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Age of Overlord

Show First 12 Product(s)

Magicians of Bonds and Unity (Quarter Century Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.

Effect Monster
Quarter Century Secret
LIGHT
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KK Price: £99.95

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Supreme King Gate Magician (Super Rare)

Pendulum Effect
Supreme King Z-ARC you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 Supreme King Gate Pendulum Monster from your hand or Deck in your Pendulum Zone, except Supreme King Gate Magician. You can only use this effect of Supreme King Gate Magician once per turn.
Monster Effect
If you have a Supreme King Gate card in your Pendulum Zone, except Supreme King Gate Magician: You can send 1 Pendulum Dragon, Xyz Dragon, Synchro Dragon, or Fusion Dragon monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions Supreme King Z-ARC from your Deck to your hand, except a Spellcaster monster. You can only use each effect of Supreme King Gate Magician once per turn.

Effect Pendulum Monster
Super Rare
LIGHT
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KK Price: £0.20

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Supreme King Dragon Lightwurm (Common)

Pendulum Effect
If a monster(s) is Special Summoned and you control Supreme King Z-ARC and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of Supreme King Dragon Lightwurm once per turn.
Monster Effect
If this card is Normal or Special Summoned: You can add 1 face-up Supreme King Dragon or Supreme King Gate Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 Supreme King Dragon monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of Supreme King Dragon Lightwurm once per turn.

Effect Tuner Pendulum Monster
Common
LIGHT
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KK Price: £0.15

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T.G. Rocket Salamander (Secret)

You can Tribute 1 T.G. monster; Special Summon 1 T.G. monster from your Deck with a different original name than that Tributed monster's. If you control a Machine T.G. monster: You can target 1 Level 4 or lower T.G. monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of T.G. Rocket Salamander once per turn.

Effect Monster
Secret!!<
>!!
FIRE
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KK Price: £1.85

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Visas Samsara (Secret Rare)

This card's name becomes Visas Starfrost while on the field or in the GY. You can target any number of your Visas monsters that are banished, in your GY, and/or on your field; shuffle those Visas monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of Visas Samsara once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Effect Tuner monster
Secret!!<
>!!
LIGHT
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KK Price: £8.50

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Veda Kalarcanum (Super Rare)

Pendulum Effect
Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it.
Monster Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon Veda Kalarcanum(s) once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your Veda monsters that is banished or in your hand, Deck, or GY.

Effect Pendulum Monster
Super Rare
DARK
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KK Price: £0.20

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Diabellstar the Black Witch (Secret Rare)

You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon Diabellstar the Black Witch once per turn this way. You can only use each of the following effects of Diabellstar the Black Witch once per turn. If this card is Normal or Special Summoned: You can Set 1 Sinful Spoils Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

Effect Monster
Secret!!<
>!!
DARK
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KK Price: £24.95

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Snake-Eye Ash (Super Rare)

If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 Snake-Eye monster from your hand or Deck, except Snake-Eye Ash. You can only use each effect of Snake-Eye Ash once per turn.

Effect Monster
Super Rare
FIRE
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KK Price: £0.20

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Snake-Eye Oak (Super Rare)

If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 Snake-Eye monster from your hand or Deck, except Snake-Eye Oak. You can only use each effect of Snake-Eye Oak once per turn.

Effect Monster
Super Rare
FIRE
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KK Price: £0.20

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Snake-Eye Birch (Super Rare)

If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon Snake-Eye Birch once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 Snake-Eye monster from your hand or Deck, except Snake-Eye Birch. You can only use this effect of Snake-Eye Birch once per turn.

Effect Monster
Super Rare
FIRE
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KK Price: £0.20

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Snake-Eyes Flamberge Dragon (Secret Rare)

You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of Snake-Eyes Flamberge Dragon once per turn.

Effect Monster
Secret!!<
>!!
FIRE
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KK Price: £4.25

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Imsety, Glory of Horus (Secret Rare)

If you control King's Sarcophagus, you can Special Summon this card (from your GY). You can only Special Summon Imsety, Glory of Horus once per turn this way. You can only use each of the following effects of Imsety, Glory of Horus once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 King's Sarcophagus from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Effect Monster
Secret!!<
>!!
DARK
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KK Price: £26.95

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Duamutef, Blessing of Horus (Secret)

If you control King's Sarcophagus, you can Special Summon this card (from your GY). You can only Special Summon Duamutef, Blessing of Horus once per turn this way. Gains 1200 ATK/DEF for each Horus monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of Duamutef, Blessing of Horus once per turn.

Effect Monster
Secret!!<
>!!
WATER
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KK Price: £5.95

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Hapi, Guidance of Horus (Super Rare)

If you control King's Sarcophagus, you can Special Summon this card (from your GY). You can only Special Summon Hapi, Guidance of Horus once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of Hapi, Guidance of Horus once per turn.

Effect Monster
Super Rare
WIND
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KK Price: £0.25

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Qebehsenuef, Protection of Horus (Super Rare)

If you control King's Sarcophagus, you can Special Summon this card (from your GY). You can only Special Summon Qebehsenuef, Protection of Horus once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target Horus monsters for attacks, also your opponent cannot target Horus monsters on the field with card effects. You can only use this effect of Qebehsenuef, Protection of Horus once per turn.

Effect Monster
Super Rare
EARTH
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KK Price: £0.25

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Wattuna (Common)

This card can attack directly. You can only use each of the following effects of Wattuna once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 Watt Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Effect Tuner monster
Common
LIGHT
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KK Price: £0.10

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Nephilabyss, the Ogdoadic Overlord (Super Rare)

If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except Nephilabyss, the Ogdoadic Overlord; Special Summon it. You can only use each effect of Nephilabyss, the Ogdoadic Overlord once per turn.

Effect Monster
Super Rare
DARK
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KK Price: £0.25

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Arias the Labrynth Butler (Secret)

During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 Labrynth monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a Labrynth card, except Arias the Labrynth Butler (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of Arias the Labrynth Butler once per turn.

Effect Monster
Secret!!<
>!!
DARK
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KK Price: £9.95

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Vanquish Soul Jiaolong (Ultra Rare)

If you reveal a card(s) in your hand to activate a Vanquish Soul card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
*  FIRE: Change the battle position of 1 monster on the field.
*  2 FIRE: Add 1 Vanquish Soul card from your Deck to your hand, except Vanquish Soul Jiaolong.
You can only use each effect of Vanquish Soul Jiaolong once per turn, and cannot activate more than 1 in the same Chain.

Effect Monster
Ultra Rare!!<
>!!
FIRE
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KK Price: £2.50

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Poissonniere de Nouvelles (Super Rare)

Pendulum Effect
If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of Poissonniere de Nouvelles once per turn.
Monster Effect
If this card is Normal or Special Summoned: You can activate 1 of these effects;
*  Add 1 Level 1 Ritual Monster or 1 Recipe card from your Deck to your hand.
*  Banish any number of Recipe cards from your GY and Special Summon 1 Nouvelles Ritual Monster from your hand with a Level equal to the number banished.
You can only use this effect of Poissonniere de Nouvelles once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.

Effect Pendulum Monster
Super Rare
DARK
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KK Price: £0.25

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Dark Hole Dragon (Ultra Rare)

Cannot be destroyed by card effects. You can only use each of the following effects of Dark Hole Dragon once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dark Hole from your Deck to your hand.

Effect Monster
Ultra Rare!!<
>!!
DARK
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KK Price: £0.60

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UFOLight (Common)

Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of UFOLight once per turn.

Effect Monster
Common
FIRE
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KK Price: £0.20

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Seed-Spitting Saplings (Super Rare)

Once per turn, when a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 Snack Token (Plant/LIGHT/Level 1/ATK 800/DEF 800). Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Special Summon, and if you do, destroy that monster(s).

Effect Monster
Super Rare
LIGHT
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KK Price: £0.20

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I.A.S. -Invasive Alien Species- (Common)

Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of I.A.S. -Invasive Alien Species- once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card.

Effect Monster
Common
LIGHT
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KK Price: £0.10

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AGOV-EN024

Tarai (Common)

Tarai (Common)

If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of Tarai once per turn.

Effect Monster
Common
EARTH
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KK Price: £0.10

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Master Tao the Chanter (Common)

If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except Master Tao the Chanter; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of Master Tao the Chanter once per turn.

Effect Monster
Common
EARTH
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KK Price: £0.10

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Cursed Bride Doll (Common)

When you draw this card: You can reveal it; Special Summon this card. At the start of each Battle Phase: If there are more cards in your Deck than your opponent's, this card gains ATK equal to the difference x 300, until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: Place this card on top of the Deck.

Effect Tuner monster
Common
EARTH
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KK Price: £0.10

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Origami Goddess (Common)

Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.

Effect Monster
Common
DARK
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KK Price: £0.10

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Shinobaroness Shade Peacock (Common)

You can Ritual Summon this card with Shinobird's Calling. This card's name becomes Shinobaroness Peacock while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions Spirit monster in its text. You can only use this effect of Shinobaroness Shade Peacock once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Spirit Ritual Monster
Common
WIND
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KK Price: £0.10

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Shinobaron Shade Peacock (Common)

You can Ritual Summon this card with Shinobird's Calling. This card's name becomes Shinobaron Peacock while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of Shinobaron Shade Peacock once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Spirit Ritual Monster
Common
WIND
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KK Price: £0.10

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Odd-Eyes Arcray Dragon (Ultra Rare)

Pendulum Effect
If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.
*  Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.
You can only use this effect of Odd-Eyes Arcray Dragon once per turn.
Monster Effect
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as Supreme King Z-ARC.)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK Supreme King Z-ARC. If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Effect Fusion Pendulum Monster
Ultra Rare!!<
>!!
LIGHT
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KK Price: £0.75

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Earthbound Servant Geo Gremlina (Common)

1 Earthbound monster + 1 DARK monster
If this card is Special Summoned: You can add 1 Earthbound monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an Earthbound card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of Earthbound Servant Geo Gremlina once per turn.

Effect Fusion Monster
Common
DARK
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KK Price: £0.10

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Berfomet the Mythical King of Phantom Beasts (Super Rare)

2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes Chimera the Flying Mythical Beast while on the field or in the GY. You can only use each of the following effects of Berfomet the Mythical King of Phantom Beasts once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except Berfomet the Mythical King of Phantom Beasts; Special Summon it.

Effect Fusion Monster
Super Rare
WIND
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Gaia Prominence, the Fierce Force (Common)

Gaia Blaze, the Force of the Sun + 1 face-up monster you control
When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of Gaia Prominence, the Fierce Force once per turn.

Effect Fusion Monster
Common
FIRE
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T.G. Mighty Striker (Super Rare)

1 Tuner + 1 non-Tuner monster
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of T.G. Mighty Striker once per turn. If this card is Synchro Summoned: You can add 1 T.G. Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 T.G. card from your Deck to the GY.

Effect Tuner Synchro Monster
Super Rare
EARTH
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T.G. Over Dragonar (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon any number of T.G. monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except T.G. monsters. You can only use this effect of T.G. Over Dragonar once per turn. If this card on the field is destroyed: Draw 1 card.

Effect Synchro Monster
Ultra Rare!!<
>!!
DARK
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T.G. Glaive Blaster (Ultra Rare)

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

Effect Synchro Monster
Ultra Rare!!<
>!!
EARTH
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Mannadium Trisukta (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of Mannadium Trisukta once per turn.

Effect Tuner Synchro Monster
Ultra Rare!!<
>!!
LIGHT
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Wattkyuki (Common)

1 Watt Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 Watt Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 Watt Synchro Monster from your Extra Deck, except Wattkyuki. You can only use this effect of Wattkyuki once per turn.

Effect Synchro Monster
Common
LIGHT
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Xyz Armor Torpedo (Super Rare)

2 Level 3 monsters
Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of Xyz Armor Torpedo once per turn. Apply these effects while this card is equipped to a monster.
*  If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control.
*  If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

Effect Xyz Monster
Super Rare
WATER
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Xyz Armor Fortress (Super Rare)

2 Level 5 monsters
Once per turn, you can also Xyz Summon Xyz Armor Fortress by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add Armored Xyz cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

Effect Xyz Monster
Super Rare
WATER
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Full Armored Dark Knight Lancer (Ultra Rare)

3 Level 7 monsters
Once per turn, you can also Xyz Summon Full Armored Dark Knight Lancer by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 Xyz card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

Effect Xyz Monster
Ultra Rare!!<
>!!
WATER
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Super Starslayer TY-PHON - Sky Crisis (Ultra Rare)

2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

Effect Xyz Monster
Ultra Rare!!<
>!!
DARK
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Infernal Flame Banshee (Ultra Rare)

2 Level 4 monsters
You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of Infernal Flame Banshee once per turn.

Effect Xyz Monster
Ultra Rare!!<
>!!
FIRE
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Transcendosaurus Exaraptor (Common)

2+ Dinosaur monsters, including a Level 6 or higher monster
If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of Transcendosaurus Exaraptor once per turn.

Effect Link Monster
Common
DARK
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Exceed the Pendulum (Super Rare)

2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of Exceed the Pendulum once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

Effect Link Monster
Super Rare
LIGHT
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S:P Little Knight (Secret Rare)

2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of S:P Little Knight once per turn.

Effect Link Monster
Secret!!<
>!!
DARK
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Pendulum Evolution (Common)

You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 Supreme King Z-ARC you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of Pendulum Evolution once per turn.

Spell Card
Common
Spell Card
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Wings of Light (Super Rare)

During the Main Phase: Add 1 Supreme King Dragon or Supreme King Gate Pendulum Monster from your Deck to your hand, or if you control Supreme King Z-ARC, you can Special Summon it instead. You can only activate 1 Wings of Light per turn.

Spell Card
Super Rare
Spell Card
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T.G. Limiter Removal (Secret Rare)

Discard 1 card; add 2 T.G. monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 T.G. monster in your GY; shuffle it into the Deck, or if you control a Machine T.G. monster, you can add it to your hand instead. You can only use 1 T.G. Limiter Removal effect per turn, and only once that turn.

Spell Card
Secret!!<
>!!
Spell Card
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T.G. All Clear (Super Rare)

All T.G. monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 T.G. monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 T.G. monster in your hand or field, and if you do, add 1 T.G. monster with a different name from your Deck or GY to your hand. You can only use this effect of T.G. All Clear once per turn.

Spell Card
Super Rare
Spell Card
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Xyz Entrust (Common)

Add 1 Armored Xyz card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 Xyz Entrust per turn.

Spell Card
Common
Spell Card
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Realm Elegy (Super Rare)

Add 1 Veda monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while Visas Starfrost is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of Realm Elegy once per turn.

Spell Card
Super Rare
Spell Card
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Realm Eulogy (Common)

Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if Visas Starfrost is on the field, you can destroy that targeted monster. During your Main Phase, if a Veda Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of Realm Eulogy once per turn.

Spell Card
Common
Spell Card
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WANTED: Seeker of Sinful Spoils (Secret Rare)

Add 1 Diabellstar monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your Sinful Spoils Spells/Traps that is banished or in your GY, except WANTED: Seeker of Sinful Spoils; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of WANTED: Seeker of Sinful Spoils once per turn.

Spell Card
Secret!!<
>!!
Spell Card
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Sinful Spoils of Doom - Rciela (Common)

Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.
*  While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.
*  All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.
You can only activate 1 Sinful Spoils of Doom - Rciela per turn.

Spell Card
Common
Spell Card
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Divine Temple of the Snake-Eye (Ultra Rare)

When this card is activated: You can place 1 Snake-Eye monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 Divine Temple of the Snake-Eye per turn.

Spell Card
Ultra Rare!!<
>!!
Spell Card
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Original Sinful Spoils - Snake-Eye (Ultra Rare)

Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 Snake-Eye or Diabellstar monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 Original Sinful Spoils - Snake-Eye effect per turn, and only once that turn.

Spell Card
Ultra Rare!!<
>!!
Spell Card
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King's Sarcophagus (Ultra Rare)

Horus monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 Horus monster from your Deck to the GY. You can only use this effect of King's Sarcophagus up to four times per turn. Once per turn, at the start of the Damage Step, if your Horus monster battles an opponent's monster: You can send that opponent's monster to the GY.

Spell Card
Ultra Rare!!<
>!!
Spell Card
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Fire Recovery (Super Rare)

Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of Fire Recovery once per turn.

Spell Card
Super Rare
Spell Card
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Synchro Rumble (Super Rare)

Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or Crimson Dragon you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 Synchro Rumble per turn.

Spell Card
Super Rare
Spell Card
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Stars Align Above the Shrine (Common)

Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or Shinobird Token(s) from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
*  Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
*  Set 1 Stars Align across the Milky Way directly from your Deck.

Spell Card
Common
Spell Card
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Wattkingdom (Common)

Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a Watt monster you control. You can target 1 Watt monster you control; Special Summon 1 Watt monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of Wattkingdom once per turn.

Spell Card
Common
Spell Card
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Ogdoadic Daybreak (Common)

Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 Ogdoadic Token (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of Ogdoadic Daybreak once per turn.

Spell Card
Common
Spell Card
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Concours de Cuisine (Culinary Confrontation) (Common)

Choose 1 Nouvelles Pendulum Monster and 1 Patissciel Pendulum Monster from your hand, Deck, and/or Extra Deck, and Special Summon both monsters, 1 to each field, also this turn, you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon, except Nouvelles and Patissciel monsters. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each Recipe card in the GYs. You can only use each effect of Concours de Cuisine (Culinary Confrontation) once per turn.

Spell Card
Common
Spell Card
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Angelica's Angelic Ring (Common)

Equip only to a monster you control equipped with an Equip Card. You can only control 1 Angelica's Angelic Ring. Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

Spell Card
Common
Spell Card
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Card Scanner (Common)

Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

Spell Card
Common
Spell Card
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The Immortal Bushi Mourns the Mortal Body (Common)

All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control.

Spell Card
Common
Spell Card
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Miracle of the Supreme King (Common)

If you control Supreme King Z-ARC: Activate 1 of these effects (but you can only use each effect of Miracle of the Supreme King once per turn);
*  Destroy 1 Supreme King Z-ARC you control, and if you do, Special Summon 1 Odd-Eyes Pendulum Monster or 1 LIGHT Supreme King Z-ARC from your Deck or Extra Deck, ignoring its Summoning conditions.
*  Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
*  Set 1 Quick-Play Spell directly from your Deck.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

In Stock in stock

Soul of the Supreme Celestial King (Common)

Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 Supreme King Z-ARC from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your Pendulum Dragon, Xyz Dragon, Synchro Dragon, and Fusion Dragon monsters are currently banished. You can only activate 1 Soul of the Supreme Celestial King per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

T.G. Close (Common)

When a Spell/Trap Card, or monster effect, is activated while you control a Machine T.G. monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 T.G. Close effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

In Stock in stock

Full-Armored Xyz (Common)

If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
*  The equipped monster gains ATK equal to this card's ATK.
*  If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Sharv Sarga (Common)

If Visas Starfrost is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a Veda monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of Sharv Sarga once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Loka Samsara (Common)

Banish 1 face-up Visas Starfrost from your Monster Zone (until the End Phase); Special Summon 1 Heart monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of Loka Samsara once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

In Stock in stock

Sinful Spoils of Betrayal - Silvera (Super Rare)

Send 1 Diabellstar monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your Diabellstar monster effect or your Sinful Spoils Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 Sinful Spoils of Betrayal - Silvera effect per turn, and only once that turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

Startling Stare of the Snake-Eyes (Common)

If the total Levels of Snake-Eye monsters you control are 2 or higher: Activate 1 of these effects;
*  Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell.
*  Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field.
You can only activate 1 Startling Stare of the Snake-Eyes per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

In Stock in stock

Canopic Protector (Super Rare)

Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 Horus monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of Canopic Protector. If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of Canopic Protector once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Nemleria Repeter (Common)

If you control another Nemleria card: You can banish the following number of cards from your Extra Deck face-down, except Dreaming Nemleria, then activate the appropriate effect;
*  1: Add 1 Nemleria card from your GY to your hand.
*  2: Any damage you take this turn is halved.
*  3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
You can only use the effect of Nemleria Repeter once per turn.

Trap Card
Common
Trap Card
Large image
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In Stock in stock

Vanquish Soul Snow Devil (Common)

Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.
*  1+: Inflict 400 damage to your opponent, then you can Special Summon 1 Vanquish Soul monster from your hand.
*  2+: Inflict 600 damage to your opponent, also this turn, Vanquish Soul monsters you control cannot be destroyed by card effects.
*  3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
You can only activate 1 Vanquish Soul Snow Devil per turn.

Trap Card
Common
Trap Card
Large image
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In Stock in stock

Starry Dragon's Cycle (Super Rare)

Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.
*  Fusion: Monster with the same Attribute.
*  Synchro: Monster with a lower Level.
*  Xyz: Monster with the same Level as its Rank.
*  Link: Monster with the same Type.
You can only activate 1 Starry Dragon's Cycle per turn.

Trap Card
Super Rare
Trap Card
Large image
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Escapegoat (Common)

When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 Escapegoat Token (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead.

Trap Card
Common
Trap Card
Large image
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Ken the Warrior Dragon (Common)

Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of Ken the Warrior Dragon once per turn. During your Main Phase: You can Special Summon 1 Gen the Diamond Tiger from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of Gen the Diamond Tiger: Your opponent draws 2 cards, then they discard 1 card.

Effect Monster
Common
LIGHT
Large image
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Gen the Diamond Tiger (Common)

Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of Gen the Diamond Tiger once per turn. During your Main Phase: You can Special Summon 1 Ken the Warrior Dragon from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of Ken the Warrior Dragon: Discard 1 card.

Effect Monster
Common
LIGHT
Large image
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Asset Mountis (Common)

If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of Asset Mountis once per turn.

Effect Monster
Common
LIGHT
Large image
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Pitknight Filly (Common)

2 Effect Monsters
If this card is Special Summoned to a zone a Link Monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card. You can only use each effect of Pitknight Filly once per turn.

Effect Link Monster
Common
FIRE
Large image
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Wattsychic Fighting Porter (Common)

Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 Wattsychic Fighting Porter per turn.

Spell Card
Common
Spell Card
Large image
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Fallen of the Tistina (Common)

You can send this card from your hand or field to the GY; place 1 Divine Domain Baatistina from your Deck, face-up in your Field Zone. If a face-up Tistina Spell/Trap(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 LIGHT Tistina monster from your hand, Deck, or GY. You can only use each effect of Fallen of the Tistina once per turn.

Effect Monster
Common
WATER
Large image
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Returned of the Tistina (Common)

If this card is in your hand: You can target 1 Tistina monster you control, except Returned of the Tistina; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of Returned of the Tistina once per turn.

Effect Monster
Common
FIRE
Large image
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Tainted of the Tistina (Ultra Rare)

You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 Tistina monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.

Effect Monster
Ultra Rare!!<
>!!
DARK
Large image
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KK Price: £0.60

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Tistina, the Divinity that Defies Darkness (Ultra Rare)

2 Level 10 monsters
If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of Tistina, the Divinity that Defies Darkness once per turn. Once per turn, if this card has Crystal God Tistina as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 Tistina monster from your GY.

Effect Xyz Monster
Ultra Rare!!<
>!!
LIGHT
Large image
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Play of the Tistina (Common)

Special Summon 1 Tistina monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only activate 1 Play of the Tistina per turn.

Spell Card
Common
Spell Card
Large image
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Embrace of the Tistina (Super Rare)

When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of Embrace of the Tistina once per turn, and can only activate them while you control a Tistina monster with 3000 or more DEF.

Trap Card
Super Rare
Trap Card
Large image
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Discordance of the Tistina (Common)

Activate 1 of these effects;
*  If you control a Tistina monster: Banish 1 card from your opponent's GY, face-down.
*  If you control a Tistina monster Special Summoned from the Extra Deck: Banish all cards from your opponent's GY, face-down.
You can banish this card from your GY, then target 1 Tistina monster in your GY; add it to your hand. You can only use 1 Discordance of the Tistina effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Rose Papillon (Common)

During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly.

Effect Monster
Common
WIND
Large image
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Burning Dragon (Super Rare)

If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of Burning Dragon once per turn.

Effect Monster
Super Rare
FIRE
Large image
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Starring Knight (Common)

2 Level 4 monsters
You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of Starring Knight once per turn.

Effect Xyz Monster
Common
LIGHT
Large image
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Red Arrows (Common)

Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 Red Arrows per turn.

Spell Card
Common
Spell Card
Large image
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Sweet Roommaid (Common)

If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 Sweet Roommaid per turn.

Spell Card
Common
Spell Card
Large image
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Lil-la Rap (Common)

Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of Lil-la Rap once per Chain.

Spell Card
Common
Spell Card
Large image
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Switch Point (Super Rare)

Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.
*  The chosen monster.
*  The other monsters they control.
Your opponent must control 3 or more monsters for you to activate and resolve this effect.

Trap Card
Super Rare
Trap Card
Large image
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Alpha Summon (Common)

Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 Alpha Summon per turn.

Trap Card
Common
Trap Card
Large image
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