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Darkwing Blast

Show First 12 Product(s)

Spellbound (Secret Rare)

All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.

Spell Card
Secret Rare
Spell Card
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KK Price: £14.95

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Blackwing - Vata the Emblem of Wandering (Super Rare)

If you control a Blackwing monster other than Blackwing - Vata the Emblem of Wandering, you can Special Summon this card (from your hand). You can only Special Summon Blackwing - Vata the Emblem of Wandering once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner Blackwing monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 Black-Winged Dragon from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of Blackwing - Vata the Emblem of Wandering once per turn.

Winged Beast / Tuner / Effect
Super Rare
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KK Price: £1.45

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Blackwing - Shamal the Sandstorm (Super Rare)

You can send this card from your hand or field to the GY; place 1 Black Feather Whirlwind from your Deck face-up in your Spell & Trap Zone. If a Blackwing Synchro Monster(s) or Black-Winged Dragon is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Blackwing monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of Blackwing - Shamal the Sandstorm once per turn.

Winged Beast / Tuner / Effect
Super Rare
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KK Price: £1.45

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Blackwing - Chinook the Snow Blast (Super Rare)

You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 Blackwing Synchro Monster or 1 Black-Winged Dragon from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of Blackwing - Chinook the Snow Blast once per turn.

Winged Beast / Effect
Super Rare
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KK Price: £0.95

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Blackwing - Sudri the Phantom Glimmer (Ultra Rare)

When this card is Normal Summoned: You can add 1 card that mentions Black-Winged Dragon from your Deck to your hand, except Blackwing - Sudri the Phantom Glimmer. You can Tribute 1 monster; Special Summon 1 Phantom Glimmer Token (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of Blackwing - Sudri the Phantom Glimmer once per turn.

Winged Beast / Effect
Ultra Rare
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KK Price: £3.45

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Blackwing - Zonda the Dusk (Common)

You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of Blackwing - Zonda the Dusk per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher Blackwing monster from your hand or Deck, then take damage equal to its ATK.

Winged Beast / Effect
Common
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KK Price: £0.15

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Bystial Magnamhut (Super Rare)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except Bystial Magnamhut. You can only use each effect of Bystial Magnamhut once per turn.

Dragon / Effect
Super Rare
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KK Price: £19.95

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Bystial Saronir (Super Rare)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 Bystial monster or 1 Branded Spell/Trap from your Deck to the GY, except Bystial Saronir. You can only use each effect of Bystial Saronir once per turn.

Dragon / Effect
Super Rare
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KK Price: £2.45

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Bystial Druiswurm (Super Rare)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of Bystial Druiswurm once per turn.

Dragon / Effect
Super Rare
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KK Price: £2.45

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The Bystial Lubellion (Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon The Bystial Lubellion once per turn this way. You can send this card from your hand to the GY; add 1 Bystial monster from your Deck to your hand, except The Bystial Lubellion. During your Main Phase: You can place 1 Branded Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of The Bystial Lubellion once per turn.

Dragon / Effect
Secret Rare
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KK Price: £57.95

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The Bystial Alba Los (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Bystial monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase.

Dragon / Effect
Ultra Rare
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KK Price: £3.95

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Blazing Cartesia, the Virtuous (Secret Rare)

If you control Fallen of Albaz or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of Blazing Cartesia, the Virtuous once per turn.

Spellcaster / Tuner / Effect
Secret Rare
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KK Price: £23.95

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Kashtira Fenrir (Ultra Rare)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of Kashtira Fenrir once per turn. During your Main Phase: You can add 1 Kashtira monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

Psychic / Effect
Ultra Rare
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KK Price: £53.95

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Kashtira Unicorn (Ultra Rare)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of Kashtira Unicorn once per turn. During your Main Phase: You can add 1 Kashtira Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

Psychic / Effect
Ultra Rare
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KK Price: £9.95

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Kashtira Ogre (Common)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of Kashtira Ogre once per turn. During your Main Phase: You can add 1 Kashtira Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

Psychic / Effect
Common
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KK Price: £0.15

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Tobari the Sky Ninja (Common)

This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of Tobari the Sky Ninja once per turn. You can send this card from your hand to the GY; Special Summon 1 Ninja monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 Ninja Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

Winged Beast / Effect
Common
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KK Price: £0.15

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Mitsu the Insect Ninja (Ultra Rare)

If you control a Ninja card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a Ninja monster, except Mitsu the Insect Ninja, negate that opponent's activated effect. You can only use each effect of Mitsu the Insect Ninja once per turn.

Insect / Effect
Ultra Rare
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KK Price: £2.45

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Baku the Beast Ninja (Super Rare)

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 Ninja or Ninjitsu Art card from your GY or face-up Spell & Trap Zone, except Baku the Beast Ninja; return it to the hand. You can only use each effect of Baku the Beast Ninja once per turn.

Beast / Effect
Super Rare
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KK Price: £0.95

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Kagero the Cannon Ninja (Common)

If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 Ninja monster from your hand or GY in face-down Defense Position, except Kagero the Cannon Ninja. When your opponent activates a card or effect that targets exactly 1 Ninja card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of Kagero the Cannon Ninja once per turn.

Warrior / Effect
Common
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KK Price: £0.15

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Prediction Princess Bibliomuse (Common)

FLIP: You can add 1 Prediction Princess monster, except Prediction Princess Bibliomuse, and 1 Ritual Spell from your Deck to your hand.
If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position.
You can only use each of the preceding effects of Prediction Princess Bibliomuse once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Fairy / Flip / Effect
Common
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KK Price: £0.15

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Naturia Mole Cricket (Common)

During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Naturia monster from your Deck, or you can Special Summon 2 Naturia monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a Naturia monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of Naturia Mole Cricket once per turn.

Insect / Effect
Common
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Naturia Camellia (Common)

If this card is Normal or Special Summoned: You can send 1 Naturia card from your Deck to the GY. If you would Tribute a monster(s) to activate a Naturia monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 Naturia monster from your GY. You can only use each effect of Naturia Camellia once per turn.

Plant / Tuner / Effect
Common
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KK Price: £0.15

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Ignis Phoenix, the Dracoslayer (Secret Rare)

Pendulum Effect
During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum Dracoslayer or Igknight monster from your Deck to your hand. You can only use this effect of Ignis Phoenix, the Dracoslayer once per turn.
Monster Effect
(This card is always treated as an Igknight card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 Dracoslayer or Igknight monster from your Deck, except Ignis Phoenix, the Dracoslayer, and if you do, it is treated as a Tuner. You can only use this effect of Ignis Phoenix, the Dracoslayer once per turn.

Warrior / Pendulum / Effect
Secret Rare
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KK Price: £8.95

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Majesty Pegasus, the Dracoslayer (Ultra Rare)

Pendulum Effect
If you have a Dracoslayer or Majespecter card in your other Pendulum Zone: You can add 1 Dracoslayer Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of Majesty Pegasus, the Dracoslayer once per turn.
Monster Effect
(This card is always treated as a Majespecter card.)
(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target Dracoslayer monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a Dracoslayer card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of Majesty Pegasus, the Dracoslayer once per turn.

Spellcaster / Pendulum / Effect
Ultra Rare
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KK Price: £2.95

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Dinomight Powerload, the Dracoslayer (Super Rare)

Pendulum Effect
You can target 1 Dracoslayer or Dinomist card in your other Pendulum Zone; Special Summon it. You can only use this effect of Dinomight Powerload, the Dracoslayer once per turn.
Monster Effect
(This card is always treated as a Dinomist card.)
If this card is Tributed: You can add 1 face-up Dracoslayer or Dinomist Pendulum Monster from your Extra Deck to your hand, except Dinomight Powerload, the Dracoslayer. You can only use this effect of Dinomight Powerload, the Dracoslayer once per turn.

Machine / Pendulum / Effect
Super Rare
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Vera the Vernusylph Goddess (Ultra Rare)

Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of Vera the Vernusylph Goddess once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.

Fairy / Effect
Ultra Rare
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KK Price: £1.95

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Vernusylph of the Misting Seedlings (Super Rare)

All monsters on the field lose 600 ATK, except Vernusylph monsters. You can discard this card, and 1 monster or 1 Vernusylph card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except Vernusylph of the Misting Seedlings, then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of Vernusylph of the Misting Seedlings once per turn.

Fairy / Effect
Super Rare
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Rex, Freight Fur Hire (Super Rare)

If this card is Normal or Special Summoned: You can add 1 Spell/Trap Fur Hire from your Deck to your hand. During the Main Phase, if you control a monster Fur Hire (Quick Effect): You can banish this card from your GY, then target 1 card Fur Hire in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of Rex, Freight Fur Hire once per turn.

Dinosaur / Effect
Super Rare
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Celestial Apparatus Tesea (Common)

If you control an Adventurer Token: You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an Adventurer Token; add 1 Spell that mentions an Adventurer Token from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an Adventurer Token or monsters that mention it. You can only use each effect of Celestial Apparatus Tesea once per turn.

Fairy / Effect
Common
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Soul Scissors (Common)

If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of Soul Scissors once per turn.

Fiend / Effect
Common
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Lady Labrynth of the Silver Castle (Secret Rare)

While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of Lady Labrynth of the Silver Castle once per turn. If a Labrynth card or effect or a Normal Trap Card was activated this turn, except Lady Labrynth of the Silver Castle (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Fiend / Effect
Secret Rare
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KK Price: £14.95

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Infernalqueen Salmon (Common)

If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of Vilepawn Salmon Tokens (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of Infernalqueen Salmon once per turn.

Fish / Effect
Common
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Han-Shi Kyudo Spirit (Common)

Pendulum Effect
If a monster(s) is Pendulum Summoned: Return this card to the hand.
Monster Effect
When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except Han-Shi Kyudo Spirit. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Warrior / Pendulum / Spirit / Effect
Common
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Laughing Puffin (Common)

If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of Laughing Puffin once per turn.

Winged Beast / Effect
Common
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Turbo-Tainted Hot Rod GT19 (Common)

FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 Turbo-Tainted Hot Rod GT19 effect per turn, and only once that turn.

Machine / Flip / Tuner / Effect
Common
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KK Price: £0.15

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Psychic Rover (Common)

If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.

Psychic / Effect
Common
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Cucumber Horse (Common)

This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of Cucumber Horse once per turn.

Plant / Effect
Common
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Silent Wolf Calupo (Common)

If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of Silent Wolf Calupo once per turn.

Beast-Warrior / Effect
Common
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KK Price: £0.15

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Prediction Princess Tarotreith (Super Rare)

You can Ritual Summon this card with Underworld Ritual of Prediction. Must be Ritual Summoned, or Special Summoned with Prediction Princess Tarotrei. You can only use each effect of Prediction Princess Tarotreith once per turn. (Quick Effect): You can activate 1 of these effects;
? Flip any number of face-down monsters you control to face-up Defense Position.
? Flip any number of face-up monsters you control to face-down Defense Position.
FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

Fairy / Ritual / Flip / Effect
Super Rare
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KK Price: £0.75

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Tearlaments Rulkallos (Secret Rare)

Tearlaments Kitkallos + 1 Tearlaments monster
Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of Tearlaments Rulkallos once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 Tearlaments card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

Aqua / Fusion / Effect
Secret Rare
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Meizen the Battle Ninja (Ultra Rare)

2 Ninja monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your Ninja monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Ninja monster from your Deck in face-up or face-down Defense Position. You can only use this effect of Meizen the Battle Ninja once per turn.

Warrior / Fusion / Effect
Ultra Rare
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Freki the Runick Fangs (Common)

2 Runick monsters
When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 Runick Quick-Play Spell in your GY; add it to your hand. You can only use this effect of Freki the Runick Fangs once per turn.

Beast / Fusion / Effect
Common
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Black-Winged Assault Dragon (Ultra Rare)

1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 Black-Winged Dragon from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

Dragon / Synchro / Effect
Ultra Rare
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Blackwing - Boreastorm the Wicked Wind (Super Rare)

1 DARK Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 Blackwing monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 Blackwing monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of Blackwing - Boreastorm the Wicked Wind once per turn.

Winged Beast / Synchro / Tuner / Effect
Super Rare
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KK Price: £0.75

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Shamisen Samsara Sorrowcat (Super Rare)

1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of Shamisen Samsara Sorrowcat once per turn.

Zombie / Synchro / Tuner / Effect
Super Rare
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Kashtira Shangri-Ira (Super Rare)

2+ Level 7 monsters
During each Standby Phase: You can Special Summon 1 Kashtira monster from your Deck. You can only use the previous effect of Kashtira Shangri-Ira once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Psychic / Xyz / Effect
Super Rare
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Mereologic Aggregator (Super Rare)

2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of Mereologic Aggregator once per turn.

Cyberse / Xyz / Effect
Super Rare
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Wollow, Founder of the Drudge Dragons (Super Rare)

2+ Level 6 monsters
Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;
? 1: Return it to the Deck.
? 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.
You can only use this effect of Wollow, Founder of the Drudge Dragons once per turn.

Zombie / Xyz / Effect
Super Rare
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KK Price: £1.25

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Spright Sprind (Secret Rare)

Thunder / Link / Effect
Secret Rare
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KK Price: £14.95

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Donner, Dagger Fur Hire (Super Rare)

Beast-Warrior / Link / Effect
Super Rare
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Worldsea Dragon Zealantis (Secret Rare)

Sea Serpent / Link / Effect
Secret Rare
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Muckraker From the Underworld (Secret Rare)

Fiend / Link / Effect
Secret Rare
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Black Feather Whirlwind (Super Rare)

Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your Blackwing monsters, or Black-Winged Dragon, that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.

Spell Card
Super Rare
Spell Card
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Branded Regained (Super Rare)

If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of Branded Regained once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 Bystial monster in your GY; Special Summon it. You can only activate this effect of Branded Regained once per Chain.

Spell Card
Super Rare
Spell Card
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Decisive Battle of Golgonda (Common)

This card's name becomes Great Sand Sea - Gold Golgonda while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions Fallen of Albaz as material from your Extra Deck to the GY, instead. During the End Phase, if you have Fallen of Albaz on your field or in your GY: You can Special Summon 1 Springans monster from your hand or Deck. You can only use this effect of Decisive Battle of Golgonda once per turn.

Spell Card
Common
Spell Card
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Tri-Brigade Showdown (Common)

If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished Tri-Brigade monsters; add it to your hand. After damage calculation, if your Tri-Brigade monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of Tri-Brigade Showdown once per turn.

Spell Card
Common
Spell Card
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Tearlaments Grief (Common)

Special Summon 1 Tearlaments monster or Visas Starfrost from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished Tearlaments Traps; add it to your hand. You can only use 1 Tearlaments Grief effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Tearlaments Heartbeat (Common)

Target 1 Spell/Trap on the field, or you can target 2 if you control Visas Starfrost; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 Tearlaments Trap in your GY; add it to your hand. You can only use 1 Tearlaments Heartbeat effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Tearlaments Scream (Common)

If a monster(s) is Normal or Special Summoned, and you control a Tearlaments monster or Visas Starfrost (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 Tearlaments Trap from your Deck to your hand. You can only use each effect of Tearlaments Scream once per turn.

Spell Card
Common
Spell Card
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Scareclaw Decline (Common)

Target 1 Primitive Planet Reichphobia you control or in your GY; return it to the hand, then, if you control Visas Starfrost, you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 Scareclaw card from your GY to your hand. You can only use this effect of Scareclaw Decline once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Kashtira Birth (Super Rare)

You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz Kashtira monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a Kashtira monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of Kashtira Birth once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £1.45

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Ninjitsu Art Notebook of Mystery (Common)

If your opponent controls a card: You can Set up to 1 Ninja monster, and up to 1 Ninjitsu Art Spell/Trap, except Ninjitsu Art Notebook of Mystery. These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of Ninjitsu Art Notebook of Mystery once per turn.

Spell Card
Common
Spell Card
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Ninjitsu Art Tool - Iron Digger (Common)

The equipped monster gains 500 ATK, also it is treated as a Ninja monster. You can only use each of the following effects of Ninjitsu Art Tool - Iron Digger once per turn. You can banish 1 Ninja monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished Ninja monsters; add it to your hand or Special Summon it in face-down Defense Position.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Underworld Ritual of Prediction (Common)

This card is used to Ritual Summon any Prediction Princess Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a Prediction Princess Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual Prediction Princess monster from your Deck in face-down Defense Position.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Naturia Blessing (Common)

Activate 1 of these effects;
? Special Summon 1 Naturia monster from your hand or GY.
? Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Naturia monster.
? Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a Naturia monster.

Spell Card
Common
Spell Card
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Dragonic Pendulum (Common)

All Dracoslayer monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of Dragonic Pendulum once per turn. If a Dragon Dracoslayer monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 Dracoslayer or Dracoverlord monster from your Deck.

Spell Card
Common
Spell Card
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Vernusylph in Full Bloom (Common)

All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of Vernusylph in Full Bloom once per turn. You can banish 1 Vernusylph and the Flower Buds from your hand or GY; Special Summon 1 Vera the Vernusylph Goddess from your Deck. If a Vernusylph monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.

Spell Card
Common
Spell Card
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Curse of Aramatir (Common)

During your Main Phase: You can Special Summon 1 Adventurer Token (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except Adventurer Tokens and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Adventurer Token to either field. You can only use each effect of Curse of Aramatir once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Vaylantz Wakening - Solo Activation (Ultra Rare)

Place 1 Vaylantz Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 Vaylantz monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of Vaylantz Wakening - Solo Activation once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £2.45

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Terrors in the Hidden City (Super Rare)

Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.

Spell Card
Super Rare
Spell Card
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KK Price: £1.25

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Original Bamboo Sword (Common)

The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 Bamboo Sword Equip Spell from your Deck to 1 face-up monster on the field, except Original Bamboo Sword.

Spell Card
Common
Spell Card
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Blackwing - Twin Shadow (Common)

Shuffle 2 of your Blackwing monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 Blackwing Synchro Monster or Black-Winged Dragon from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more Blackwing monsters, you can activate this card from your hand. You can only activate 1 Blackwing - Twin Shadow per turn.

Trap Card
Common
Trap Card
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Black Shadow Squall (Common)

When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control Black-Winged Dragon: You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 Black Shadow Squall effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Branded Beast (Super Rare)

Once per turn, during the Main Phase, if you control a Bystial monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 Branded Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of Branded Beast once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Spright Double Cross (Super Rare)

Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects;
? Attach the targeted monster to 1 Rank 2 monster you control as material.
? Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it.
? Special Summon the targeted monster from either GY to your zone your Link-2 monster points to.
You can only activate 1 Spright Double Cross per turn.

Trap Card
Super Rare
Trap Card
Large image
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Scareclaw Twinsaw (Common)

Tribute 1 Scareclaw monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control Visas Starfrost, banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 Scareclaw Twinsaw per turn.

Trap Card
Common
Trap Card
Large image
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Kashtira Preparations (Common)

During either player's turn: You can Special Summon 1 of your Kashtira monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a Kashtira monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of Kashtira Preparations once per turn.

Trap Card
Common
Trap Card
Large image
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Ninjitsu Art of Dancing Leaves (Common)

Activate this card by targeting 1 Ninja monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 Ninja monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 Ninjitsu Art Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 Ninjitsu Art of Dancing Leaves effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Simul Archfiends (Super Rare)

This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 Simul Archfiends per turn.

Trap Card
Super Rare
Trap Card
Large image
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Stars Align across the Milky Way (Common)

Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of Stars Align across the Milky Way once per turn.

Trap Card
Common
Trap Card
Large image
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The Great Noodle Inversion (Common)

Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.

Trap Card
Common
Trap Card
Large image
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Bayerock Dragon (Common)

If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of Bayerock Dragon once per turn.

Dinosaur / Effect
Common
Large image
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Zalamander Catalyzer (Common)

You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of Zalamander Catalyzer once per turn.

Fiend / Effect
Common
Large image
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Tilting Entrainment (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of Tilting Entrainment once per turn.

Machine / Synchro / Effect
Common
Large image
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Destructive Daruma Karma Cannon (Ultra Rare)

Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

Trap Card
Ultra Rare
Trap Card
Large image
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Zep, Ruby of the Ghoti (Ultra Rare)

You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of Zep, Ruby of the Ghoti once per turn.

Fish / Tuner / Effect
Ultra Rare
Large image
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Ixeep, Omen of the Ghoti (Common)

If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your Ghoti Traps that is banished or in your GY; Set that target. You can only use each effect of Ixeep, Omen of the Ghoti once per turn.

Fish / Effect
Common
Large image
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Snopios, Shade of the Ghoti (Super Rare)

During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of Snopios, Shade of the Ghoti once per turn.

Fish / Effect
Super Rare
Large image
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Arionpos, Serpent of the Ghoti (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of Arionpos, Serpent of the Ghoti once per turn.

Fish / Synchro / Effect
Ultra Rare
Large image
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Guoglim, Spear of the Ghoti (Secret Rare)

1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of Guoglim, Spear of the Ghoti once per turn.

Fish / Synchro / Effect
Secret Rare
Large image
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Ghoti Cosmos (Common)

Apply these effects in sequence, based on the number of banished Fish monsters.
? 1+: Your Fish monsters cannot be destroyed by battle this turn.
? 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
? 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 Ghoti Cosmos per turn.

Trap Card
Common
Trap Card
Large image
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Ghoti Fury (Super Rare)

You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of Ghoti Fury once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Yorishiro of the Aqua (Common)

You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
? (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
? (Only if Umi is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 Umi in your GY; add it to your hand. You can only use each effect of Yorishiro of the Aqua once per turn.

Aqua / Effect
Common
Large image
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Amazoness Golden Whip Master (Common)

Pendulum Effect
Amazoness monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your Amazoness monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of Amazoness Golden Whip Master once per turn.
Monster Effect
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an Amazoness monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of Amazoness Golden Whip Master once per turn.

Warrior / Pendulum / Effect
Common
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Amazoness Silver Sword Master (Common)

Pendulum Effect
Amazoness monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your Amazoness monster: You can target 1 Amazoness Spell/Trap in your GY; add it to your hand. You can only use this effect of Amazoness Silver Sword Master once per turn.
Monster Effect
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an Amazoness monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of Amazoness Silver Sword Master once per turn.

Warrior / Pendulum / Effect
Common
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Amazoness War Chief (Common)

If you control no monsters, or only Amazoness monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 Amazoness Spell/Trap or 1 Polymerization directly from your Deck, also you can only attack with Amazoness monsters for the rest of this turn. You can only use each effect of Amazoness War Chief once per turn.

Warrior / Effect
Common
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Amazoness Spiritualist (Common)

If this card is in your hand or GY: You can target 1 Amazoness card you control, except Amazoness Spiritualist; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Amazoness monsters. If this card is Special Summoned: You can add 1 Polymerization from your Deck to your hand. You can only use each effect of Amazoness Spiritualist once per turn.

Warrior / Effect
Common
Large image
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Amazoness Augusta (Common)

1 Amazoness Fusion Monster + 1 Amazoness monster
Your opponent cannot target other Amazoness cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using Amazoness Empress or Amazoness Queen as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 Amazoness monster from your Deck. You can only use this effect of Amazoness Augusta once per turn.

Warrior / Fusion / Effect
Common
Large image
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Amazoness Pet Liger King (Common)

1 Level 5 or higher Amazoness monster + 1 Amazoness monster
Your opponent's monsters cannot attack any monsters, except this one. You can target 1 Amazoness card you control and 1 Amazoness Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of Amazoness Pet Liger King once per turn.

Beast / Fusion / Effect
Common
Large image
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Amazoness Secret Arts (Common)

Fusion Summon 1 Amazoness Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an Amazoness Fusion Monster this turn, you can also send 1 Amazoness monster from your Extra Deck to the GY as material. You can only use 1 Amazoness Secret Arts effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Black-Winged Dragon (Starlight Rare)

1 Tuner + 1+ non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

Dragon / Synchro / Effect
Starlight Rare
Large image
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