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Curse of Fiend

MRL-E032-1

Curse of Fiend

Curse of Fiend

This Magic Card changes all Monsters on the field in attack position into defence and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or effect Monster Card. You can activate this card only during your Standby Phase.

Magic
Short Printed

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KK Price: £0.45

In Stock in stock

This Magic Card changes all Monsters on the field in attack position into defence and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or effect Monster Card. You can activate this card only during your Standby Phase.
Normal Magic Cards are often very powerful. Their effect can be activated as soon as they are placed in the Magic and Trap Card Zone, or they can be Set there for later use, and they are destroyed as soon as the effect has been applied. You cannot have more than 5 Magic and Trap Cards in the Magic and Trap Card Zone.
Type:Magic
Properties:Normal
Rarity:Short Printed

In Stock in stock

KK Price: £0.45