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Burst of Destiny

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Night Flight (Common)

Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.30

In Stock in stock

Small World (Secret Rare)

Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down. You can only activate 1 'Small World' per turn.

Spell Card
Secret Rare
Spell Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN069', sStockList, ''); } displayStock();

KK Price: £14.95

In Stock in stock

Magical Cylinders (Common)

Set 1 'Magic Cylinder' from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn. When you activate 'Magic Cylinder': You can banish this card from your GY; double the damage its effect inflicts to your opponent. You can only use this effect of 'Reloaded Cylinder' once per turn.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN070', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Detonation Code (Common)

If you control a 'Topologic' Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it. During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field. You can only use each effect of 'Detonation Code' once per turn.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN071', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Swordsoul Assessment (Common)

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN072', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Swordsoul Blackout (Common)

Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 'Swordsoul Token' (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of 'Swordsoul Blackout' once per turn.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN073', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Floowandereeze and the Dreaming Town (Super Rare)

During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of 'Floowandereeze and the Dreaming Town' once per turn.

Trap Card
Super Rare
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN074', sStockList, ''); } displayStock();

KK Price: £1.25

In Stock in stock

Floowandereeze and the Scary Sea (Super Rare)

When you opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster to the hand, also for rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 'Floowandereeze and the Scary Sea' per turn

Trap Card
Super Rare
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN075', sStockList, ''); } displayStock();

KK Price: £1.25

In Stock in stock

Break the Destiny (Common)

Target 1 'Destiny End Dragoon' or 1 Level 8 or higher 'Destiny HERO' monster you control; destroy it, and if you do, skip your opponent's next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap that specifically lists 'Destiny End Dragoon' or a 'Destiny HERO' monster's card name in its text from your Deck to your hand, except 'Break the Destiny'. You can only use 1 'Break the Destiny' effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN076', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Magikey Locking (Common)

Tribute 1 non-Token Normal Monster or 'Magikey' monster, then target up to 2 Normal Monsters and/or 'Magikey' monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.
* Immediately after this effect resolves, Synchro Summon 1 'Magikey' Synchro Monster.
* Immediately after this effect resolves, Xyz Summon 1 'Magikey' Xyz Monster.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN077', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

Stained Glass of Light and Dark (Super Rare)

Apply these effects, in sequence, based on the Types of Effect Monsters you control.
* Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.
* Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.
You can only activate 1 'Stained Glass of Light and Dark' per turn.

Trap Card
Super Rare
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN078', sStockList, ''); } displayStock();

KK Price: £1.25

In Stock in stock

Giant Starfall (Common)

Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved. Neither player can activate the effects of monsters without a Level in response to this card's activation.

Trap Card
Common
Trap Card
Large image
nAssocProdRefSID = '' ? 903 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BODE-EN079', sStockList, ''); } displayStock();

KK Price: £0.30

In Stock in stock

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