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Battle of Chaos

Show First 12 Product(s)

Libromancer Geek Boy (Secret Rare)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 Libromancer Spell from your Deck to your hand. You can only use each effect of Libromancer Geek Boy once per turn.

Psychic / Effect
Secret Rare
WIND
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KK Price: £4.95

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Magikuriboh (Super Rare)

During the Main or Battle Phase, if you took damage by battle, or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 Dark Magician or 1 Dark Magician Girl from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of Magikuriboh once per turn.

Fiend / Effect
Super Rare
DARK
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KK Price: £1.45

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Dimension Conjurer (Common)

If this card is Normal or Special Summoned: You can add 1 Magical Dimension from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of Dimension Conjurer once per turn.

Spellcaster / Effect
Common
DARK
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KK Price: £0.30

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Timaeus the United Dragon (Ultra Rare)

You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions Dark Magician, from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of Timaeus the United Dragon once per turn.

Dragon / Effect
Ultra Rare
LIGHT
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KK Price: £6.45

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Blue-Eyes Jet Dragon (Secret Rare)

Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of Blue-Eyes Jet Dragon once per turn, and can only activate them while Blue-Eyes White Dragon is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

Dragon / Effect
Secret Rare
LIGHT
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KK Price: £19.95

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Dictator of D. (Super Rare)

While you control a Blue-Eyes monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of Dictator of D. once per turn. You can send 1 Blue-Eyes White Dragon from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 Blue-Eyes White Dragon or 1 card that mentions it, then target 1 Blue-Eyes monster in your GY; Special Summon it.

Spellcaster / Effect
Super Rare
DARK
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KK Price: £1.45

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Icejade Kosmochlor (Secret Rare)

If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon Icejade Kosmochlor once per turn this way. While Icejade Cenote Enion Cradle is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your Icejade monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.

Aqua / Effect
Secret Rare
WATER
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KK Price: £3.95

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Icejade Aegirine (Ultra Rare)

If this card is Normal or Special Summoned: You can add 1 Icejade Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except Icejade Aegirine, but return it to the hand during the End Phase. You can only use each effect of Icejade Aegirine once per turn.

Aqua / Effect
Ultra Rare
WATER
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KK Price: £1.95

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Icejade Creation Kingfisher (Super Rare)

You can target 1 WATER monster you control; equip this card from your hand or field to it. An Icejade monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of Icejade Creation Kingfisher once per turn.

Aqua / Effect
Super Rare
WATER
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KK Price: £0.95

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Dinomorphia Therizia (Secret Rare)

If this card is Normal or Special Summoned: You can Set 1 Dinomorphia Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower Dinomorphia monster from your GY, except Dinomorphia Therizia. You can only use each effect of Dinomorphia Therizia once per turn.

Dinosaur / Effect
Secret Rare
DARK
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KK Price: £19.95

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Dinomorphia Diplos (Common)

If this card is Normal or Special Summoned: You can send 1 Dinomorphia card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower Dinomorphia monster from your GY, except Dinomorphia Diplos. You can only use each effect of Dinomorphia Diplos once per turn.

Dinosaur / Effect
Common
DARK
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KK Price: £0.30

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Nordic Beast Gullinbursti (Super Rare)

For a Synchro Summon, you can substitute this card for any 1 Nordic Tuner. You can only use each of the following effects of Nordic Beast Gullinbursti once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Nordic monster from your hand. You can target 1 Nordic monster in your GY, except Nordic Beast Gullinbursti; add it to your hand.

Beast / Tuner / Effect
Super Rare
LIGHT
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KK Price: £1.25

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Nordic Smith Ivaldi (Super Rare)

If you control a Nordic or Aesir monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Nordic Relic card from your Deck to your hand. You can only use each effect of Nordic Smith Ivaldi once per turn.

Warrior / Effect
Super Rare
EARTH
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KK Price: £1.95

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D/D Gryphon (Super Rare)

Pendulum Effect: You can target 1 Fiend monster you control; it gains 500 ATK for each Dark Contract Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card. You can only use this effect of D/D Gryphon once per turn.
Monster Effect: If you control a D/D monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 D/D or Dark Contract card; draw 1 card.) If this card is Special Summoned from the GY: You can add 1 D/D card from your Deck to your hand, except D/D Gryphon. You can only use each effect of D/D Griffon once per turn.

Fiend / Pendulum / Effect
Super Rare
DARK
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KK Price: £1.45

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Ghostrick Siren (Common)

Cannot be Normal Summoned, unless you control a Ghostrick monster. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a Ghostrick card among them, you can apply 1 of these effects.
* Add 1 Ghostrick Spell/Trap from your Deck to your hand.
* Change 1 Effect Monster your opponent controls to face-down Defense Position.
Once per turn: You can change this card to face-down Defense Position.

Fairy / Effect
Common
DARK
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KK Price: £0.30

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Vampire Ghost (Ultra Rare)

If this card is Normal Summoned: You can send 1 other Vampire card from your hand or face-up field to the GY; add 1 Level 4 or higher Vampire monster from your Deck to your hand, and if you do, send 1 Level 2 or lower Vampire monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 Vampire monster. You can only use each effect of Vampire Ghost once per turn.

Zombie / Effect
Ultra Rare
DARK
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KK Price: £1.95

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S-Force Lapcewell (Common)

If this card is Special Summoned: You can target 1 S-Force monster in your GY, except S-Force Lapcewell; Special Summon it. You can banish 1 S-Force card from your hand; destroy all of your opponent's monsters in the same columns as your S-Force monsters. You can only use each effect of S-Force Lapcewell once per turn.

Fiend / Effect
Common
LIGHT
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KK Price: £0.30

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S-Force Retroactive (Super Rare)

If a monster you control would be used as Link Material for an S-Force monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher S-Force monster from your hand. If an S-Force monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of S-Force Retroactive once per turn.

Warrior / Effect
Super Rare
LIGHT
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Neiroy, the Dream Mirror Traitor (Common)

If this card is Normal or Special Summoned: You can add 1 Neiroy, the Dream Mirror Disciple from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other Dream Mirror monster; choose 1 Dream Mirror monster with a different Level from that monster in your Deck, add 1 Dream Mirror of Joy or Dream Mirror of Terror from your Deck to your hand (whichever is specifically listed in the chosen monster's text), and if you do, Special Summon the chosen monster in Defense Position. You can only use each effect of Neiroy, the Dream Mirror Traitor once per turn.

Fiend / Effect
Common
DARK
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KK Price: £0.30

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Myutant Mutant (Common)

If you control a Myutant card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 Myutant card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
* Monster: Myutant Beast
* Spell: Myutant Mist
* Trap: Myutant Arsenal
You can only use each effect of Myutant Mutant once per turn.

Psychic / Effect
Common
WATER
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KK Price: £0.30

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Epsilon The Magnet Warrior (Common)

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower Magnet Warrior monster from your Deck to the GY, except Epsilon the Magnet Warrior; this card's name becomes the same as the sent monster's name until the End Phase, then, you can Special Summon 1 Magnet Warrior monster or Magna Warrior monster that does not share a name with any card you control from your GY. You can only use this effect of Epsilon The Magnet Warrior once per turn.

Rock / Effect
Common
EARTH
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The Agent of Destruction - Venus (Common)

You can banish 1 The Agent of Creation - Venus from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then target 1 of your Mystical Shine Ball that is banished or in your GY for each 500 LP paid; Special Summon them, but return them to the bottom of the Deck when they leave the field. You can only use 1 The Agent of Destruction - Venus effect per turn, and only once that turn.

Fairy / Tuner / Effect
Common
DARK
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KK Price: £0.30

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Kaiza the Hidden Star (Common)

You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon Kaiza the Hidden Star once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of Kaiza the Hidden Star once per turn.

Warrior / Effect
Common
EARTH
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KK Price: £0.30

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Simorgh, Bird of Perfection (Common)

While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of Simorgh, Bird of Perfection once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Simorgh monster. If this card is Normal Summoned: You can send 1 Simorgh monster from your Deck to the GY; add 1 Simorgh Spell/Trap from your Deck to your hand.

Winged Beast / Effect
Common
DARK
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KK Price: £0.30

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Skilled Brown Magician (Common)

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
* Increase this card's Level by 1, also it gains 1500 ATK.
* Add 1 Kuriboh monster or Multiply from your Deck or GY to your hand.
You can only use this effect of Skilled Brown Magician once per turn.

Spellcaster / Effect
Common
DARK
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KK Price: £0.30

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Chaos Nephthys (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If this card is in your hand or GY and a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except Chaos Nephthys; Special Summon this card. You can only use this effect of Chaos Nephthys once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.

Winged Beast / Effect
Ultra Rare
DARK
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KK Price: £2.45

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Epigonen, the Impersonation Invader (Super Rare)

You can Tribute 1 Effect Monster; Special Summon this card from your hand, then, Special Summon 1 Epigonos Token (Level 1/ATK 0/DEF 0) with the same original Type and Attribute as the monster you Tributed. You can only use this effect of Epigonen, the Impersonation Invader once per turn.

Rock / Effect
Super Rare
LIGHT
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Submareed Tour Ride (Common)

Once per turn, the first time a Normal Monster you control battles an Effect Monster, it is not destroyed by that battle. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of Submareed Tour Ride once per turn.

Dinosaur / Effect
Common
WATER
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Alice, Lady of Lament (Super Rare)

When this card is Normal Summoned: You can target 1 Lady of Lament monster in your GY; Special Summon it. You can only use each of the following effects of Alice, Lady of Lament once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or destroyed by your opponent: You can add 1 Fiend monster whose combined ATK and DEF equal 2000 from your Deck to your hand, except Alice, Lady of Lament.

Fiend / Effect
Super Rare
DARK
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Leafplace Plaice (Common)

Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you do: You can Special Summon this card. You can only use this effect of Leafplace Plaice once per turn.

Psychic / Effect
Common
DARK
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Mad Hacker (Common)

If a monster(s) is Special Summoned to your opponent's field: You can Special Summon this card from your hand. During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of Mad Hacker once per turn.

Cyberse / Effect
Common
DARK
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Silvervine Senri (Common)

You can Tribute this card, then target 1 Level 2 monster in your GY, except Silvervine Senri; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand. You can only use this effect of Silvervine Senri once per turn.

Beast / Effect
Common
WIND
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Shining Piecephilia (Common)

Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
* 1: Place 1 monster from your Deck on top of your Deck.
* 2: Draw 1 card.
* 3: Add 1 monster from your Deck to your hand.
* 4: Add 1 card from your Deck to your hand.

Rock / Effect
Common
LIGHT
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Darton the Mechanical Monstrosity (Common)

Once per turn: You can activate this effect; this card's original ATK becomes equal to the sum of the difference between the current ATK and original ATK of all monsters on the field, until the end of your opponent's turn.

Machine / Effect
Common
DARK
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KK Price: £0.30

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Illusion of Chaos (Secret Rare)

You can Ritual Summon this card with Chaos Form. You can reveal this card in your hand; add 1 Dark Magician or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on the top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Dark Magician from your GY, and if you do that, negate that activated effect. You can only use each effect of Illusion of Chaos once per turn.

Spellcaster / Ritual / Effect
Secret Rare
DARK
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KK Price: £44.95

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White Relic of Dogmatika (Super Rare)

You can Ritual Summon this card with Dogmatikamacabre. If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher Dogmatika monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of White Relic of Dogmatika once per turn.

Spellcaster / Ritual / Effect
Super Rare
LIGHT
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KK Price: £0.75

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Master of Chaos (Ultra Rare)

Dark Magician + 1 Chaos or Black Luster Soldier Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of Master of Chaos once per turn.

Spellcaster / Fusion / Effect
Ultra Rare
DARK
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KK Price: £6.95

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Blue-Eyes Tyrant Dragon (Ultra Rare)

Blue-Eyes White Dragon + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Blue-Eyes White Dragon equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

Dragon / Fusion / Effect
Ultra Rare
LIGHT
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Dinomorphia Kentregina (Ultra Rare)

2 Dinomorphia monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of Dinomorphia Kentregina once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 Dinomorphia Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Dinomorphia monster from your GY.

Dinosaur / Fusion / Effect
Ultra Rare
DARK
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Dinomorphia Stealthbergia (Super Rare)

2 Dinomorphia monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or Dinomorphia monster effects. You can only use each of the following effects of Dinomorphia Stealthbergia once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Dinomorphia monster from your GY.

Dinosaur / Fusion / Effect
Super Rare
DARK
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KK Price: £0.95

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Guardian Chimera (Secret Rare)

3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of Guardian Chimera once per turn. While Polymerization is in your GY, your opponent cannot target this card with card effects.

Beast / Fusion / Effect
Secret Rare
DARK
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KK Price: £19.95

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Swordsoul Sinister Sovereign - Qixing Longyuan (Secret Rare)

1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of Swordsoul Sinister Sovereign - Qixing Longyuan once per turn.

Wyrm / Synchro / Effect
Secret Rare
FIRE
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Maple Maiden (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can declare 1 Attribute; this card gains this effect.
* All face-up monsters on the field become the declared Attribute.
You can target 1 monster in your opponent's Main Monster Zone; they must send 1 card in its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of Maple Maiden once per turn.

Fairy / Synchro / Effect
Common
WIND
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Dark Dimension Soldier (Super Rare)

1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon it in face-up or face-down Defense Position. During each End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of Dark Dimension Soldier once per turn.

Warrior / Synchro / Effect
Super Rare
DARK
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D/D/D Deviser King Deus Machinex (Ultra Rare)

Pendulum Effect: If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that target in your Pendulum Zone. You can only use this effect of D/D/D Deviser King Deus Machinex once per turn.
Monster Effect: 2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a D/D/D monster you control as material. (Transfer its materials to this card.) You can only control 1 D/D/D Deviser King Deus Machinex in the Monster Zone. Once per Chain, when your opponent activates a Monster Card's effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 Dark Contract card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.

Fiend / Xyz / Pendulum / Effect
Ultra Rare
DARK
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The Zombie Vampire (Secret Rare)

2+ Level 8 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with the effects of monsters Special Summoned from anywhere other than the GY. You can detach 1 material from this card; send the top 4 cards of each player's Deck to the GY, then, if a monster(s) was sent to a GY(s) with this effect, you can Special Summon 1 of them to your field. You can only use this effect of The Zombie Vampire once per turn.

Zombie / Xyz / Effect
Secret Rare
DARK
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Onibimaru Soul Sweeper (Common)

2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck. You can only use each effect of Onibimaru Soul Sweeper once per turn.

Fiend / Xyz / Effect
Common
DARK
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Ghostrick Festival (Common)

1 non-Link Ghostrick monster
You can also use a face-down Ghostrick monster as material to Link Summon this card. Your Ghostrick monsters can attack directly while there is a Ghostrick card in the Field Zone. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 Ghostrick monster from your Deck in face-down Defense Position. You can only use this effect of Ghostrick Festival once per turn.

Spellcaster / Link / Effect
Common
DARK
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Vampire Fascinator (Super Rare)

2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; you cannot Special Summon other monsters for the rest of this turn, except Zombie monsters, also Special Summon the targeted monster to your field in Defense Position. You can Tribute 1 Vampire monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of Vampire Fascinator once per turn.

Zombie / Link / Effect
Super Rare
DARK
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Dharc the Dark Charmer, Gloomy (Super Rare)

2 monsters, including a DARK monster
(This card is always treated as a Familiar-Possessed card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of Dharc the Dark Charmer, Gloomy once per turn.

Spellcaster / Link / Effect
Super Rare
DARK
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Vision with Eyes of Blue (Super Rare)

When this card is activated: You can reveal 1 Blue-Eyes White Dragon in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name.
* Blue-Eyes White Dragon: Special Summon 1 monster from your hand.
* Otherwise: Special Summon 1 Blue-Eyes monster from your hand.
You can only activate 1 Vision with Eyes of Blue per turn.

Spell Card
Super Rare
Spell Card
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Ultimate Fusion (Super Rare)

During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon as material, by shuffling Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of Blue-Eyes White Dragon and Blue-Eyes Ultimate Dragon used as material from the field. You can only activate 1 Ultimate Fusion per turn.

Spell Card
Super Rare
Spell Card
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Icejade Cenote Enion Cradle (Super Rare)

When this card is activated: You can add 1 of your Icejade monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 Icejade Cenote Enion Cradle per turn.

Spell Card
Super Rare
Spell Card
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Branded Disciple (Common)

If you control a Level 8 or higher Fiend Fusion Monster, when your opponent activates a monster's effect with 0 ATK and/or DEF: You can negate that effect. At the end of a Damage Step, if 2 monsters with 0 ATK battled: You can destroy the opponent's battling monster. You can only use each effect of Branded Disciple once per turn.

Spell Card
Common
Spell Card
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Dogmatikamacabre (Common)

This card can be used to Ritual Summon any Dogmatika Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both White Knight of Dogmatika and White Relic of Dogmatika are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 Dogmatikamacabre per turn.

Spell Card
Common
Spell Card
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Nordic Relic Hlidskjalf (Super Rare)

Special Summon 1 Nordic monster from your Deck. You cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except Aesir monsters. You can banish this card from your GY; add 1 Nordic monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 Nordic Relic Hlidskjalf effect per turn, and only once that turn.

Spell Card
Super Rare
Spell Card
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Dark Contract with Patent License (Super Rare)

If your opponent Special Summons a monster(s) of the same type (Fusion, Synchro, Xyz, Link) as a D/D/D monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as those Summoned monsters for the rest of this turn while this card is face-up on the field. If this card is sent to the GY: You can add 1 D/D monster from your GY or face-up Extra Deck to your hand. You can only use this effect of Dark Contract with Patent License once per turn.

Spell Card
Super Rare
Spell Card
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Ghostrick Shot (Common)

Special Summon 1 Ghostrick monster from your hand or GY, then you can change 1 face-down Ghostrick monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 Ghostrick Xyz Monster you control; attach 1 Ghostrick card from your GY to it as material. You can only use each effect of Ghostrick Shot once per turn.

Spell Card
Common
Spell Card
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Ogdoadic Serpent Strike (Common)

You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster with a different original Attribute in your GY; Special Summon it. During the Main Phase, if a monster(s) is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of Ogdoadic Serpent Strike once per turn.

Spell Card
Common
Spell Card
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Ursarctic Radiation (Ultra Rare)

Activate this card by placing 7 counters on it. You can only control 1 Ursarctic Radiation. Each time an Ursarctic monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during each End Phase: You can target 1 Ursarctic card in your GY, except Ursarctic Radiation; shuffle it into the Deck.

Spell Card
Ultra Rare
Spell Card
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KK Price: £1.45

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Floowandereeze and the Advent of Adventure (Ultra Rare)

Banish 1 Winged Beast monster from your hand or face-up field; add 1 Floowandereeze monster or Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 Floowandereeze and the Advent of Adventure per turn.

Spell Card
Ultra Rare
Spell Card
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XYZ Combine (Super Rare)

If a LIGHT Machine Union Monster Card in your possession is banished: You can Special Summon 1 X-Head Cannon, Y-Dragon Head, or Z-Metal Tank from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 monsters with different names, from among your banished X-Head Cannon, Y-Dragon Head, and/or Z-Metal Tank. You can only use each effect of XYZ Combine once per turn.

Spell Card
Super Rare
Spell Card
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Clear New World (Common)

Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster with a different original Type and Attribute and a lower original Level from your Deck in Defense Position, but its effects are negated. You can only activate 1 Clear New World per turn.

Spell Card
Common
Spell Card
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KK Price: £0.30

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Sales Ban (Secret Rare)

Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 Sales Ban per turn.

Spell Card
Secret Rare
Spell Card
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Top Share (Common)

Take 1 card from your Deck, reveal it, and place it on top of the Deck, then, your opponent takes 1 card from their Deck, reveals it, and places it on top of their Deck. You can only activate 1 Top Share per turn.

Spell Card
Common
Spell Card
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Uradora of Fate (Common)

Pay 1000 LP, then target 1 face-up monster you control; until the end of your opponent's turn, that monster gains 1000 ATK, also apply this effect to it.
* When that monster destroys an opponent's monster by battle: You can reveal the bottom card of your Deck, and if you do, return it to either the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for each 1000 ATK that monster had, then, gain 1000 LP for each card drawn.

Spell Card
Common
Spell Card
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Icejade Erosion (Common)

You can target 1 face-up card your opponent controls; destroy 1 Icejade monster you control, and if you do, negate that target's effects until the end of this turn. If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 Icejade monster from your Deck and either add it to your hand or Special Summon it. You can only use each effect of Icejade Erosion once per turn.

Trap Card
Common
Trap Card
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Swordsoul Strife (Common)

If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 Swordsoul card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 Swordsoul Token (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of Swordsoul Strife once per turn.

Trap Card
Common
Trap Card
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Dinomorphia Domain (Secret Rare)

During the Main Phase: Pay half your LP; Fusion Summon 1 Dinomorphia Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 Dinomorphia Domain per turn.

Trap Card
Secret Rare
Trap Card
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Dinomorphia Alert (Common)

Pay half your LP; Special Summon up to 2 Dinomorphia monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except Dinomorphia monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 Dinomorphia Alert per turn.

Trap Card
Common
Trap Card
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Dinomorphia Brute (Common)

Pay half your LP; destroy 1 Dinomorphia monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 Dinomorphia Brute per turn.

Trap Card
Common
Trap Card
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Dinomorphia Shell (Common)

At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 Dinomorphia Token (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 Dinomorphia Shell per turn.

Trap Card
Common
Trap Card
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Dinomorphia Sonic (Common)

When your opponent activates a Spell/Trap Card, while you control a Dinomorphia monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 Dinomorphia monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 Dinomorphia Sonic per turn.

Trap Card
Common
Trap Card
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Dinomorphia Reversion (Super Rare)

If you control a Dinomorphia Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 Dinomorphia Reversion per turn.

Trap Card
Super Rare
Trap Card
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Nordic Relic Svalinn (Super Rare)

If you control an Aesir monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn. You can Tribute 1 Nordic monster, then target 1 Aesir monster in your GY; Special Summon it. You can only use 1 Nordic Relic Svalinn effect per turn, and only once that turn.

Trap Card
Super Rare
Trap Card
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D/D/D Headhunt (Common)

If you control a D/D/D monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), but its effects are negated, it cannot declare an attack, also if it was Special Summoned from the Extra Deck, it is treated as a D/D/D monster. You can only activate 1 D/D/D Headhunt per turn.

Trap Card
Common
Trap Card
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Ghostrick or Treat (Common)

If you control a Ghostrick Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become Set this card face-down instead of sending it to the GY, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 Ghostrick or Treat per turn.

Trap Card
Common
Trap Card
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Monster Rebirth (Common)

If a monster(s) was destroyed by battle this turn: Send 1 Monster Reborn from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of Monster Reborn.)

Trap Card
Common
Trap Card
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Tribe Drive (Common)

If there are 3 or more different Types among monsters you control: Choose 3 monsters from your Deck with different Types from each other that share a Type with a monster you control, have your opponent pick 1 of them at random, and you either add that card to your hand or Special Summon it. Place the other monsters on the bottom of the Deck in any order. You can only activate 1 of Tribe Drive per turn.

Trap Card
Common
Trap Card
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Imprudent Intrusion (Common)

If your LP is lower than your opponent's: Activate 1 of these effects.
* Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference.
* Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference.

Trap Card
Common
Trap Card
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End of the Line (Common)

If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.

Trap Card
Common
Trap Card
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Dragonbite (Ultra Rare)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of Dragonbite once per turn.

Insect / Tuner / Effect
Ultra Rare
DARK
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Flowerdino (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of Flowerdino once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.

Dinosaur / Effect
Common
EARTH
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Rock Scales (Common)

If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of Rock Scales once per turn.

Fish / Effect
Common
WATER
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The Great Double Casted Caster (Common)

2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of The Great Double Casted Caster once per turn.

Spellcaster / Fusion / Effect
Common
LIGHT
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Sol and Luna (Ultra Rare)

Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
* Face-up: Change it to face-down Defense Position.
* Face-down: Change it to face-up Defense Position.
You can only activate 1 Sol and Luna per turn.

Spell Card
Ultra Rare
Spell Card
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Libromancer Magigirl (Super Rare)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 Libromancer Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of Libromancer Magigirl once per turn.

Spellcaster / Effect
Super Rare
WATER
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Libromancer Agent (Super Rare)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 Libromancer card in your GY, except Libromancer Agent; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of Libromancer Agent once per turn.

Warrior / Effect
Super Rare
EARTH
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Libromancer Firestarter (Super Rare)

You can Ritual Summon this card with a Libromancer card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.

Cyberse / Ritual / Effect
Super Rare
FIRE
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Libromancer Doombroker (Ultra Rare)

You can Ritual Summon this card with a Libromancer card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects once per turn. During your Main Phase: You can Set 1 Libromancer Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.

Fiend / Ritual / Effect
Ultra Rare
DARK
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Libromancer First Appearance (Ultra Rare)

When this card is activated: You can add 1 Libromancer monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 Libromancer Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 Libromancer First Appearance per turn.

Spell Card
Ultra Rare
Spell Card
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Libromancer Intervention (Super Rare)

When your opponent activates a card or effect: Target 1 Libromancer Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 Libromancer monster from your hand or GY. You can only activate 1 Libromancer Invtervention per turn.

Trap Card
Super Rare
Trap Card
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Fire Opal Head (Common)

This dinosaur pack leader with a burning head of stone is named after his finishing move.

Dinosaur / Pendulum / Normal
Common
FIRE
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Doll Monster Miss Mädchen (Common)

Welcome to our house!
Cologne, Grandpa Demetto, and all the other dolls!

Fairy / Normal
Common
LIGHT
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Doll Monster Bear-Bear (Common)

Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!

Beast / Normal
Common
WIND
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Smoke Mosquito (Common)

During damage calculation, if you would take battle damage from an opponent's monster's attack: You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of Smoke Mosquito once per turn.

Insect / Effect
Common
DARK
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Nowru Aries the Vernal Dragon (Common)

If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of Nowru Aries the Vernal Dragon once per turn.

Dragon / Effect
Common
WIND
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Groza, Tyrant of Thunder (Common)

1 Tuner + 1+ non-Tuner Fiend monsters
During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effects until the end of this turn. You can only use this effect of Groza, Tyrant of Thunder once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.
* Cannot be destroyed by battle.
* Cannot be destroyed by your opponent's card effects.
* Your opponent cannot target this card with card effects.

Fiend / Synchro / Effect
Common
DARK
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Doll Happiness (Common)

When this card is activated: Add 1 Grandpa Demetto or Box of Friends from your Deck to your hand. While you control Princess Cologne, your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 Doll Monster card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate Doll Happiness once per turn.

Spell Card
Common
Spell Card
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Smile Potion (Common)

If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 Smile Potion per turn.

Trap Card
Common
Trap Card
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The Dark Magicians (Starlight Rare)

Dark Magician or Dark Magician Girl + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or a Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 Dark Magician and 1 Dark Magician Girl from your hand, Deck, and/or GY.

Spellcaster / Fusion / Effect
Starlight Rare
DARK
Large image
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