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Soul Strike Against the Supreme

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Supremacy Black Dragon, Aurageyser Doomed (GR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn:[Counter Blast (1) & Choose a face down card named Supremacy Black Dragon, Aurageyser Dragon from your G zone, turn it face up, choose three of your rear-guards, and retire them] Reveal two cards from the top of your deck. For each grade 1 or less card revealed with this effect, choose one of your opponent's rear-guards and retire it. Put the cards revealed with this effect into your hand. If the number of face up cards named Supremacy Black Dragon, Aurageyser Dragon in your G zone is three or more, this unit gets [Critical]+1 until end of turn.

/Shadow Paladin
GR
G Unit
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Chronodragon Nextage (GR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose a face down card named Chronodragon Nextage from your G zone, turn it face up, choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if you have a heart card with Chronojet Dragon in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose one of your vanguards, and [Stand] it.

/Gear Chronicle
GR
G Unit
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Aerial Divine Knight, Altmile (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Choose a face down card named Aerial Divine Knight, Altmile from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets [CONT](VC):All of your units in your front row get [Power]+3000.. Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

/Royal Paladin
RRR
G Unit
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Holy Seraph, Raphael (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Choose a face down card named Holy Seraph, Raphael from your G zone, and turn it face up] Choose a card from your damage zone, and heal it.

/Angel Feather
RRR
G Unit
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Black Shiver, Gavrail (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your card is put into your damage zone, until end of turn, this unit gets [CONT](VC):All of your units in your front row get [Power]+2000..
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

/Angel Feather
RRR
Normal Unit
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Mythical Destroyer Beast, Vanargandr (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named Mythical Destroyer Beast, Vanargandr from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets [AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order..

/Genesis
RRR
G Unit
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Mythic Beast, Fenrir (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets [AUTO](VC)1/Turn:[Counter Blast (1)] When a card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC)..

/Genesis
RRR
Normal Unit
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Force Spear Mutant Deity, Stun Beetle (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (2) & Choose a face down card named Force Spear Mutant Deity, Stun Beetle from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, all of your opponent's vanguards cannot [Stand] during your opponent's next stand phase, and your opponent cannot normal ride during your opponent's next ride phase. (He or she can ride by card effects)

/Megacolony
RRR
G Unit
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Intimidating Mutant, Darkface (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get [AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent may draw a card., and those units cannot [Stand] during your opponent's next stand phase.

/Megacolony
RRR
Normal Unit
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Dream-spinning Ranunculus, Ahsha (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn:[Choose a face down card named Dream-spinning Ranunculus, Ahsha from your G zone, and turn it face up] Until end of turn, this unit gets [ACT](VC)1/Turn:Choose one of your rear-guards, and if you have two or more rear-guards with the same card name as that unit, all of your units in the front row get [Power]+5000 until end of turn.. Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

/Neo Nectar
RRR
G Unit
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Knight of Reform, Pir (RR)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your other grade 2 unit is placed on (RC), if you have a grade 3 or greater vanguard with Altmile in its card name, choose up to two units in the same column as this unit, and they get [Power]+2000 until end of turn.

/Royal Paladin
RR
Normal Unit
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Crimson Roar, Metatron (RR)

[ACT](VC)1/Turn Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your rear-guards, and put it into your damage zone face up] Choose a card from your damage zone, and call it to (RC), and if you have a card named Crimson Impact, Metatron in your soul, until end of turn, that unit gets [Power]+3000, and [AUTO](RC):[Counter Blast (1) & Put this unit into your damage zone] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a face up card from your damage zone, and put it into your hand..
[ACT](VC)1/Turn:[Choose one of your rear-guards, and put it into your soul] Choose a card from your soul, put it into your damage zone face up, choose a face up card from your damage zone, and call it to (RC).

/Angel Feather
RR
Normal Unit
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