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Legenday Duelists - White Dragon Abyss

Show First 12 Product(s)

Blue-Eyes Chaos MAX Dragon (Ultra Rare)

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Dragon / Ritual / Effect
Ultra Rare
DARK
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KK Price: £7.95

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Blue-Eyes Chaos Dragon (Ultra Rare)

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a Blue-Eyes White Dragon, when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

Dragon / Ritual / Effect
Ultra Rare
DARK
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KK Price: £11.95

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Blue-Eyes Solid Dragon (Ultra Rare)

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 Blue-Eyes White Dragon from your Deck. You can only use each effect of Blue-Eyes Solid Dragon once per turn.

Dragon / Effect
Ultra Rare
LIGHT
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KK Price: £11.95

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Bingo Machine, Go!!! (Ultra Rare)

Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 Bingo Machine, Go!!! per turn.
8 Blue-Eyes monster.
8 Spell/Trap that specifically lists the card Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon, except Bingo Machine, Go!!!.

Spell Card
Ultra Rare
Spell Card
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KK Price: £11.95

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Rage with Eyes of Blue (Super Rare)

Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of Blue-Eyes White Dragon from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except Blue-Eyes White Dragon.

Spell Card
Super Rare
Spell Card
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KK Price: £2.95

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The Ultimate Creature of Destruction (Super Rare)

Target 1 Blue-Eyes monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a Blue-Eyes White Dragon: You can Set this card, but banish it when it leaves the field. You can only use this effect of The Ultimate Creature of Destruction once per turn.

Trap Card
Super Rare
Trap Card
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Blue-Eyes White Dragon (Common)

Dragon / Normal
Common
LIGHT
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KK Price: £0.25

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The White Stone of Legend (Common)

If this card is sent to the GY: Add 1 Blue-Eyes White Dragon from your Deck to your hand.

Dragon / Tuner / Effect
Common
LIGHT
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KK Price: £0.35

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Maiden with Eyes of Blue (Common)

When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or GY. When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or GY. You can only use 1 Maiden with Eyes of Blue effect per turn, and only once that turn.

Spellcaster / Tuner / Effect
Common
LIGHT
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KK Price: £0.25

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The Melody of Awakening Dragon (Common)

Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Spell Card
Common
Spell Card
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Dragon Shrine (Common)

Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 Dragon Shrine per turn.

Spell Card
Common
Spell Card
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Chaos Form (Common)

This card can be used to Ritual Summon any Chaos or Black Luster Soldier Ritual Monster. You must also Tribute monsters from your hand or field and/or banish Blue-Eyes White Dragon or Dark Magician from your Graveyard, whose total Levels exactly equal the Level of the Chaos or Black Luster Soldier Ritual Monster you Ritual Summon.

Spell Card
Common
Spell Card
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KK Price: £0.70

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Cyber Eternity Dragon (Ultra Rare)

1 Cyber Dragon monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 Cyber Dragon from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Machine / Fusion / Effect
Ultra Rare
LIGHT
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KK Price: £9.95

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Cyber Pharos (Rare)

You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. When your Fusion Monster is destroyed by battle: You can banish this card from your GY; add 1 Power Bond from your Deck to your hand. You can only use this effect of Cyber Pharos once per turn.

Machine / Effect
Rare
LIGHT
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KK Price: £0.90

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Cyberload Fusion (Super Rare)

Fusion Summon 1 Fusion Monster that lists a Cyber Dragon monster as material from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that you control or are banished, but your other monsters cannot attack for the rest of this turn. You can only activate 1 Cyberload Fusion per turn.

Spell Card
Super Rare
Spell Card
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Super Strident Blaze (Rare)

Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 Cyber Dragon monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.

Spell Card
Rare
Spell Card
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KK Price: £0.90

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Cybernetic Revolution (Super Rare)

Tribute 1 Cyber Dragon; Special Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 Cybernetic Revolution per turn.

Trap Card
Super Rare
Trap Card
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KK Price: £1.35

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Cyber End Dragon (Common)

Cyber Dragon + Cyber Dragon + Cyber Dragon
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

Machine / Fusion / Effect
Common
LIGHT
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KK Price: £0.25

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Cyber Twin Dragon (Common)

Cyber Dragon + Cyber Dragon
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

Machine / Fusion / Effect
Common
LIGHT
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Chimeratech Rampage Dragon (Common)

2+ Cyber Dragon monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

Machine / Fusion / Effect
Common
DARK
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Cyber Dragon Drei (Common)

When this card is Normal Summoned: You can make all Cyber Dragon you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 Cyber Dragon you control; it cannot be destroyed by battle or card effects this turn. This card's name becomes Cyber Dragon while on the field or in the GY.

Machine / Effect
Common
LIGHT
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Cyber Repair Plant (Common)

If Cyber Dragon is in your GY: You can activate 1 of these effects. If you have 3 or more Cyber Dragon in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 Cyber Repair Plant per turn.
8 Add 1 LIGHT Machine monster from your Deck to your hand.
8 Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Spell Card
Common
Spell Card
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KK Price: £0.25

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Power Bond (Common)

Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

Spell Card
Common
Spell Card
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KK Price: £0.25

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Blackwing Full Armor Master (Ultra Rare)

1 Blackwing Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter.

Winged Beast / Synchro / Effect
Ultra Rare
DARK
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KK Price: £7.95

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Blackwing - Simoon the Poison Wind (Super Rare)

If you control no monsters: You can banish 1 other Blackwing monster from your hand; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters, also place 1 Black Whirlwind from your Deck face-up in your Spell & Trap Zone, then, immediately after this effect resolves, Normal Summon this card without Tributing or send it to the GY. During the End Phase, send the Black Whirlwind placed by this effect to the GY, and if you do, take 1000 damage. You can only use this effect of Blackwing - Simoon the Poison Wind once per turn.

Winged Beast / Effect
Super Rare
DARK
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Blackwing - Auster the South Wind (Rare)

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower Blackwing monsters; Special Summon it in Defense Position. You can banish this card from your GY, then activate 1 of these effects;
8 Place Black Feather Counters on 1 Black-Winged Dragon you control equal to the number of cards your opponent controls.
8 Place 1 Wedge Counter on as many face-up monsters your opponent controls as possible (max. 1).

Winged Beast / Tuner / Effect
Rare
DARK
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KK Price: £0.90

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Glowing Crossbow (Rare)

Equip only to a Blackwing monster. It gains 500 ATK/DEF. You can only use each of the following effects of Glowing Crossbow once per turn.
8 If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
8 If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card to your hand.

Spell Card
Rare
Spell Card
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KK Price: £0.35

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Blackbird Close (Rare)

When a monster your opponent controls activates its effect: Send 1 face-up Blackwing monster you control to the GY; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Black-Winged Dragon from your Extra Deck. If you control a Blackwing Synchro Monster or Black-Winged Dragon, you can activate this card from your hand.

Trap Card
Rare
Trap Card
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Black-Winged Dragon (Common)

1 Tuner + 1 or more non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

Dragon / Synchro / Effect
Common
DARK
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KK Price: £0.25

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Blackwing - Bora the Spear (Common)

If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Winged Beast / Effect
Common
DARK
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Blackwing - Oroshi the Squall (Common)

If you control a Blackwing monster other than Blackwing - Oroshi the Squall, you can Special Summon this card (from your hand). You can only Special Summon Blackwing - Oroshi the Squall once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target's battle position.

Winged Beast / Tuner
Common
DARK
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Blackwing - Zephyros the Elite (Common)

If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of Blackwing - Zephyros the Elite once per Duel.

Winged Beast / Effect
Common
DARK
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Black Whirlwind (Common)

When a Blackwing monster is Normal Summoned to your side of the field: You can add 1 Blackwing monster from your Deck to your hand with less ATK than that monster.

Spell Card
Common
Spell Card
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Delta Crow - Anti Reverse (Common)

If you control a Blackwing monster: Destroy all face-down Spell and Trap Cards your opponent controls. If you control exactly 3 Blackwing monsters, you can activate this card from your hand.

Trap Card
Common
Trap Card
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KK Price: £0.25

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Starliege Photon Blast Dragon (Ultra Rare)

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 Photon monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your Galaxy-Eyes Photon Dragon, that is banished or is in your GY; Special Summon it.

Dragon / Xyz / Effect
Ultra Rare
LIGHT
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Photon Vanisher (Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a Photon or Galaxy monster. You can only Special Summon Photon Vanisher once per turn this way. If this card is Special Summoned: You can add 1 Galaxy-Eyes Photon Dragon from your Deck to your hand. Cannot attack the turn it is Special Summoned. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
8 Monsters destroyed by battle with this card are banished instead of being sent to the GY.

Warrior / Effect
Rare
LIGHT
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KK Price: £0.70

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Photon Orbital (Ultra Rare)

You can target 1 Photon or Galaxy monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 Photon or Galaxy monster from your Deck to your hand, except Photon Orbital. You can only use this effect of Photon Orbital once per turn.

Machine / Effect
Ultra Rare
LIGHT
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KK Price: £8.95

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Photon Hand (Ultra Rare)

Spell Card
Ultra Rare
Spell Card
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KK Price: £3.50

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Photon Change (Rare)

Send this card to the GY during your 2nd Standby Phase after activation. You can only use this effect of Photon Change once per turn. Send 1 face-up Photon or Galaxy monster you control to the GY to activate 1 of these effects, or, if you send Galaxy-Eyes Photon Dragon, you can activate both in sequence.
8Special Summon 1 Photon monster from your Deck with a different original name than the sent monster.
8Add 1 Photon card from your Deck to your hand, except Photon Change.

Trap Card
Rare
Trap Card
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KK Price: £0.90

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Galaxy-Eyes Photon Dragon (Super Rare)

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both the opponent's monster and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.

Dragon / Effect
Super Rare
LIGHT
Large image
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KK Price: £2.95

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Galaxy Knight (Super Rare)

If you control a Photon or Galaxy monster, you can Normal Summon this card without Tributing. When you do: Target 1 Galaxy-Eyes Photon Dragon in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.

Warrior / Effect
Super Rare
LIGHT
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Photon Thrasher (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

Warrior / Effect
Common
LIGHT
Large image
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Photon Crusher (Common)

If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Warrior / Effect
Common
LIGHT
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Kuriphoton (Common)

During either player's turn: You can send this card from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 Photon monster from your hand to the Graveyard, except Kuriphoton; add this card from your Graveyard to your hand. You can only use this effect of Kuriphoton once per turn.

Fiend / Effect
Common
LIGHT
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Accellight (Common)

If you control no monsters: Special Summon 1 Level 4 or lower Photon or Galaxy monster from your Deck. You can only activate 1 Accellight per turn. You cannot Normal Summon/Set during the turn you activate this card.

Spell Card
Common
Spell Card
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Abyss Actor - Mellow Madonna (Super Rare)

Pendulum EffectYou can pay 1000 LP; add 1 Abyss Actor Pendulum Monster from your Deck to your hand, except Abyss Actor - Mellow Madonna, also you cannot Special Summon monsters for the rest of this turn, except Abyss Actor Pendulum Monsters (even if this card leaves the field). You can only use this effect of Abyss Actor - Mellow Madonna once per turn.Monster EffectGains 100 ATK for each Abyss Script Spell in your GY. You can only use each of the following effects of Abyss Actor - Mellow Madonna once per turn.
8 When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
8 If an Abyss Script Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower Abyss Actor Pendulum Monster from your Deck, but return it to the hand during the End Phase.

Fiend / Pendulum / Effect
Super Rare
DARK
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Abyss Actor - Comic Relief (Rare)

Pendulum EffectYou can target 1 Abyss Actor Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of Abyss Actor - Comic Relief once per turn.Monster EffectYou take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set Abyss Script Spell in their Spell & Trap Zone.

Fiend / Pendulum / Effect
Rare
DARK
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Abyss Script - Romantic Terror (Rare)

Return 1 Abyss Actor Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck 1 face-up Abyss Actor Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up Abyss Actor Pendulum Monster in your Extra Deck: You can Set any number of Abyss Script Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 Abyss Script - Romantic Terror per turn.

Spell Card
Rare
Spell Card
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Abyss Playhouse - Fantastic Theater (Rare)

You can reveal 1 Abyss Actor Pendulum Monster and 1 Abyss Script Spell in your hand; add 1 Abyss Script Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned Abyss Actor Pendulum Monster, any monster effect activated by your opponent becomes Destroy 1 Set Spell/Trap your opponent controls. You can only use each effect of Abyss Playhouse - Fantastic Theater once per turn.

Spell Card
Rare
Spell Card
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Abyss Actors' Curtain Call (Common)

If an Abyss Script Spell Card or effect was activated this turn: Add face-up Abyss Actor Pendulum Monsters from your Extra Deck to your hand, up to the number of Abyss Script Spells in your GY, then you can Special Summon Abyss Actor Pendulum Monsters with different names from your hand, up to the number of monsters added to your hand. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Abyss Actor Pendulum Monsters. You can only activate 1 Abyss Actors Curtain Call per turn.

Trap Card
Common
Trap Card
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Abyss Actor - Superstar (Common)

Pendulum EffectOnce per turn: You can Tribute 1 Abyss Actor monster, then target 1 Abyss Script Spell Card in your Graveyard; add it to your hand.Monster EffectWhen Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 Abyss Script Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase.

Fiend / Pendulum / Effect
Common
DARK
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Abyss Actor - Leading Lady (Common)

Pendulum EffectOnce per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
8 That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).
8 Add 1 face-up Abyss Actor Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.Monster EffectOnce per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 Abyss Script Spell Card directly from your Deck.

Fiend / Pendulum / Effect
Common
DARK
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Abyss Actor - Trendy Understudy (Common)

Pendulum EffectWhen you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 Abyss Actor Pendulum Monster from your Extra Deck to your hand.Monster EffectIf you have 2 Abyss Actor cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 Abyss Actor Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of Abyss Actor - Trendy Understudy once per turn.

Fiend / Pendulum / Effect
Common
DARK
Large image
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Abyss Script - Opening Ceremony (Common)

Gain 500 LP for each Abyss Actor monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up Abyss Actor Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of Abyss Script - Opening Ceremony once per turn.

Spell Card
Common
Spell Card
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Abyss Script - Rise of the Abyss King (Common)

Target face-up cards on the field, up to the number of Attack Position Abyss Actor monsters with different names you control; destroy them. If you control a Level 7 or higher Abyss Actor monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up Abyss Actor Pendulum Monster in your Extra Deck: You can add up to 2 Abyss Actor cards and/or Abyss Script Spell Cards with different names from your Deck to your hand.

Spell Card
Common
Spell Card
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Abyss Actors Back Stage (Common)

If you have 2 Abyss Actor cards in your Pendulum Zones: Add 2 Abyss Actor Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 Abyss Actors Back Stage per turn.

Trap Card
Common
Trap Card
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