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Breakers of Shadow Single Cards

Page:  1  2  3  4  5  ...   >   >>   View All (100)

Steel Cavalry of Dinon (Rare)

At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step.

Dinosaur/Pendulum/Effect
Rare
EARTH
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KK Price: 0.35

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Tuning Magician (Super Rare)

If you have 2 Magician cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of Tuning Magician once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.

Spellcaster/Tuner/Effect
Super Rare
DARK
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KK Price: 0.95

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Timebreaker Magician (Rare)

Pendulum Effect Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. Monster Effect When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase.

Spellcaster/Pendulum/Effect
Rare
DARK
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KK Price: 0.25

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Performapal Monkeyboard (Common)

Pendulum Effect Unless you have a Performapal card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower Performapal monster from your Deck to your hand. You can only use this effect of Performapal Monkeyboard once per turn. Monster Effect You can discard this card; reveal 1 Performapal or Odd-Eyes monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

Beast/Pendulum/Effect
Common
EARTH
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KK Price: 0.10

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Performapal Guitartle (Rare)

Pendulum Effect If a Performapal card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of Performapal Guitartle once per turn. Monster Effect Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

Aqua/Pendulum/Effect
Rare
WATER
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KK Price: 0.25

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Performapal Bit Bite Turtle (Common)

Pendulum Effect Once per turn: You can reveal 1 Performapal or Odd-Eyes monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). Monster Effect When this card is destroyed by battle: You can destroy the monster that destroyed it.

Reptile/Pendulum/Effect
Common
WATER
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KK Price: 0.10

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Performapal Rain Goat (Common)

During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 Performapal or Odd-Eyes card you control; this turn, it cannot be destroyed by battle or card effects.

Beast/Effect
Common
WATER
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KK Price: 0.10

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Performapal Trump Girl (Common)

Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.

Spellcaster/Pendulum/Effect
Common
DARK
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KK Price: 0.10

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Superheavy Samurai Magnet (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Superheavy Samurai monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Machine/Effect
Common
EARTH
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KK Price: 0.25

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Superheavy Samurai Prepped Defense (Common)

Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.

Machine/Effect
Common
EARTH
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KK Price: 0.25

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Superheavy Samurai General Jade (Common)

Pendulum Effect You cannot Pendulum Summon monsters, except Superheavy Samurai monsters. This effect cannot be negated. Once per turn: You can target 1 Superheavy Samurai monster you control; increase its Level by 1 (even if this card leaves the field). Monster Effect You can Tribute Summon this card by Tributing 1 Superheavy Samurai monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Machine/Pendulum/Effect
Common
EARTH
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KK Price: 0.25

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Superheavy Samurai General Coral (Common)

Pendulum Effect While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a Superheavy Samurai monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). Monster Effect If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 Superheavy Samurai monsters; draw that many cards. You can only use this effect of Superheavy Samurai General Coral once per turn.

Machine/Pendulum/Effect
Common
EARTH
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KK Price: 0.25

In Stock in stock

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