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Burst of Destiny

Show First 12 Product(s)

Heritage of the Light (Common)

If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of 'Heritage of the Light' once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.30

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Rokket Caliber (Ultra Rare)

You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon 'Rokket Caliber' once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except 'Rokket Caliber'. You can only use this effect of 'Rokket Caliber' once per turn.

Dragon / Tuner / Effect
Ultra Rare
DARK
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KK Price: £2.95

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Double Disrupter Dragon (Super Rare)

You can Tribute this card, then target 2 'Rokket' monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 'Rapid Trigger' or 'Heavy Interlock' from your Deck or GY to your hand. You can only use each effect of 'Double Disruptor Dragon' once per turn.

Dragon / Effect
Super Rare
DARK
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KK Price: £0.95

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Swordsoul of Mo Ye (Secret Rare)

If this card is Normal or Special Summoned: You can reveal 1 'Swordsoul' card or 1 Wyrm monster in your hand; Special Summon 1 'Swordsoul Token' (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of 'Swordsoul of Mo Ye' once per turn.

Wyrm / Effect
Secret Rare
WATER
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KK Price: £39.95

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Swordsoul of Taia (Super Rare)

You can banish 1 'Swordsoul' card or 1 Wyrm monster from your GY; Special Summon 1 'Swordsoul Token' (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 'Swordsoul' card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of 'Swordsoul of Taia' once per turn.

Wyrm / Effect
Super Rare
WIND
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KK Price: £1.25

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Swordsoul Strategist Longyuan (Ultra Rare)

You can discard 1 other 'Swordsoul' card or Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 'Swordsoul Token' (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of 'Long Yuan, the Xiangjian Swordmaster' once per turn.

Wyrm / Effect
Ultra Rare
FIRE
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KK Price: £4.95

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Swordsoul Auspice Chunjun (Super Rare)

Before damage calculation, if your Wyrm monster battles an opponent's monster Special Summoned from the Extra Deck: You can destroy that opponent's monster and this card. You can only use each of the following effects of 'Swordsoul Auspice Chunjun' once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.

Wyrm / Effect
Super Rare
EARTH
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KK Price: £0.95

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Incredible Ecclesia, the Virtuous (Secret Rare)

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon 'Incredible Ecclesia, the Virtuous' once per turn this way. You can only use each of the following effects of 'Incredible Ecclesia, the Virtuous' once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 'Swordsoul' monster or 1 'Fallen of Albaz' from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from your GY to your hand.

Spellcaster / Tuner / Effect
Secret Rare
LIGHT
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KK Price: £39.95

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Incredible Ecclesia, the Virtuous (Starlight Rare)

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon 'Incredible Ecclesia, the Virtuous' once per turn this way. You can only use each of the following effects of 'Incredible Ecclesia, the Virtuous' once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 'Swordsoul' monster or 1 'Fallen of Albaz' from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from your GY to your hand.

Spellcaster / Tuner / Effect
!!<
>!!Starlight Rare
LIGHT
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KK Price: £349.95

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Icejade Acti (Common)

If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 'Icejade' monster from your hand or GY, except 'Icejade Acti'. You can only use each effect of 'Icejade Acti' once per turn.

Aqua / Effect
Common
WATER
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KK Price: £0.30

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Icejade Tinola (Common)

You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 'Icejade' monster from your hand or GY, except 'Icejade Tinola'. You can only use each effect of 'Icejade Tinola' once per turn.

Aqua / Effect
Common
WATER
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KK Price: £0.30

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Icejade Tremora (Secret Rare)

You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 'Icejade' monster from your hand or GY, except 'Icejade Tremora'. You can only use each effect of 'Icejade Tremora' once per turn.

Aqua / Effect
Secret Rare
WATER
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KK Price: £4.95

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Ad Libitum of Despia (Super Rare)

During your Main Phase: You make all monsters currently face-up on the field gain ATK equal to its current Level x 100 until the end of your opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your 'Despia' monsters, or Level 8 or higher Fusion Monsters, that is banished or in your GY,except 'Ad Libitum of Despia'; Special Summon it. You can only use each effect of 'Ad Libitum of Despia' once per turn.

Fairy / Effect
Super Rare
DARK
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KK Price: £1.45

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Floowandereeze & Snowl (Secret Rare)

Once per turn, if you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.

Winged Beast / Effect
Secret Rare
WATER
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KK Price: £9.95

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Floowandereeze & Snowl (Starlight Rare)

Once per turn, if you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.

Winged Beast / Effect
Starlight Rare
WATER
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KK Price: £199.95

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Floowandereeze & Robina (Super Rare)

If this face-up card would leave the field, banish it instead. You can only use each of the following effects of 'Floowandereeze & Robina' once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Winged Beast / Effect
Super Rare
WATER
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KK Price: £1.25

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Floowandereeze & Eglen (Super Rare)

If this face-up card would leave the field, banish it instead. You can only use each of the following effects of 'Floowandereeze & Eglen' once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Winged Beast / Effect
Super Rare
WIND
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Floowandereeze & Stri (Common)

If this face-up card would leave the field, banish it instead. You can only use each of the following effects of 'Floowandereeze & Stri' once per turn, and cannot Special Summon the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Winged Beast / Effect
Common
WATER
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KK Price: £0.30

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Floowandereeze & Toccan (Common)

If this face-up card would leave the field, banish it instead. You can only use each of the following effects of 'Floowandereeze & Toccan' once per turn, and cannot Special Summon the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished 'Floowandereeze' cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Winged Beast / Effect
Common
WIND
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Floowandereeze & Empen (Secret Rare)

If this card is Tribute Summoned: You can add 1 'Floowandereeze' Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned monster is on the field, your opponent's Special Summoned monsters in Attack Position cannot activate their effects. If this card battles an opponent's monster, during damage calculation: You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved, until the end of this turn.

Winged Beast / Effect
Secret Rare
WIND
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KK Price: £9.95

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Destiny HERO - Denier (Super Rare)

If this card is Normal or Special Summoned: You can take 1 of your Destiny HERO monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of Destiny HERO - Denier once per turn. If you have a Destiny HERO monster on your field or in your GY, other than Destiny HERO - Denier: You can Special Summon this card from your GY. You can only use this effect of Destiny HERO - Denier once per Duel.

Warrior / Effect
Super Rare
DARK
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KK Price: £0.95

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Reptilianne Nyami (Common)

During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 Reptilianne Nyami effect per turn, and only once that turn.

Reptile / Effect
Common
DARK
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KK Price: £0.30

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Reptilianne Coatl (Common)

If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of Reptilianne monsters from your hand. You can only use this effect of Reptilianne Coatl once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.

Reptile / Tuner / Effect
Common
DARK
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Magnificent Magikey Mafteal (Common)

Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a Magikey monster. If you control a Magikey monster: You can reveal this card in your hand; you can Normal Summon 1 Magikey monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower Magikey monster, in your GY; Special Summon it in Defense Position. You can only use this effect of Maginificent Magikey Mafteal once per turn.

Fiend / Tuner / Effect
Common
LIGHT
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KK Price: £0.30

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Gunkan Suship Uni (Common)

You can reveal 1 other Gunkan card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
? Gunkan Suship Shari: You can Special Summon the revealed monster.
? Other: Place the revealed card on the bottom of the Deck.
You can target 1 Gunkan monster you control: Change its Level to 4 or 5, then you can add 1 Gunkan Suship Shari from your Deck to your hand.
You can only use each effect of Gunkan Suship Uni once per turn.

Aqua / Effect
Common
FIRE
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Gunkan Suship Shirauo (Common)

If you control a Gunkan Suship Shari, or an Xyz Monster that has Gunkan Suship Shari as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 Gunkan monster from your hand, except Gunkan Suship Shirauo, then you can take any number of Gunkan Suship Shari from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of Gunkan Suship Shirauo once per turn.

Aqua / Effect
Common
FIRE
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Penguin Squire (Common)

Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. You can only use each of the following effects of 'Penguin Squire' once per turn. If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a 'Penguin' monster.

Aqua / Tuner / Effect
Common
WATER
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Penguin Ninja (Common)

FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 'Penguin' monster you control; change it to face-down Defense Position. You can only use this effect of 'Penguin Ninja' once per turn.

Aqua / Flip / Effect
Common
WATER
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Penguin Cleric (Common)

If a 'Penguin' monster(s) is sent from your Monster Zone to your GY by an opponent's card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of 'Penguin Cleric' once per turn. Once per turn: You can target 1 'Penguin' monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.

Aqua / Effect
Common
WATER
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Starry Knight Orbitael (Common)

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 'Starry Knight' Spell/Trap Card from your Deck to your field. If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand while this card is in your GY: You can Special Summon this card from your GY. You can only use each effect of 'Starry Knight Orbitael' once per turn.

Fairy / Effect
Common
LIGHT
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Machina Ruinforce (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate the activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished 'Machina' monsters whose total Levels equal 12 or less. You can only use each of the following effects of 'Machina Ruinforce' once per turn.

Machine / Effect
Ultra Rare
DARK
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KK Price: £3.95

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Mimicking Man-Eater Bug (Common)

FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can make this card's Type become the same as the destroyed monster's original Type.
This card on the field cannot be destroyed by battle, and cannot be destroyed by the effects of monsters with the same Type.

Insect / Flip / Effect
Common
EARTH
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KK Price: £0.30

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Lord of the Heavenly Prison (Secret Rare)

During your Main Phase: You can reveal this card in your hand (until the end of your opponent's turn), and if you do, while this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated: You can Special Summon this card from your hand, then, if this effect was activated while this card was revealed in the hand, you can Set 1 Spell/Trap directly from your Deck to your field, but banish it during the End Phase of the next turn. You can only use 1 'King of the Sky Prison' effect per turn, and only once that turn.

Rock / Effect
Secret Rare
DARK
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KK Price: £22.95

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Fengli the Soldrapom (Common)

If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field. You can only use this effect of 'Soldrapom Fengli' once per turn. The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead.

Plant / Tuner / Effect
Common
FIRE
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Geminize Lord Golknight (Common)

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap with 'Gemini monster' in its text from your Deck to your hand. You can only use this effect of this card's name once per turn.
* This card becomes a Machine monster, also it gains 500 ATK.

Warrior / Gemini / Effect
Common
EARTH
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KK Price: £0.30

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Undaunted Bumpkin Beast (Common)

During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of 'Indomitable Beast Servant' once per turn. This Attack Position card cannot be destroyed by battle while you control no other monsters.

Beast / Effect
Common
FIRE
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Meowseclick (Super Rare)

If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players' Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of 'Meowseclick' once per turn. Negate the effects of any face-up card in your opponent's Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent's turn.

Cyberse / Effect
Super Rare
EARTH
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KK Price: £1.25

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Outstanding Dog Mary (Common)

If this card is sent to the GY: You can activate 1 of these effects;
* Place this card on the bottom of the Deck.
* Add 1 'Outstanding Dog Marron' from your Deck to your hand, and if you do, place this card on the top of the Deck.
You can only use this effect of 'Outstanding Dog Mary' once per turn.

Beast / Effect
Common
LIGHT
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Borreload Riot Dragon (Ultra Rare)

You can Ritual Summon this card with 'Heavy Interlock'. When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 'Rokket' monster you control. If this card is in your GY: You can target 1 'Borrel' or 'Rokket' monster in your GY; destroy 1 card in you control or in your hand, and if you do, add that target to your hand. You can only use each effect of 'Borreload Riot Dragon' once per turn.

Dragon / Ritual / Effect
Ultra Rare
DARK
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KK Price: £2.95

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Transonic Bird (Common)

You can Ritual Summon this card with 'Sonic Tracker'. Once per turn: You can reveal 1 Ritual Spell in your hand, and if you do, add 1 Ritual Monster from your Deck to your hand whose name is listed on it, and if you do that, shuffle the revealed card into the Deck. Once per turn, during your opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that Ritual Spell's effect that Ritual Summons a monster when it is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Winged Beast / Ritual / Effect
Common
DARK
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Masquerade the Blazing Dragon (Ultra Rare)

1 'Despia' monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster; while this card is in the GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of 'Masquerade the Blazing Dragon' once per turn.

Fiend / Fusion / Effect
Ultra Rare
DARK
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Destiny HERO - Destroyer Phoenix Enforcer (Secret Rare)

1 Level 6 or higher 'HERO' monster + 1 'Destiny HERO' monster
Monsters your opponent controls lose 200 ATK for each 'HERO' card in your GY. You can only use each of the following effects of 'Destiny HERO - Destroyer Phoenix Enforcer' once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 'Destiny HERO' monster from your GY during the Standby Phase of the your next turn.

Warrior / Fusion / Effect
Secret Rare
DARK
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Ultimate Flagship Ursatron (Super Rare)

(This card is always treated as an 'Ursarctic' and 'Drytron' card.)
Must be Special Summoned with 'Ursarctic Drytron. Once per turn, if another Effect Monster(s) is Special Summoned to your field: You can add 1 'Ursarctic' or 'Drytron' monster from your Deck to your hand. Once per turn: You can target 1 of your banished 'Ursarctic' or 'Drytron' monsters; add it to your hand.

Machine / Fusion / Effect
Super Rare
WATER
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Swordsoul Grandmaster - Chixiao (Secret Rare)

1 Tuner + 1+ non-Tuner Wyrm monsters
If this card is Synchro Summoned: You can add to your hand or banish 1 'Swordsoul' card from your Deck. (Quick Effect): You can banish 1 'Swordsoul' card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use each effect of 'Swordsoul Grandmaster - Chixiao' once per turn.

Wyrm / Synchro / Effect
Secret Rare
LIGHT
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Swordsoul Grandmaster - Chixiao (Starlight Rare)

1 Tuner + 1+ non-Tuner Wyrm monsters
If this card is Synchro Summoned: You can add to your hand or banish 1 'Swordsoul' card from your Deck. (Quick Effect): You can banish 1 'Swordsoul' card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use each effect of 'Swordsoul Grandmaster - Chixiao' once per turn.

Wyrm / Synchro / Effect
Starlight Rare
LIGHT
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Swordsoul Supreme Sovereign - Chengying (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of 'Swordsoul Supreme Sovereign - Chengying' once per turn.

Wyrm / Synchro / Effect
Ultra Rare
WATER
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KK Price: £1.95

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Reptilianne Melusine (Super Rare)

1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.

Reptile / Synchro / Effect
Super Rare
DARK
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Magikey Fiend - Transfurlmine (Super Rare)

1 'Magikey' Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of 'Magikey Fiend - Transfurlmine' once per turn. During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 'Magikey' Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).

Thunder / Synchro / Effect
Super Rare
FIRE
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Zoroa, the Magistus Conflagrant Calamity (Secret Rare)

1 Spellcaster Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 'Magistus' monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters of the same card type (Fusion, Synchro, Xyz or Link) as 'Magistus' Monster Cards in your Spell & Trap Zone. You can target 1 'Magistus' card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of 'Zoroa, the Magistus Conflagrant Calamity' once per turn.

Spellcaster / Synchro / Effect
Secret Rare
FIRE
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Cupid Pitch (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Increase or decrease its Level by the Level of the Tuner used as material for its Synchro Summon. Gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of 'Cupid Pitch' once per turn.

Fairy / Synchro / Tuner / Effect
Common
LIGHT
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Magikey Spirit - Vepartu (Super Rare)

2 Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.
* At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster and/or 'Magikey' monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.

Sea Serpent / Xyz / Effect
Super Rare
WATER
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Gunkan Suship Uni-class Super-Dreadnaught (Super Rare)

2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
* 'Gunkan Suship Shari': Draw 1 card.
* 'Gunkan Suship Uni': This card can attack directly.
You can only use this effect of 'Superdreadnought Suship - Urchin-Class Second Wardish' once per turn. Once per your Main Phase or opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls up to the number of your 'Gunkan' monsters Special Summoned from the Extra Deck; negate their effects.

Aqua / Xyz / Effect
Super Rare
FIRE
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Gunkan Suship Shirauo-class Carrier (Common)

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects based on the material used for its Xyz Summon.
* 'Gunkan Suship Shari': Draw 1 card.
* 'Gunkan Suship Shirauo': Add 1 'Gunkan' Spell/Trap from the Deck to the hand.
You can only use this effect of 'Gunkan Suship Shirauo-class Carrier' once per turn. While there is a face-up card in the Field Zone, your 'Gunkan' monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, also they gain ATK equal to their original DEF.

Aqua / Xyz / Effect
Common
FIRE
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KK Price: £0.30

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Borrelcode Dragon (Ultra Rare)

2+ Effect Monsters
Cannot be destroyed by card effects while a Link Monster points to this card. You can only use each of the following effects of 'Borrelcode Dragon' once per turn. At the start of the Damage Step, if this card Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 'Topologic' monster from your Extra Deck or GY.

Dragon / Link / Effect
Ultra Rare
DARK
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Evil Twin's Trouble Sunny (Ultra Rare)

2+ monsters, including an 'Evil★Twin' monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 'Ki-sikil' monster and up to 1 'Lil-la' monster from your GY. You can banish this card from your GY, and send 1 'Evil★Twin' monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of 'Evil★Twin's Trouble Sunny' once per turn.

Fiend / Link / Effect
Ultra Rare
LIGHT
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KK Price: £7.95

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Evil Twin's Trouble Sunny (Starlight Rare)

2+ monsters, including an 'Evil★Twin' monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 'Ki-sikil' monster and up to 1 'Lil-la' monster from your GY. You can banish this card from your GY, and send 1 'Evil★Twin' monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of 'Evil★Twin's Trouble Sunny' once per turn.

Fiend / Link / Effect
Starlight Rare
LIGHT
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KK Price: £299.95

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Heavy Interlock (Super Rare)

This card is used to Ritual Summon 'Borreload Riot Dragon'. You must also Tribute monsters from your hand or field, and/or destroy 'Rokket' monsters from your hand or face-up field, whose total Levels equal 8 or more. That monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck.

Spell Card
Super Rare
Spell Card
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Swordsoul Emergence (Ultra Rare)

Add 1 'Swordsoul' monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 'Swordsoul' monster, or Wyrm you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of 'Swordsoul Emergence' once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £7.95

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Swordsoul Sacred Summit (Super Rare)

Target 1 'Swordsoul' monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 'Swordsoul' monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of 'Swordsoul Sacred Summit' once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £1.25

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Branded in High Spirits (Super Rare)

Reveal 1 monster in your hand, and if you do, send 1 Level 8 Fusion Monster with 2500 ATK or DEF with the same type as that monster from your Extra Deck to the GY, then, you can discard the revealed monster, then add 1 'Fallen of Albaz' or 1 monster that specifically lists the card 'Fallen of Albaz' in its text from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from your GY to your hand. You can only use 1 'Branded in High Spirits' effect per turn, and only once that turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.95

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Icejade Cradle (Super Rare)

Add from your Deck to your hand, 1 'Icejade' monster with a different name from the cards you control or in your GY.

Spell Card
Super Rare
Spell Card
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KK Price: £1.25

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Branded in Red (Super Rare)

Target 1 'Despia' monster or 1 'Fallen of Albaz' in your GY; add that monster to your hand, then, you can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from your hand and/or field as Fusion Material, but it cannot attack directly this turn. You can only activate 1 'Branded in Red' per turn.

Spell Card
Super Rare
Spell Card
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Floowandereeze and the Magnificent Map (Ultra Rare)

During your Main Phase: You can reveal 1 Level 1 'Floowandereeze' monster in your hand and banish 1 'Floowandereeze' card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 'Floowandereeze' monster. You can only use each effect of 'Floowandereeze and the Magnificent Map' once per turn.

Spell Card
Ultra Rare
Spell Card
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Floowandereeze and the Unexplored Wind (Super Rare)

You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw equal to the number of cards placed. You can only use this effect of 'Floowandereeze and the Unexplored Wind' once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £1.75

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Reptilianne Ramifications (Super Rare)

Send 1 card from your hand to the GY, then choose 2 of these effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping the one not chosen);
* Add 1 'Reptilianne' monster from your Deck to your hand.
* Add 1 'Reptilianne' Spell/Trap from your Deck to your hand, except 'Reptilianne Ramifications'.
* Change the ATK of 1 face-up monster your opponent controls to 0.
You can only activate 1 'Reptilianne Ramifications' per turn.

Spell Card
Super Rare
Spell Card
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Reptilianne Recoil (Common)

You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that first monster on the field, and if you do, Special Summon that second monster in your GY. If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of that monster, then Special Summon 1 'Reptilianne Token' (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of 'Reptilianne Recoil' once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.30

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Magikey Battle (Common)

Target 1 Normal Monster, 'Magikey' monster, or 'Magikey Maftea' in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent's card or effect, non-Token Normal Monsters and 'Magikey' monsters you currently control are unaffected by that opponent's effect.

Spell Card
Common
Spell Card
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Royal Penguins Garden (Common)

When this card resolves, you can add 1 'Penguin' card from your Deck to your hand, except 'Royal Penguins Garden'. Once per turn: You can reduce the Level of 1 'Penguin' monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 'Royal Penguins Garden' per turn.

Spell Card
Common
Spell Card
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Sonic Tracker (Common)

This card is used to Ritual Summon 'Transonic Bird'. Ritual Summon 1 'Transonic Bird' from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 4 or more, but the Summoned monster's Level becomes equal to the total Levels of the monsters used. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY.

Spell Card
Common
Spell Card
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KK Price: £0.30

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Sunvine Sowing (Super Rare)

Special Summon 1 'Sunseed' monster from your Deck, and if you do, take 1000 damage. If you do not control a 'Sunavalon' Link Monster, you can only Special Summon 'Sunseed Genius Loci' with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Plant monsters. If a Plant Link Monster you control would be destroyed by battle or by an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 'Sunvine Sowing' per turn.

Spell Card
Super Rare
Spell Card
Large image
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Ursarctic Drytron (Common)

Banish 1 'Ursarctic Big Dipper' and 1 'Drytron Fafnir' from your hand and/or field, and if you do, Special Summon 1 'Ultimate Flagship Ursatron' from your Extra Deck. If you control 'Ursarctic Polari' or 'Drytron Alpha Thuban', you can banish 1 of the above cards from your Deck instead. If you would Tribute a monster(s) to activate an 'Ursarctic' or 'Drytron' monster's effect, you can banish this card from your GY instead. You can only use this effect of 'Ursarctic Drytron' once per turn.

Spell Card
Common
Spell Card
Large image
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Supernatural Danger Zone (Super Rare)

If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it. If this card in your Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of 'Supernatural Danger Zone' once per turn.

Spell Card
Super Rare
Spell Card
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Night Flight (Common)

Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.

Spell Card
Common
Spell Card
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Small World (Secret Rare)

Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down. You can only activate 1 'Small World' per turn.

Spell Card
Secret Rare
Spell Card
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Magical Cylinders (Common)

Set 1 'Magic Cylinder' from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn. When you activate 'Magic Cylinder': You can banish this card from your GY; double the damage its effect inflicts to your opponent. You can only use this effect of 'Reloaded Cylinder' once per turn.

Trap Card
Common
Trap Card
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Detonation Code (Common)

If you control a 'Topologic' Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it. During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field. You can only use each effect of 'Detonation Code' once per turn.

Trap Card
Common
Trap Card
Large image
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Swordsoul Assessment (Common)

Trap Card
Common
Trap Card
Large image
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Swordsoul Blackout (Common)

Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 'Swordsoul Token' (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of 'Swordsoul Blackout' once per turn.

Trap Card
Common
Trap Card
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Floowandereeze and the Dreaming Town (Super Rare)

During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of 'Floowandereeze and the Dreaming Town' once per turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £1.25

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Floowandereeze and the Scary Sea (Super Rare)

When you opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster to the hand, also for rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 'Floowandereeze and the Scary Sea' per turn

Trap Card
Super Rare
Trap Card
Large image
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Break the Destiny (Common)

Target 1 'Destiny End Dragoon' or 1 Level 8 or higher 'Destiny HERO' monster you control; destroy it, and if you do, skip your opponent's next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap that specifically lists 'Destiny End Dragoon' or a 'Destiny HERO' monster's card name in its text from your Deck to your hand, except 'Break the Destiny'. You can only use 1 'Break the Destiny' effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Magikey Locking (Common)

Tribute 1 non-Token Normal Monster or 'Magikey' monster, then target up to 2 Normal Monsters and/or 'Magikey' monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.
* Immediately after this effect resolves, Synchro Summon 1 'Magikey' Synchro Monster.
* Immediately after this effect resolves, Xyz Summon 1 'Magikey' Xyz Monster.

Trap Card
Common
Trap Card
Large image
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Stained Glass of Light and Dark (Super Rare)

Apply these effects, in sequence, based on the Types of Effect Monsters you control.
* Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.
* Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.
You can only activate 1 'Stained Glass of Light and Dark' per turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £1.25

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Giant Starfall (Common)

Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved. Neither player can activate the effects of monsters without a Level in response to this card's activation.

Trap Card
Common
Trap Card
Large image
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Laundry Trap (Common)

If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY. If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except 'Laundry Trap'; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn. You can only use this effect of 'Laundry Trap' once per turn.

Trap Card
Common
Trap Card
Large image
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Night Sword Serpent (Common)

If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of 'Night Sword Serpent' once per turn.

Reptile / Effect
Common
WATER
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D.D. Assault Carrier (Common)

Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of 'D.D. Assault Carrier' once per turn.

Machine / Effect
Common
DARK
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Abyss Keeper (Common)

2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of 'Abyss Keeper' once per turn.

Fish / Link / Effect
Common
WATER
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Apex Predation (Common)

If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 'Apex Predation' per turn.

Trap Card
Common
Trap Card
Large image
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Beetrooper Assault Roller (Common)

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon 'Beetrooper Assault Roller' once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 'Beetrooper' monster from your Deck to your hand, except 'Beetrooper Assault Roller'. You can only use this effect of 'Beetrooper Assault Roller' once per turn.

Insect / Effect
Common
EARTH
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Beetrooper Light Flapper (Ultra Rare)

If this card is Normal or Special Summoned: You can target 2 of your 'Beetrooper' monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of 'Beetrooper Light Flapper' once per turn.

Insect / Effect
Ultra Rare
WATER
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Heavy Beetrooper Mighty Neptune (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of 'Heavy Beetrooper Mighty Neptune' once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.

Insect / Effect
Ultra Rare
EARTH
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KK Price: £2.45

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Ultra Beetrooper Absolute Hercules (Ultra Rare)

4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of 'Ultra Beetrooper Absolute Hercules' once per turn.

Insect / Fusion / Effect
Ultra Rare
EARTH
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Beetroper Descent (Ultra Rare)

Special Summon 1 'Beetrooper Token' (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 'Beetrooper Descent' per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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Beetrooper Landing (Common)

Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of 'Beetrooper Landing' once per turn.

Spell Card
Common
Spell Card
Large image
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Beetrooper Squad (Common)

Tribute 1 non-Token Insect monster; Special Summon up to 1 'Beetrooper Token' (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate 'Beetrooper Squad' once per turn.

Trap Card
Common
Trap Card
Large image
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Flip Frozen (Common)

If this card is sent to the GY: You can change all Attack Position monsters your opponent controls to Defense Position.

Cyberse / Effect
Common
WATER
Large image
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Bravedrive (Common)

Once per turn, when a Cyberse monster you control declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK until the end of this turn.

Cyberse / Effect
Common
FIRE
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Rebuildeer (Common)

When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.

Cyberse / Effect
Common
WIND
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Threshold Borg (Common)

If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. Monsters your opponent controls lose 500 ATK.

Cyberse / Effect
Common
EARTH
Large image
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Cynet Crosswipe (Common)

Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

Spell Card
Common
Spell Card
Large image
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Danger! Disturbance! Disorder! (Common)

When a 'Danger!' monster you control is destroyed in battle by your opponent's monster: You can destroy that opponent's monster. You can banish 3 'Danger!' Spell/Trap Cards with different names from your GY; you cannot Special Summon monsters, except â'Danger!” monsters for the rest of this turn, also destroy all cards on the field. You can only use this effect of 'Danger! Disaster!' once per turn.

Spell Card
Common
Spell Card
Large image
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Bayonet Punisher (Super Rare)

Apply these effects (in sequence), depending on the card types among the 'Borrel' monsters on your field and in your GY, also, if you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. You can only activate 1 'Bayonet Punisher' per turn.
* Fusion: Banish 1 monster your opponent controls.
* Synchro: Banish 3 random cards that are face-down in your opponent's Extra Deck.
* Xyz: Banish 1 Spell/Trap your opponent controls.
* Link: Banish up to 3 cards from your opponent's GY.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

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Cynet Cascade (Common)

If you Link Summon a Link Monster: Target 1 monster in your GY used for that Link Summon; Special Summon it.

Trap Card
Common
Trap Card
Large image
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Elemental HERO Stratos (Starlight Rare)

When this card is Normal or Special Summoned: You can activate 1 of these effects.
* Destroy Spells/Traps on the field, up to the number of 'HERO' monsters you control, except this card.
* Add 1 'HERO' monster from your Deck to your hand.

Warrior / Effect
Starlight Rare
WIND
Large image
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KK Price: £399.95

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