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Legendary Duelists - LED9 - Duels From the Deep

Show First 12 Product(s)

Number 101: Silent Honor ARK (Ghost Rare)

2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of Number 101: Silent Honor ARK once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Aqua / Xyz / Effect
Ghost Rare
WATER
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KK Price: £24.95

In Stock in stock

Abyss Shark (Ultra Rare)

If all monsters you control are WATER monsters (min. 1), you can: You cannot Special Summon monsters for the rest of this turn, except WATER monsters, also the next battle damage your opponent takes this turn from a battle involving your Number monster and another monster is doubled, also Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except Abyss Shark. You can only use this effect of Abyss Shark once per turn. If this card is used for the Xyz Summon of a Number monster, it can be treated as a Level 3 or 4 monster.

Fish / Effect
Ultra Rare
WATER
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KK Price: £3.25

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Crystal Shark (Super Rare)

If this card is in your hand or GY: You can target 1 WATER monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, that target's current ATK becomes halved. You can only use this effect of Crystal Shark once per turn. If this card is used for the Xyz Summon of a Number monster, it can be treated as a Level 3 or 4 monster.

Fish / Effect
Super Rare
WATER
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KK Price: £0.35

In Stock in stock

N.As.H. Knight (Super Rare)

2 Level 5 monsters
Cannot be destroyed by battle if a Number monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 Number Xyz Monster that has a number between 101 and 107 in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of N.As.H. Knight once per turn.

Aqua / Xyz / Effect
Super Rare
WATER
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KK Price: £0.15

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CXyz N.As.Ch. Knight (Super Rare)

3 Level 6 monsters
You can also Xyz Summon this card by using N.As.H. Knight you control as material. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon 1 Number Xyz Monster that has a number between 101 and 107 in its name from your Extra Deck, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use this effect of CXyz N.As.Ch. Knight once per turn.

Aqua / Xyz / Effect
Super Rare
WATER
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KK Price: £0.15

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Barian's Chaos Draw (Super Rare)

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
? Send 1 Seventh Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
? Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 Number monster using materials you control, including both those monsters.

Spell Card
Super Rare
Spell Card
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KK Price: £0.15

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Seventh Ascension (Ultra Rare)

Take 1 card from your Deck (either a Barian's Spell/Trap, a Rank-Up-Magic Quick-Play Spell, or a Seventh Spell/Trap except Seventh Ascension), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 Rank-Up-Magic Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of Seventh Ascension once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £1.75

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Seventh Eternity (Rare)

You can target 1 Xyz Monster you control that is a Number monster with a number between 101 and 107 in its name or has such a monster as material, then activate 1 of these effects;
? Negate the effects of 1 face-up monster your opponent controls with equal or lower ATK until the end of this turn.
? Detach all material from that monster, then you can Special Summon 1 Number Xyz Monster from your GY.
You can only use this effect of Seventh Eternity once per turn.

Trap Card
Rare
Trap Card
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KK Price: £0.09

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Silent Angler (Common)

If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

Fish / Effect
Common
WATER
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KK Price: £0.09

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Xyz Remora (Common)

You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

Fish / Effect
Common
WATER
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KK Price: £0.09

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Number C101: Silent Honor DARK (Common)

3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. Number 101: Silent Honor ARK must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

Aqua / Xyz / Effect
Common
WATER
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KK Price: £0.09

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Bahamut Shark (Rare)

2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Sea Serpent / Xyz / Effect
Rare
WATER
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KK Price: £0.15

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Full Armored Black Ray Lancer (Common)

3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

Beast-Warrior / Xyz / Effect
Common
WATER
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KK Price: £0.09

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Number 71: Rebarian Shark (Common)

2 Level 3 monsters
Once per turn, if this card has material: You can target 1 Number Xyz Monster in your GY, except Number 71: Rebarian Shark; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 Rank-Up-Magic Spell from your Deck and place it on top of your Deck.

Dragon / Xyz / Effect
Common
WATER
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KK Price: £0.09

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Rank-Up-Magic - The Seventh One (Common)

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 monster that has a number between Number 101 and Number 107 in its name, except Number C monsters, then Xyz Summon, from your Extra Deck, 1 Number C monster with the same number in its name as the first monster, by using it as material. You can only apply the effect of Rank-Up-Magic - The Seventh One once per Duel.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Rank-Up-Magic Quick Chaos (Common)

Target 1 Number Xyz Monster you control, except a Number C monster; Special Summon from your Extra Deck, 1 Number C monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

Spell Card
Common
Spell Card
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KK Price: £0.09

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Mega Fortress Whale (Ultra Rare)

If Umi is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it. If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it. You can only use each effect of Mega Fortress Whale once per turn.

Fish / Effect
Ultra Rare
WATER
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KK Price: £0.35

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Ocean Dragon Lord - Kairyu-Shin (Ultra Rare)

While Umi is on the field, each player can only control 1 face-up non-WATER monster (if a player controls 2 or more face-up non-WATER monsters, that player sends those monsters to the GY until they control only 1). During your Main Phase: You can add 1 Umi or 1 Kairyu-Shin Spell/Trap or 1 Sea Stealth Spell/Trap from your Deck to your hand. You can only use this effect of Ocean Dragon Lord - Kairyu-Shin once per turn.

Sea Serpent / Effect
Ultra Rare
WATER
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KK Price: £0.85

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Doom Kraken (Super Rare)

If Umi is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except Doom Kraken, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of Doom Kraken once per turn.

Aqua / Effect
Super Rare
WATER
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KK Price: £0.35

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Electric Jellyfish (Super Rare)

You can send 1 Umi from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a Spell Card or effect, or a monster effect, and Umi is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF. You can only use each effect of Electric Jellyfish once per turn.

Aqua / Effect
Super Rare
WATER
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KK Price: £0.55

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Fish Sonar (Ultra Rare)

Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists Umi in its text from your Deck to your hand, then, if Umi is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 Fish Sonar per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £8.95

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Sea Stealth II (Rare)

This card's name becomes Umi while face-up on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monsters' effects. At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists Umi in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of Sea Stealth II once per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

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Kairyu-Shin's Dark Reef (Rare)

Send 1 face-up Umi you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list Umi in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck. You can only activate 1 Kairyu-Shin's Dark Reef per turn.

Trap Card
Rare
Trap Card
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KK Price: £0.25

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The Legendary Fisherman (Common)

While Umi is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

Warrior / Effect
Common
WATER
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KK Price: £0.15

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The Legendary Fisherman II (Common)

This card's name becomes The Legendary Fisherman while on the field or in the GY. While Umi is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.

Warrior / Effect
Common
WATER
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KK Price: £0.15

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The Legendary Fisherman III (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 The Legendary Fisherman. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.

Warrior / Effect
Common
WATER
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KK Price: £0.20

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Citadel Whale (Common)

If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of Citadel Whale once per turn. If this card is Special Summoned: You can Set 1 Sea Stealth Attack directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.

Fish / Effect
Common
WATER
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KK Price: £0.09

In Stock in stock

Rage of Kairyu-Shin (Common)

If Umi is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 Rage of Kairyu-Shin per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Fury of Kairyu-Shin (Common)

Add 1 Torrential Tribute from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of Fury of Kairyu-Shin once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Torrential Tribute (Common)

When a monster(s) is Summoned: Destroy all monsters on the field.

Trap Card
Common
Trap Card
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KK Price: £0.25

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Sea Stealth Attack (Common)

When this card is activated: You can activate 1 Umi from your hand or GY. While Umi is on the field, this face-up card gains these effects.
? Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
? At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

Trap Card
Common
Trap Card
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KK Price: £0.09

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Marincess Springirl (Super Rare)

You can banish 1 Marincess monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of Marincess monsters you control, then inflict 200 damage to your opponent for each Marincess card sent the GY by this effect. You can only use each effect of Marincess Springirl once per turn.

Cyberse / Effect
Super Rare
WATER
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KK Price: £2.25

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Marincess Sleepy Maiden (Rare)

You can target 1 Marincess card you control; Special Summon this card from your hand, and if you do, it gains this effect.
? That target cannot be destroyed by your opponent's card effects while this card is in the Monster Zone.
You can banish this card from your GY, then target 1 Marincess Link Monster you control; equip 1 Marincess Link Monster from your GY to that target. You can only use each effect of Marincess Sleepy Maiden once per turn.

Cyberse / Effect
Rare
WATER
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KK Price: £0.35

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Marincess Coral Triangle (Ultra Rare)

2+ Marincess monsters
You can send 1 WATER monster from your hand to the GY; add 1 Marincess Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY whose total Link Ratings equal 3. You can only use each effect of Marincess Coral Triangle once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

Cyberse / Link / Effect
Ultra Rare
WATER
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KK Price: £0.95

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Marincess Aqua Argonaut (Ultra Rare)

2+ WATER monsters
Your opponent's monsters cannot attack other monsters while this card is in the Extra Monster Zone. You can only use each of the following effects of Marincess Argo Argonaut once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. When a Spell/Trap Card or effect is activated on the field during your opponent's turn (Quick Effect): You can Special Summon 1 Marincess monster equipped to this card, and if you do, negate that effect.

Cyberse / Link / Effect
Ultra Rare
WATER
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KK Price: £0.85

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Marincess Dive (Ultra Rare)

Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.
? Target 1 non-Link Marincess monster in your GY; Special Summon it.
? If Marincess Battle Ocean is in your Field Zone: Special Summon 1 Marincess monster from your Deck.
You can only activate 1 Marincess Dive per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £9.95

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Marincess Circulation (Rare)

Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 Marincess Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.) If you control a Link-3 or higher Marincess monster, you can activate this card from your hand.

Trap Card
Rare
Trap Card
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KK Price: £0.25

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Marincess Bubble Ring (Rare)

When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 Marincess Crystal Heart from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher Marincess Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it. You can only activate 1 Marincess Bubble Ring per turn.

Trap Card
Rare
Trap Card
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KK Price: £0.25

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Marincess Sea Horse (Common)

You can Special Summon this card (from your hand) to your zone a Marincess Link Monster points to. You can only Special Summon Marincess Sea Horse once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a Marincess Link Monster points to. You can only use this effect of Marincess Sea Horse once per turn.

Cyberse / Effect
Common
WATER
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Marincess Pascalus (Common)

If this card is Normal or Special Summoned: You can Special Summon 1 Marincess monster from your hand in Defense Position, except Marincess Pascalus. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Marincess Spell/Trap in your GY; add it to your hand. You can only use each effect of Marincess Pascalus once per turn.

Cyberse / Effect
Common
WATER
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Marincess Sea Angel (Common)

1 Level 4 or lower Marincess monster
If this card is Link Summoned: You can add 1 Marincess Spell from your Deck to your hand. You can only Link Summon Marincess Sea Angel once per turn.

Cyberse / Link / Effect
Common
WATER
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Marincess Coral Anemone (Rare)

2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 Marincess card in your GY, except Marincess Coral Anemone; add it to your hand. You can only use each effect of Marincess Coral Anemone once per turn.

Cyberse / Link / Effect
Rare
WATER
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Marincess Crystal Heart (Common)

2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your Marincess Link Monster this card points to, is targeted for an attack: You can send 1 Marincess monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

Cyberse / Link / Effect
Common
WATER
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Marincess Wonder Heart (Common)

2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your Marincess Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower Marincess monster from your GY.

Cyberse / Link / Effect
Common
WATER
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Marincess Battle Ocean (Common)

All Marincess monsters you control gain 200 ATK, also each one gains 600 ATK for each Marincess card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using Marincess Crystal Heart as material are unaffected by your opponent's card effects. When you Link Summon a Marincess monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 Marincess Link Monsters with different names from your GY to that Link Summoned monster.

Spell Card
Common
Spell Card
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Marincess Wave (Common)

If you control a Marincess Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher Marincess monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher Marincess monster, you can activate this card from your hand.

Trap Card
Common
Trap Card
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Frostosaurus (Common)

This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.

Common
WATER
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Levia-Dragon - Daedalus (Rare)

You can send 1 face-up Umi you control to the GY; destroy all other cards on the field.

Sea Serpent / Effect
Rare
WATER
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Cyber Shark (Common)

If you control a WATER monster, you can Normal Summon this card without Tributing.

Fish / Effect
Common
WATER
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Double Fin Shark (Rare)

When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.

Fish / Effect
Rare
WATER
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Saber Shark (Common)

Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
? Increase its Level by 1.
? Reduce its Level by 1.
You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.

Fish / Effect
Common
WATER
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Marincess Blue Tang (Common)

If this card is Normal or Special Summoned: You can send 1 Marincess monster from your Deck to the GY, except Marincess Blue Tang. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Marincess card to your hand, also shuffle the rest into the Deck. You can only use each effect of Marincess Blue Tang once per turn.

Cyberse / Effect
Common
WATER
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Buzzsaw Shark (Common)

You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of Buzzsaw Shark once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Fish / Effect
Common
WATER
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Number 106: Giant Hand (Super Rare)

2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

Rock / Xyz / Effect
Super Rare
EARTH
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Marincess Marbled Rock (Common)

2+ WATER monsters
You can target 1 Marincess card in your GY, except Marincess Marbled Rock; add it to your hand. You can only use this effect of Marincess Marbled Rock once per turn. When an opponent's monster declares an attack: You can send 1 Marincess monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

Cyberse / Link / Effect
Common
WATER
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Lemuria, the Forgotten City (Common)

This card's name is treated as Umi. All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.

Spell Card
Common
Spell Card
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Forbidden Droplet (Ultra Rare)

Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 Forbidden Droplet per turn.

Spell Card
Ultra Rare
Spell Card
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