your Monster Zone into the Deck, then you can Special Summon 3 Harpiemonsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a Harpiecard's effect or your opponent's card effect: Add 1 Harpiemonster from your Deck to your hand. You can only use each effect of Harpie Lady Eleganceonce per turn.

Trapl Card
Rare
Trapl Card
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KK Price: £0.65

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Harpie Lady Sisters (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned with Elegant Egotist.

Winged Beast / Effect
Common
WIND
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KK Price: £0.65

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Harpie Queen (Common)

You can discard this card to the Graveyard; add 1 Harpies' Hunting Ground from your Deck to your hand. This card's name becomes Harpie Lady while it is on the field or in the Graveyard.

Winged Beast / Effect
Common
WIND
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KK Price: £0.35

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Elegant Egotist (Common)

If Harpie Lady is on the field: Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or Deck.

Spell Card
Common
Spell Card
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Harpie's Hunting Ground (Common)

All Winged Beast-Type monsters gain 200 ATK and DEF. When any Harpie Lady or Harpie Lady Sisters are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Harpie Lady Phoenix Formation (Common)

If you control 3 or more Harpie Lady and/or Harpie Lady Sisters: Target as many monsters your opponent controls as possible, but not more than the total number of Harpie Lady and Harpie Lady Sisters you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Triangle Ecstasy Spark (Common)

Until the End Phase, the ATK of all Harpie Lady Sisters currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Cyber Angel Izana (Super Rare)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a Cyber Angel Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.

Fairy / Ritual / Effect
Super Rare
LIGHT
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KK Price: £2.25

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Cyber Egg Angel (Rare)

If this card is Summoned: You can add 1 Machine Angel Spell or Ritual Sanctuary from your Deck to your hand. You can only use this effect of Cyber Egg Angel once per turn.

Fairy / Effect
Rare
LIGHT
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KK Price: £0.85

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Merciful Machine Angel (Super Rare)

Tribute 1 Cyber Angel Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 Merciful Machine Angel per turn.

Spell Card
Super Rare
Spell Card
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Incarnated Machine Angel (Rare)

Your Cyber Angel Ritual Monsters cannot be destroyed by battle. When you take battle damage or effect damage by an opponent's card: You can Tribute 1 Cyber Angel Ritual Monster from your hand or field; Special Summon 1 Cyber Angel Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of Machine Angel Manifestation once per turn.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.65

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Magnificent Machine Angel (Rare)

Tribute 1 Cyber Angel Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains 200 ATK/DEF X the Level of the Tributed monster, also if it battles a monster Special Summoned from the Extra Deck, negate the effects of that opponent's monster during the Battle Phase. These changes last until the end of this turn. You can only activate 1 Magnificent Machine Angel per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.65

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Cyber Petit Angel (Common)

If this card is Summoned: You can add 1 Cyber Angel monster or Machine Angel Ritual from your Deck to your hand. You can only use this effect of Cyber Petit Angel once per turn.

Fairy / Effect
Common
LIGHT
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KK Price: £0.35

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Cyber Angel Benten (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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KK Price: £0.65

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Cyber Angel Idaten (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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KK Price: £0.65

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Cyber Angel Dakini (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 Machine Angel Ritual in your Graveyard; add it to your hand.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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KK Price: £0.45

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Machine Angel Ritual (Common)

This card can be used to Ritual Summon any Cyber Angel Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Spell Card
Common
Spell Card
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KK Price: £0.65

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Ritual Sanctuary (Common)

You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of Ritual Sanctuary once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.65

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Garden Rose Maiden (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Black Garden from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Rose Dragon monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of Garden Rose Maiden once per turn.

Plant / Synchro / Effect
Ultra Rare
DARK
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KK Price: £6.95

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Dark Rose Fairy (Rare)

If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of Dark Rose Fairy once per turn.

Fairy / Effect
Rare
DARK
Large image
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KK Price: £0.85

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Red Rose Dragon (Rare)

If this card is sent to the GY as Synchro Material: You can Special Summon 1 Rose Dragonmonster from your hand or Deck, except Red Rose Dragon”, then, if it was sent for the Synchro Summon of Black Rose Dragonor a Plant Synchro Monster, you can also add 1 Frozen Roseor 1 Blooming of the Darkest Rosefrom your Deck to your hand. You can only use this effect of Red Rose Dragon once per turn.

Dragon / Tuner / Effect
Rare
DARK
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KK Price: £0.85

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Frozen Rose (Ultra Rare)

Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
* Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
* Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 Frozen Rose per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £3.95

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Blooming of the Darkest Rose (Rare)

Special Summon Rose Tokens (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 Black Rose Dragon or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of Blooming of the Darkest Roseonce per turn.

Trapl Card
Rare
Trapl Card
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KK Price: £0.65

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Black Rose Dragon (Common)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Dragon / Synchro / Effect
Common
FIRE
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KK Price: £0.65

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Twilight Rose Knight (Common)

Your opponent cannot target Plant-Type monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.

Warrior / Tuner / Effect
Common
DARK
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Witch of the Black Rose (Common)

This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.

Spell Cardcaster / Tuner
Common
DARK
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Blue Rose Dragon (Common)

When this card on the field is destroyed and sent to the Graveyard: You can target 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard; Special Summon that target.

Dragon / Effect
Common
DARK
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Black Garden (Common)

If a monster(s) is Normal or Special Summoned, except by the effect of Black Garden: Halve its ATK, also you Special Summon 1 Rose Token (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your Graveyard with ATK equal to the total ATK of all Plant-Type monsters on the field; destroy this card and as many Plant-Type monsters on the field as possible, then if the total ATK the destroyed monsters had on the field is equal to that target's ATK, Special Summon that target.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Mark of the Rose (Common)

Activate this card by banishing 1 Plant-Type monster from your Graveyard; equip this card to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your End Phase: Give control of the equipped monster to your opponent. Once per turn, during your Standby Phase: Take control of the equipped monster.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Superdreadnought Rail Cannon Juggernaut Liebe (Ultra Rare)

3 Level 11 monsters
Once per turn, you can Xyz Summon Superdreadnought Rail Cannon Juggernaut Liebeby using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; this card gains 2000 ATK/DEF, also other monsters you control cannot attack for the rest of this turn. This card can make a number of attacks on monsters during each Battle Phase equal to the number of its materials +1.

Machine / Xyz / Effect
Ultra Rare
EARTH
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KK Price: £13.25

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Super Express Bullet Train (Ultra Rare)

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of the following effects of Super Express Bullet Train once per turn.
* If all monsters you control are EARTH Machine monsters (min. 1): You can Special Summon this card from your hand.
* During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except Super Express Bullet Train”; add it to your hand.

Machine / Effect
Ultra Rare
EARTH
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KK Price: £10.45

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Flying Pegasus Railroad Stampede (Super Rare)

If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except Flying Pegasus Railroad Stampede; Special Summon it in Defense Position, but its effects are negated. You can target 1 other face-up monster you control; the Levels of both that monster and this card become the same as the current Level of 1 of them. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of Flying Pegasus Railroad Stampede once per turn.

Machine / Effect
Super Rare
EARTH
Large image
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KK Price: £2.75

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Urgent Schedule (Ultra Rare)

If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower EARTH Machine monster and 1 Level 5 or higher EARTH Machine monster from your Deck in Defense Position, but their effects are negated. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of Urgent Schedule once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £12.35

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Barrage Blast (Ultra Rare)

Once per turn: You can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponents card effect while this card is in your GY: you can banish this card and 1 Machine Xyz Monster in your GY; inflict damage to your opponent equal to the Rank of the banished monster X200.

Trapl Card
Ultra Rare
Trapl Card
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KK Price: £1.75

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Superdreadnought Rail Cannon Gustav Max (Rare)

2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.

Machine / Xyz / Effect
Rare
EARTH
Large image
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KK Price: £0.85

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Night Express Knight (Common)

Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

Machine / Effect
Common
EARTH
Large image
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KK Price: £0.65

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Snow Plow Hustle Rustle (Common)

When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.

Machine / Effect
Common
EARTH
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Ruffian Railcar (Common)

Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of Ruffian Railcar once per turn.

Machine / Effect
Common
EARTH
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Construction Train Signal Red (Common)

When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.

Machine / Effect
Common
EARTH
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Special Schedule (Common)

Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 Special Schedule per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand.

Spell Card
Common
Spell Card
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Lunalight Sabre Dancer (Super Rare)

3 Lunalight monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished and in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of Lunalight Sabre Dancer once per turn.

Beast-Warrior / Fusion / Effect
Super Rare
DARK
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Lunalight Emerald Bird (Rare)

If this card is Normal or Special Summoned: You can send 1 Lunalightcard from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower Lunalightmonsters that is banished or in your GY, except Lunalight Emerald Bird”; Special Summon it in Defense Position, but its effects are negated. You can only use each effect of Lunalight Emerald Birdonce per turn.

Beast-Warrior / Effect
Rare
DARK
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Lunalight Yellow Marten (Rare)

If this card is in your hand or GY: You can target 1 Lunalightcard you control, except Lunalight Yellow Marten”; return that card to the hand, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 LunalightSpell/Trap from your Deck to your hand. You can only use each effect of Lunalight Yellow Marten once per turn.

Beast-Warrior / Effect
Rare
DARK
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Lunalight Fusion (Super Rare)

Fusion Summon 1 LunalightFusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 Lunalightmonster in your Deck or Extra Deck as Fusion Material. You can only activate 1 Lunalight Fusion per turn.

Spell Card
Super Rare
Spell Card
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Lunalight Serenade Dance (Super Rare)

When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence.* Special Summon 1 Lunalight Token(Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.* That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 Lunalightmonster from your Deck. You can only use this effect of Lunalight Serenade Danceonce per turn.

Trapl Card
Super Rare
Trapl Card
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Lunalight Blue Cat (Common)

If this card is Special Summoned: You can target 1 Lunalight monster you control, except Lunalight Blue Cat; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of Lunalight Blue Cat once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 Lunalight monster from your Deck.

Beast-Warrior / Effect
Common
DARK
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Lunalight Kaleido Chick (Common)

Once per turn: You can send 1 Lunalight monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 Polymerization in your GY; add it to your hand. You can only use this effect of Lunalight Kaleido Chick once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.

Beast-Warrior / Effect
Common
DARK
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Lunalight Cat Dancer (Common)

2 Lunalight monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other Lunalight monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.

Beast-Warrior / Fusion / Effect
Common
DARK
Large image
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Lunalight Panther Dancer (Common)

Lunalight Cat Dancer + 1 Lunalight monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.

Beast-Warrior / Fusion / Effect
Common
DARK
Large image
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Lunalight Leo Dancer (Common)

Lunalight Panther Dancer + 2 Lunalight monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.

Beast-Warrior / Fusion / Effect
Common
DARK
Large image
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Luna Light Perfume (Common)

Target 1 Lunalight monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 Lunalight monster from your Deck to your hand.

Spell Card
Common
Spell Card
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