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Amazing Defenders

Page:  1  2  3  4  5   >   >>   View All (60)

Rescue-ACE Impulse (Super Rare)

During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine Rescue-ACE monster from your Deck. You can only use each effect of Rescue-ACE Impulse once per turn.

Warrior / Effect
Super Rare
FIRE
Large image
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KK Price: £0.40

In Stock in stock

Rescue-ACE Air Lifter (Rare)

If this card is Normal or Special Summoned: You can add 1 Rescue-ACE Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Rescue-ACE monster from your hand, except Rescue-ACE Air Lifter. You can only use each effect of Rescue-ACE Air Lifter once per turn.

Warrior / Effect
Rare
FIRE
Large image
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KK Price: £0.20

In Stock in stock

Rescue-ACE Monitor (Super Rare)

If this card is Normal or Special Summoned: You can add 1 Rescue-ACE Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 Rescue-ACE monster in your GY, except Rescue-ACE Monitor; Special Summon it. You can only use each effect of Rescue-ACE Monitor once per turn.

Warrior / Effect
Super Rare
FIRE
Large image
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KK Price: £0.20

In Stock in stock

Rescue-ACE Hydrant (Ultra Rare)

While you control a Rescue-ACE monster other than Rescue-ACE Hydrant, your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of Rescue-ACE Hydrant once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your Rescue-ACE card, the turn it was Set. During your Main Phase: You can add 1 Rescue-ACE monster from your Deck to your hand, except Rescue-ACE Hydrant.

Machine / Effect
Ultra Rare
FIRE
Large image
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KK Price: £11.95

In Stock in stock

Rescue-ACE Fire Attacker (Rare)

If a Rescue-ACE monster(s) is Normal or Special Summoned to your field, except Rescue-ACE Fire Attacker (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of Rescue-ACE Fire Attacker once per turn.

Machine / Effect
Rare
FIRE
Large image
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KK Price: £0.15

In Stock in stock

Rescue-ACE Fire Engine (Super Rare)

If a Rescue-ACE monster(s) is Normal or Special Summoned to your field, except Rescue-ACE Fire Engine (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower Rescue-ACE monster from your hand, Deck, or GY. You can only use each effect of Rescue-ACE Fire Engine once per turn.

Machine / Effect
Super Rare
FIRE
Large image
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KK Price: £0.20

In Stock in stock

Rescue-ACE Turbulence (Ultra Rare)

You can banish 2 Rescue-ACE cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 Rescue-ACE Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of Rescue-ACE Turbulence once per turn.

Machine / Effect
Ultra Rare
FIRE
Large image
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KK Price: £4.95

In Stock in stock

Rescue-ACE HQ (Rare)

While your opponent controls a monster, all Rescue-ACE monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 Rescue-ACE monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your Rescue-ACE cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.30

In Stock in stock

RESCUE! (Ultra Rare)

(This card is always treated as a Rescue-ACE card.)
Target 1 Rescue-ACE monster in your GY, or if you control Rescue-ACE Hydrant, you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 RESCUE! per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £2.95

In Stock in stock

ALERT! (Ultra Rare)

(This card is always treated as a Rescue-ACE card.)
Add 1 Rescue-ACE monster from your GY to your hand, or if you control Rescue-ACE Hydrant, you can add 1 Rescue-ACE monster from your Deck to your hand instead. You can only activate 1 ALERT! per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £2.50

In Stock in stock

AMDEF-EN011

CONTAIN! (Rare)

CONTAIN! (Rare)

(This card is always treated as a Rescue-ACE card.)
If you control a Rescue-ACE monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control Rescue-ACE Hydrant at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

EXTINGUISH! (Rare)

(This card is always treated as a Rescue-ACE card.)
If you control a Rescue-ACE monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control Rescue-ACE Hydrant, your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Page:  1  2  3  4  5   >   >>   View All (60)