This is the penultimate moment of the Gatewatch's fight against Nicol Bolas. Darkness is coming to Ravnica. A conflict that could tear apart the world itself looms large, and the fragile peace between the guilds is strained to its breaking point. Now, with everything on the line, it's time to step up, prove your loyalty, and fight for your guild.
Ravnica is a city large enough to span an entire world. It is ruled by ten separate magical guilds, each of which oversees a different aspect of the city with its own unique personality and outlook on life.
The desert oasis of Amonkhet forges warriors! Compete in the Trials of the Five Gods and claim an honored place among the elite ranks of the worthy! On Amonkhet, death is merely another chance to serve. The new embalm ability raises creatures from your graveyard, creating Zombie versions to fight for you again.
Invent Your Tomorrow as we explore the plane we first caught a glimpse of in Magic OriginsChandras home plane of Kaladesh. Imagination, invention, and ingenuity await.
After Zendikar we return to Innistrad. Will the storyline pick up where the last innistrad left off? Shadows over Innistrad features 297 new cards.
Return to the wild plane of Zendikar, where the monstrous Eldrazi threaten the entire world with destruction. The plane's inhabitants, and even the land itself, stand united to oppose them.
Magic Origins is a set that explores what it means to start out on a magical journey, and how we change as we progress through our lives. It focuses on five of Magic's most prominent characters, letting you explore their backstories and transformations as they became Planeswalkers. You'll get to see their home worlds, learn about the joys and crises of their early lives, and discover how they became the Multiverse-traveling Planeswalkers we know today.
On Tarkir, the home plane of Sarkhan Vol, five warrior clans vie for dominance on the fields of battle, each wielding its own unique blend of fierce battle magic.
The Theros set also gives players enchantments unlike anything they've seen before. These new cards combine the enchantment card type with other card types to represent how the gods of Theros and their creations manifest themselves in the realm of mortals.
Ravnica: the metropolis of the Multiverse. Though the Guildpact spell has been broken, the ten guilds live on in this city-covered plane. Five of them lie within. Choose your allegiance carefully, Planeswalker. Return to Ravnica features 274 black-bordered cards, including randomly inserted premium versions of all cards in the set