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Soul Strike Against the Supreme (G-BT04)

Show First 12 Product(s)

Supremacy Black Dragon, Aurageyser Doomed (GR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn:[Counter Blast (1) & Choose a face down card named Supremacy Black Dragon, Aurageyser Dragon from your G zone, turn it face up, choose three of your rear-guards, and retire them] Reveal two cards from the top of your deck. For each grade 1 or less card revealed with this effect, choose one of your opponent's rear-guards and retire it. Put the cards revealed with this effect into your hand. If the number of face up cards named Supremacy Black Dragon, Aurageyser Dragon in your G zone is three or more, this unit gets [Critical]+1 until end of turn.

/Shadow Paladin
GR
G Unit
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Chronodragon Nextage (GR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose a face down card named Chronodragon Nextage from your G zone, turn it face up, choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if you have a heart card with Chronojet Dragon in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose one of your vanguards, and [Stand] it.

/Gear Chronicle
GR
G Unit
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Aerial Divine Knight, Altmile (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Choose a face down card named Aerial Divine Knight, Altmile from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets [CONT](VC):All of your units in your front row get [Power]+3000.. Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

/Royal Paladin
RRR
G Unit
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Holy Seraph, Raphael (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Choose a face down card named Holy Seraph, Raphael from your G zone, and turn it face up] Choose a card from your damage zone, and heal it.

/Angel Feather
RRR
G Unit
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Black Shiver, Gavrail (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your card is put into your damage zone, until end of turn, this unit gets [CONT](VC):All of your units in your front row get [Power]+2000..
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

/Angel Feather
RRR
Normal Unit
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Black Shiver, Gavrail (SP)

<Actinic:Variable Name = 'AUTO'/>(VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your card is put into your damage zone, until end of turn, this unit gets <Actinic:Variable Name = 'CONT'/>(VC):All of your units in your front row get <Actinic:Variable Name = 'Power'/>+2000..
<Actinic:Variable Name = 'AUTO'/>(VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, call it to (RC), and that unit gets <Actinic:Variable Name = 'Power'/>+2000 until end of turn.

/Angel Feather
SP
Normal Unit
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Mythical Destroyer Beast, Vanargandr (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named Mythical Destroyer Beast, Vanargandr from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets [AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order..

/Genesis
RRR
G Unit
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Mythic Beast, Fenrir (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets [AUTO](VC)1/Turn:[Counter Blast (1)] When a card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC)..

/Genesis
RRR
Normal Unit
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Force Spear Mutant Deity, Stun Beetle (RRR)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (2) & Choose a face down card named Force Spear Mutant Deity, Stun Beetle from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, all of your opponent's vanguards cannot [Stand] during your opponent's next stand phase, and your opponent cannot normal ride during your opponent's next ride phase. (He or she can ride by card effects)

/Megacolony
RRR
G Unit
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Intimidating Mutant, Darkface (RRR)

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get [AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent may draw a card., and those units cannot [Stand] during your opponent's next stand phase.

/Megacolony
RRR
Normal Unit
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Dream-spinning Ranunculus, Ahsha (RRR)

<Actinic:Variable Name = 'Stride'/> (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
<Actinic:Variable Name = 'ACT'/>(VC)1/Turn:[Choose a face down card named Dream-spinning Ranunculus, Ahsha from your G zone, and turn it face up] Until end of turn, this unit gets <Actinic:Variable Name = 'ACT'/>(VC)1/Turn:Choose one of your rear-guards, and if you have two or more rear-guards with the same card name as that unit, all of your units in the front row get <Actinic:Variable Name = 'Power'/>+5000 until end of turn.. Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets <Actinic:Variable Name = 'Power'/>+2000 until end of turn.

/Neo Nectar
RRR
G Unit
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Dream-spinning Ranunculus, Ahsha (SP)

<Actinic:Variable Name = 'Stride'/> (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
<Actinic:Variable Name = 'ACT'/>(VC)1/Turn:[Choose a face down card named Dream-spinning Ranunculus, Ahsha from your G zone, and turn it face up] Until end of turn, this unit gets <Actinic:Variable Name = 'ACT'/>(VC)1/Turn:Choose one of your rear-guards, and if you have two or more rear-guards with the same card name as that unit, all of your units in the front row get <Actinic:Variable Name = 'Power'/>+5000 until end of turn.. Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets <Actinic:Variable Name = 'Power'/>+2000 until end of turn.

/Neo Nectar
SP
G Unit
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Knight of Reform, Pir (RR)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your other grade 2 unit is placed on (RC), if you have a grade 3 or greater vanguard with Altmile in its card name, choose up to two units in the same column as this unit, and they get [Power]+2000 until end of turn.

/Royal Paladin
RR
Normal Unit
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Crimson Roar, Metatron (RR)

[ACT](VC)1/Turn Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your rear-guards, and put it into your damage zone face up] Choose a card from your damage zone, and call it to (RC), and if you have a card named Crimson Impact, Metatron in your soul, until end of turn, that unit gets [Power]+3000, and [AUTO](RC):[Counter Blast (1) & Put this unit into your damage zone] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a face up card from your damage zone, and put it into your hand..
[ACT](VC)1/Turn:[Choose one of your rear-guards, and put it into your soul] Choose a card from your soul, put it into your damage zone face up, choose a face up card from your damage zone, and call it to (RC).

/Angel Feather
RR
Normal Unit
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Black Slice, Harut (RR)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, look at two cards from the top of your deck, search for one card from among them, put it into your damage zone face up, put the rest on the bottom of your deck, choose a face up card from your damage zone, and call it to (RC).

/Angel Feather
RR
Normal Unit
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Black Record, Israfil (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named Black Record, Israfil in your drop zone, Counter Charge (1).

/Angel Feather
RR
Normal Unit
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Taboo Mage, Cafar (RR)

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with Claret Sword Dragon in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

/Shadow Paladin
RR
Trigger Unit
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Unappeasable Biter, Gleipnir (RR)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (3). Then, if your card was put into the drop zone from your soul during this turn, draw a card.

/Genesis
RR
Normal Unit
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Goddess of Decline, Hel (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named Goddess of Decline, Hel in your drop zone, Counter Charge (1).

/Genesis
RR
Normal Unit
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Upstream Dragon (RR)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, you may have this unit get [Power]+4000 until end of that battle. If you do, at the end of that battle, return this unit to your deck, search your deck for up one grade 1 card, call it to (RC) as [Rest]. and shuffle your deck.

/Gear Chronicle
RR
Normal Unit
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Rebel Mutant, Starshield (RR)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named Rebel Mutant, Starshield in your drop zone, Counter Charge (1).

/Megacolony
RR
Normal Unit
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Maiden of Rambling Rose (RR)

[ACT](VC): Legion22000 Maiden of Trailing Rose (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Choose a card from your hand, discard it] When this unit Legion, you may pay the cost. If you do, search your deck for up to two cards with the same name as your units on your (VC), reveal them to your opponent, put one of them to your hand, call the other to (RC), and shuffle your deck.
[AUTO]:[Soul Blast (2)] When this unit is placed on (VC), you may pay the cost, if you do, choose one of your grade 1 or less rear-guard, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck.

/Neo Nectar
RR
Normal Unit
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Flower Chamber Maiden, Salianna (RR)

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blaster (1) & Soul Blast (1)] When this card is placed on (RC), if you have a grade 3 or greater vanguard with Ranunculus in its card name, you may pay the cost. If you do, choose one of your other rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and this unit get [Power]+2000 until end of turn.

/Neo Nectar
RR
Normal Unit
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Flower Garden Maiden, Mylis (RR)

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with Ranunculus in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

/Neo Nectar
RR
Trigger Unit
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G-BT04-023

Techgal (R)

Techgal (R)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul Blast (1) & [Rest] this unit] When another of your units in the same column as this unit attacks, you may pay the cost. If you do, increase that unit's [Power] equal to this unit's [Power] until end of that battle.

/Royal Paladin
R
Normal Unit
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Holy Seraph, Raziel (R)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Soul Blast (2)] When this card is placed on (VC), you may pay the cost. If you do, return all cards from your damage zone to your deck, and shuffle your deck. For each card returned with this effect, put the top card of your deck into your damage zone face up.

/Angel Feather
R
G Unit
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Accident Celestial, Batarel (R)

[ACT](VC): Legion20000 Dosage Celestial, Asmodel or Control Celestial, He-el
[AUTO](VC):When this unit Legion, put the top of your deck into your damage zone face up, choose a face up card from your damage zone, call it to (RC), and if you have a face up card in your damage zone with the same card name as a unit on your (VC), the unit called with this effect gets [Power]+5000 until end of turn.
[AUTO](VC):When this unit is placed on (VC), look at three cards from the top of your deck, search for a card from among them, put it into your damage zone face up, put the rest into your drop zone, and choose a face up card from your damage zone, and heal it.

/Angel Feather
R
Normal Unit
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Control Celestial, He-el (R)

[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with Celestial in its card name, this unit gets [Power]+2000 until end of that battle. Then, if you have a face up card in your damage zone with the same card name as a unit on your (VC), until end of that battle, this unit gets [AUTO](RC):When this unit's attack hits, Counter Charge (1)/Soul Charge (1)..

/Angel Feather
R
Normal Unit
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Black Call, Nakir (R)

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with Gavrail in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

/Angel Feather
R
Normal Unit
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Solid Celestial, Adnar-el (R)

[CONT]: Sentinel (You may only have up to four cards with [CONT]: Sentinel in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC) at [Rest].

/Angel Feather
R
Normal Unit
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Overbearing Knight, Gilvaeas (R)

[ACT](VC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose two of your rear-guards, and retire them] Until end of turn, this unit gets [Power]+5000, and [AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them..
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, and it gets [Power]+5000 until end of turn.

/Shadow Paladin
R
Normal Unit
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Darkpride Dragon (R)

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is put into the drop zone from (RC) for the cost of your unit's ability, if you have a grade 3 or greater vanguard with Claret Sword Dragon in its card name, search your deck for up to one card named Darkquartz Dragon, call it to (RC), and shuffle your deck. If you called a unit, Counter Charge (1).

/Shadow Paladin
R
Normal Unit
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Darkquartz Dragon (R)

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC), if you have a grade 3 or greater vanguard with Claret Sword Dragon in its card name, choose one of your vanguards, and that unit and this unit get [Power]+3000 until end of turn.

/Shadow Paladin
R
Normal Unit
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Goddess of the Firmament, Dione (R)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Soul Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest into your soul.

/Genesis
R
G Unit
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Mythic Snake, Jormungand (R)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.

/Genesis
R
Normal Unit
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Mythic Beast, Skoll (R)

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with Fenrir in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

/Genesis
R
Normal Unit
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Steam Fighter, Balih (R)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and your opponent puts that unit to the bottom of his or her deck.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [ACT](VC)1/Turn:[Counter Blast (1)] Search your deck for up to one Chronojet Dragon, place it on your (VC) as a heart, and shuffle your deck. If you placed a card, choose a heart card named Steam Fighter, Balih from your (VC), and put it on the bottom of your deck..

/Gear Chronicle
R
Normal Unit
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Steam Fighter, Ur-ningin (R)

[AUTO](RC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, if you have a grade 3 or greater vanguard with Chronojet in its card name, Counter Charge (1).

/Gear Chronicle
R
Normal Unit
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Poison Spear Mutant Deity, Paraspear (R)

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), [Rest] all of your opponent's units, if the number of your opponent's [Rest] units is three or more, draw a card, and this unit gets [Power]+5000 until end of turn.

/Megacolony
R
G Unit
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Machining Scorpion mk II (R)

[ACT](VC): Legion20000 Machining Hornet mk II or Machining Mosquito mk II
[ACT](VC)1/Turn:[Counter Blast (1) & Choose a card with same name as a unit on (VC) from your hand, and discard it] If this unit is Legion, choose up to three cards with Machining in its card name from your soul, call them to separate (RC) as [Rest], and increase this unit's [Power] by the sum of the original [Power] of the units called with this effect until end of turn.
[ACT](VC)1/Turn:[Choose one of your rear-guards with Machining in its card name, and put it into your soul] Choose one of your rear-guards, [Stand] it, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
R
Normal Unit
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Machining Mosquito mk II (R)

[CONT](RC):During your turn, if you have a vanguard with Machining in its card name, and all of your opponent's vanguards and rear-guards are [Rest], this unit gets [Power]+2000, and [AUTO](RC)1/Turn:When this unit's attack hits a vanguard, choose one of your other rear-guards, [Stand] it, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase..

/Megacolony
R
Normal Unit
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Charming Mutant, Sweet Cocktail (R)

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's rear-guards, [Rest] it, and until end of your opponent's next turn, it get [AUTO](RC):At the end of your turn, if this unit is [Rest], your opponent may draw a card., that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
R
Normal Unit
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New Face Mutant, Little Dorcas (R)

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with Darkface in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

/Megacolony
R
Normal Unit
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Maiden of Flower Screen (R)

[ACT](RC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose a normal unit from your drop zone, and put it on the top of your deck] Choose one of your other units, this unit will be regarded as a unit with the same card name until end of turn. Shuffle your deck.

/Neo Nectar
R
Normal Unit
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Early-flowering Maiden, Pia (R)

[ACT](RC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose two normal units from your drop zone, and put them on the top of your deck in any order] If you have a grade 3 or greater vanguard with Ranunculus in its card name, choose one of your units. Choose up to four of your units with the same card name as that unit, and they get [Power]+3000 until end of turn. Shuffle your deck.

/Neo Nectar
R
Normal Unit
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Heat Elemental, Bwah (R)

[AUTO](RC):[Retire this unit] When this unit's attack hits a vanguard, you may the cost. If you do, search your deck for up to one card with the Limit Break ability, reveal it to your opponent, put it into your hand, and shuffle your deck.
[CONT]:This card is from all clans and nations.

/
R
Normal Unit
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Sanctuary Archer

[AUTO](RC):When this unit attacks, if you have a vanguard with Sanctuary Guard in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (RC), if you have a vanguard with Sanctuary Guard in its card name, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), and shuffle your deck.

/Royal Paladin
C
Normal Unit
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Skillful Knight, Jedd

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose one of your other rear guards, and that unit gets [Power]+5000 until end of turn.

/Royal Paladin
C
Normal Unit
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Battlesong Angel

[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):If the number of your other grade 1 or less rear-guards is two or more, this unit gets [Power]+2000 and [CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards).

/Royal Paladin
C
Normal Unit
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G-BT04-048

Jumpgal

Jumpgal

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):If the number of your other grade 1 or less rear-guards is two or more, and this unit is in your front row, this unit gets [Power]+5000 and [Intercept].

/Royal Paladin
C
Normal Unit
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Straight Jewel Knight, Bartram

[AUTO](RC):At the end of your turn, if you have a vanguard with Jewel Knight in its card name, and if the number of other rear-guards you have with Jewel Knight in its card name is three or more, draw a card, put this unit on the top of your deck, and shuffle your deck.

/Royal Paladin
C
Trigger Unit
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Sale - 50% off!£0.30

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Mobile Ward, Healing Palace

[AUTO](VC/RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, and call it to (RC).

/Angel Feather
C
Normal Unit
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Nurse of Broken Heart

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into your damage zone, choose one of your vanguards, and that unit and this unit get [Power]+2000 until end of turn.

/Angel Feather
C
Normal Unit
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Sale - 50% off!£0.23

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Dreamlight Unicorn

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose a face up card from your damage zone, and heal it.
[AUTO]:When this unit leaves the (RC), look at two cards from the top of your deck, search for a card from among them, put it face up into your damage zone, and put the rest of the cards on the bottom of your deck in any order.
[CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)

/Angel Feather
C
Normal Unit
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Confidence Celestial, Rumjal

[CONT](RC):Your vanguard's Limit Break 4 is active even when you have three or less damage.

/Angel Feather
C
Normal Unit
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Black Pain, Marut

/Angel Feather
C
Normal Unit
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Sale - 50% off!£0.10

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Doctoroid Premas

[AUTO](Damage Zone) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When your other unit is placed on (RC) from your damage zone, you may pay the cost. If you do, put the top card of your deck into your damage zone face up, and if this card is face up, call this card to (RC).

/Angel Feather
C
Normal Unit
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Sale - 50% off!£0.11

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Nurse-cap Dalmatian

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts, the boosted unit gets [Power]+1000 for each face up card in your damage zone until end of that battle.

/Angel Feather
C
Normal Unit
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Black Candle, Azrail

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit into your soul] Put the top card of your deck face up into your damage zone, choose a face up card from your damage zone, and put it into your hand.

/Angel Feather
C
Normal Unit
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Nurse of Danger Heart

/Angel Feather
C
Trigger Unit
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Sale - 50% off!£0.23

In Stock in stock

G-BT04-059

MRI Angel

MRI Angel

/Angel Feather
C
Trigger Unit
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Nurse of Sweet Heart

(You may only have up to four cards with HEAL in a deck.)

/Angel Feather
C
Trigger Unit
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Invert Celestial, Asbeel

[CONT](Damage Zone):If you have a vanguard with Celestial in its card name, this unit gets [ACT](Damage Zone):[Put this face up card on the top of your deck] Shuffle your deck, reveal three cards from the top of your deck, search for one card not named Invert Celestial, Asbeel from among them, put it into your damage zone face-up, and put the rest of the cards into your drop zone..

/Angel Feather
C
Trigger Unit
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Sale - 50% off!£0.25

In Stock in stock

G-BT04-062

Doctroid Refros

Doctroid Refros

[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit on top of your deck] Choose up to two cards from your damage zone, put them on the top of your deck, and shuffle your deck. Put the top card of your deck face up into your damage zone for each card put on the top of your deck by this effect. Draw a card.

/Angel Feather
C
Trigger Unit
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Sale - 50% off!£0.20

In Stock in stock

Knight of Brawn, Grosne

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.

/Shadow Paladin
C
Normal Unit
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Sale - 50% off!£0.23

In Stock in stock

Witch of Secret Books, Adra

[CONT](RC):During your turn, if you have a vanguard with Witch in its card name, and the number of grade 0 rear-guards your opponent has is two or more, this unit gets [Power]+2000, and [AUTO](RC):When this unit's attack hits a vanguard, Counter Charge (1)/Soul Charge (1)..

/Shadow Paladin
C
Normal Unit
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Sale - 50% off!£0.13

In Stock in stock

Knight of Sagacity, Gonvar

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.

/Shadow Paladin
C
Normal Unit
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Sale - 50% off!£0.13

In Stock in stock

Witch's Familiar, Kuroma

[AUTO]:[Choose a card with Witch in its card name from your hand, and discard it] When this unit is placed on (RC), if you have a vanguard with Witch in its card name, and your opponent has two or more grade 0 rear-guards, you may pay the cost. If you do, draw two cards.

/Shadow Paladin
C
Normal Unit
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Knight of Meditation, Mac Nessa

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is put into the drop zone from (RC) for the cost of your unit's ability, you may pay the cost. If you do, choose one of your vanguards, until end of turn, it gets [Power]+5000, and [AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and retire it..

/Shadow Paladin
C
Normal Unit
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Goddess of the Hearth, Hestia

[AUTO](VC/RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, Soul Charge (3). Then, if you have a card named Goddess of the Hearth, Hestia in your soul, draw a card.

/Genesis
C
Normal Unit
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Deity of Dreams, Neiros

[ACT](VC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul Blast (6)] Until end of turn, this unit gets [Power]+5000/[Critical]+1.
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, Soul Charge (3).

/Genesis
C
Normal Unit
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Witch of White Rabbits, Cardamon

[AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from your soul, if you have a vanguard with Witch in its card name, you may pay the cost. If you do, call this card to (RC), and this unit gets [Power]+2000 until end of turn.

/Genesis
C
Normal Unit
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G-BT04-071

Flying Lapwing

Flying Lapwing

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, Soul Charge (3). Then, if you have a card named Flying Lapwing in your soul, draw a card, and Counter Charge (1).

/Genesis
C
Normal Unit
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Fetter of Fiber, Dromi

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Reflecting Regalia, Mirror Angel

[CONT](RC):Your vanguard's Limit Break 4 is active even when you have three or less damage.

/Genesis
C
Normal Unit
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Mythic Beast, Hati

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.

/Genesis
C
Normal Unit
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Witch of Melons, Thyme

[AUTO]:When this unit is placed on (RC), if you have a vanguard with Witch in its card name, look at three cards from the top of your deck, search for one card among them, put it into your soul, and put the rest of the cards into your drop zone.

/Genesis
C
Normal Unit
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G-BT04-076

Claimer Harry

Claimer Harry

[AUTO](RC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and Counter Charge (1).

/Genesis
C
Normal Unit
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Fetter of Leather, Leyding

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your vanguards, and until end of turn, it gets [AUTO](VC)1/Turn:When a card not named Fetter of Leather, Leyding is put into the drop zone from your soul, call that card to (RC)..

/Genesis
C
Normal Unit
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G-BT04-078

Bumping Buffalo

Bumping Buffalo

/Genesis
C
Trigger Unit
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Witch of Cherries, Poppy

/Genesis
C
Trigger Unit
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Goddess of Youth, Hebe

(You may only have up to four cards with HEAL in a deck.)

/Genesis
C
Trigger Unit
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Witch's Familiar, Shiroma

[ACT](RC):[Put this unit on top of your deck] Shuffle your deck, if you have a vanguard with Witch in its card name, draw a card, look at three cards from the top of your deck, search for a card from among them, put it into your soul, and put the rest into your drop zone.

/Genesis
C
Trigger Unit
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G-BT04-082

Dreaming Dragon

Dreaming Dragon

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if the number of cards returned is ten or more, draw a card.

/Genesis
C
Trigger Unit
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Steam Knight, Kalibum

[AUTO]:When this unit is placed on (RC), choose one of your opponent's rear-guards, your opponent returns that unit to his or her deck, searches his or her deck for up to one card that is a grade less than that unit, calls it to (RC), and shuffles his or her deck. (He or she may stop looking when they do not want to call any card)

/Gear Chronicle
C
Normal Unit
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Forethoughtful Gear Fox

[AUTO](VC/RC):When this unit attacks, your opponent cannot call grade 0 cards from hand to (GC) until end of that battle.

/Gear Chronicle
C
Normal Unit
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Steam Worker, Kuda

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your vanguards, until end of turn, it gets [Power]+5000, and [AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck..

/Gear Chronicle
C
Normal Unit
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Steam Fighter, Lugalbanda

/Gear Chronicle
C
Trigger Unit
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G-BT04-087

Longhorn Hunter

Longhorn Hunter

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear guards, [Rest] it, until end of turn, that unit cannot [Intercept], and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
C
Normal Unit
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G-BT04-088

Buster Mantis

Buster Mantis

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks, if all of your opponent's vanguards and rear-guards are [Rest], this unit gets [Power]+3000 until end of that battle.

/Megacolony
C
Normal Unit
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G-BT04-089

Abyss Diver

Abyss Diver

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards, [Rest] it, until end of turn, that unit cannot intercept, and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
C
Normal Unit
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Megacolony Battler D

/Megacolony
C
Normal Unit
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G-BT04-091

Scissor Finger

Scissor Finger

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts, if all of your opponent's vanguards and rear-guards are [Rest], the boosted unit gets [Power]+2000 until end of that battle.

/Megacolony
C
Normal Unit
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Machining Yellowjacket

[CONT](RC):Your vanguard's Limit Break 4 is active even when you have three or less damage.

/Megacolony
C
Normal Unit
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Machining Slater

[AUTO](RC):When this unit boosts a vanguard with Machining in its card name, if all of your opponent's vanguards and rear-guards are [Rest], Soul Charge (2).

/Megacolony
C
Normal Unit
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Young Executive, Crimebug

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your opponent's rear-guards, [Rest] it, that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
C
Normal Unit
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G-BT04-095

Bad Drip

Bad Drip

/Megacolony
C
Trigger Unit
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Machining Scarab

/Megacolony
C
Trigger Unit
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G-BT04-097

Cocoon Healer

Cocoon Healer

(You may only have up to four cards with HEAL in a deck.)

/Megacolony
C
Trigger Unit
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Machining Firefly

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with Machining in its card name, you may pay the cost. If you do, choose another of your rear-guards, [Stand] it, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

/Megacolony
C
Trigger Unit
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G-BT04-099

Earth Dreamer

Earth Dreamer

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] At the beginning of your opponent's ride phase, if the number of your opponent's [Rest] rear-guards is three or more, you may pay the cost. If you do, shuffle your deck, and draw two cards.

/Megacolony
C
Trigger Unit
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Crystalwing Dragon

[ACT](VC)1/Turn Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] Choose one of your units. If you do, choose up to four of your units with the same card name as that unit, and they get [Power]+3000 until end of turn.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your grade 2 or less rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck.

/Neo Nectar
C
Normal Unit
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G-BT04-101

Wisteria Knight

Wisteria Knight

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if you have another unit named Wisteria Knight on your (RC), until end of that battle, this unit gets [Power]+2000, and [AUTO](RC):[Counter Blast (1)] When this unit's attack hits, you may pay the cost. If you do, draw a card..

/Neo Nectar
C
Normal Unit
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Hollyhock Knight

[CONT](RC):During your turn, if your vanguard is Legion, this unit gets [Power]+2000 for each rear-guard with the same name as a unit on your (VC).

/Neo Nectar
C
Normal Unit
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G-BT04-103

3 Apple Sisters

3 Apple Sisters

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts, the boosted unit gets [Power]+2000 for each other unit named 3 Apple Sisters on your (RC) until end of that battle.

/Neo Nectar
C
Normal Unit
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Dark Elemental, Doxic

[ACT](RC)1/Turn:Choose one of your vanguard's Limit Break 5 abilities, and it becomes Limit Break 4 as long as this unit is on the field. (If an [ACT] has no cost, the cost is paid when declaring that you are playing it)
[CONT]:This card is from all clans and nations.

Elemental/Cray Elemental
C
Normal Unit
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