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Secrets of Eternity Single Cards

Show First 12 Product(s)

Dragoons of Draconia (Rare)

Pendulum Effect Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. Monster Effect Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.

Beast-Warrior/Pendulum
Rare
FIRE
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KK Price: 0.45

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Performapal Fire Mufflerlion (Common)

Pendulum Effect When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. Monster Effect Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.

Beast/Pendulum/Effect
Common
FIRE
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KK Price: 0.20

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Performapal Partnaga (Common)

Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each Performapal card you currently control, until the end of this turn. Monster Effect If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each Performapal monster you currently control. Level 5 or lower monsters cannot attack.

Reptile/Pendulum/Effect
Common
EARTH
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KK Price: 0.20

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Performapal Friendonkey (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Performapal monster from your hand or Graveyard.

Beast/Effect
Common
EARTH
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KK Price: 0.10

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Performapal Spikeagle (Common)

Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Winged Beast/Effect
Common
WIND
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KK Price: 0.10

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Performapal Stamp Turtle (Common)

Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.

Aqua/Effect
Common
WATER
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KK Price: 0.10

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Performapal Trump Witch (Rare)

Pendulum Effect Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Monster Effect You can Tribute this card; add 1 Polymerization from your Deck or Graveyard to your hand.

Spellcaster/Pendulum/Effect
Rare
DARK
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KK Price: 0.75

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Superheavy Samurai Flutist (Super Rare)

You can Tribute this card; Special Summon 1 Superheavy Samurai monster from your hand. During either player's turn, when a card or effect is activated that targets a Superheavy Samurai monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of Superheavy Samurai Flutist once per turn.

Machine/Effect
Super Rare
EARTH
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KK Price: 1.95

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Superheavy Samurai Trumpeter (Super Rare)

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except Superheavy Samurai monsters. If this card is Tributed for the Tribute Summon of a Superheavy Samurai monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.

Machine/Tuner/Effect
Super Rare
EARTH
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KK Price: 1.45

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Superheavy Samurai Soulpiercer (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 Superheavy Samurai monster from your Deck to your hand, except Superheavy Samurai Soulpiercer.

Machine/Effect
Common
EARTH
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KK Price: 0.15

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Superheavy Samurai Soulbeads (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.

Machine/Effect
Common
EARTH
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KK Price: 0.15

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Raidraptor - Vanishing Lanius (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower Raidraptor monster from your hand.

Winged Beast/Effect
Common
DARK
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KK Price: 0.45

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Gem-Knight Lapis (Common)

The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.

Common
EARTH
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KK Price: 0.20

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Infernoid Antra (Super Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Super Rare
FIRE
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KK Price: 4.95

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Infernoid Harmadik (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Ultra Rare
FIRE
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KK Price: 14.95

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Infernoid Patrulea (Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Rare
FIRE
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KK Price: 0.95

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Infernoid Piaty (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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KK Price: 0.10

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Infernoid Seitsemas (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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KK Price: 0.10

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Infernoid Attondel (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect, this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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KK Price: 0.15

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Infernoid Onuncu (Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Fiend/Effect
Secret Rare
FIRE
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KK Price: 7.95

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Infernoid Onuncu (Ultimate Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Fiend/Effect
Ultimate Rare
FIRE
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KK Price: 10.95

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Qliphort Monolith (Secret Rare)

Pendulum Effect You cannot Special Summon monsters, except Qli monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of Qli monsters you Tributed for Tribute Summons this turn. Monster Effect Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000
Continue, ignoring this error? <Y/N>...[ ]
Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw.

Machine/Pendulum
Secret Rare
EARTH
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KK Price: 34.95

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Qliphort Cephalopod (Super Rare)

Pendulum Effect You can only Special Summon Qli monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK. Monster Effect You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a Qli monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.

Machine/Pendulum/Effect
Super Rare
EARTH
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KK Price: 1.95

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Qliphort Stealth (Ultra Rare)

Pendulum Effect You cannot Special Summon monsters, except Qli monsters. This effect cannot be negated. All Qli monsters you control gain 300 ATK. Monster Effect You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a Qli monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

Machine/Pendulum/Effect
Ultra Rare
EARTH
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KK Price: 19.95

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Apoqliphort Skybase (Ultra Rare)

Cannot be Special Summoned. Requires 3 Qli Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.

Machine/Effect
Ultra Rare
EARTH
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KK Price: 9.95

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Satellarknight Capella (Common)

If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of Stellarknight Capella once per turn (but if it resolves, you can apply the effect multiple times).
● You can treat Level 4 or lower tellarknight monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.

Warrior/Effect
Common
LIGHT
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KK Price: 0.20

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Satellarknight Rigel (Super Rare)

If this card is Summoned: You can target 1 tellarknight monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of Satellarknight Rigel once per turn.

Warrior/Effect
Super Rare
LIGHT
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KK Price: 1.95

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Yosenju Magat (Common)

If this card is Normal Summoned: You can Special Summon 1 Yosenju monster from your Deck, except Yosenju Magat. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Beast/Effect
Common
WIND
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KK Price: 0.10

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Yosenju Tsujik (Common)

During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of Yosenju Tsujik once per turn.
● During either player's Damage Step, when a Yosenju monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 Yosenju monster on the field; it gains 1000 ATK until the end of this turn.

Beast-Warrior/Effect
Common
WIND
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KK Price: 0.10

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Dance Princess of the Nekroz (Rare)

Your opponent cannot activate cards or effects in response to the activation of a Nekroz Ritual Spell Card. Nekroz Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished Nekroz monsters, except Dance Princess of the Nekroz; add it to your hand. You can only use this effect of Dance Princess of the Nekroz once per turn.

Spellcaster/Effect
Rare
WATER
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KK Price: 0.45

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Spiritual Beast Rampengu (Common)

Once per turn: You can banish 1 Ritual Beast monster from your Extra Deck and send 1 Ritual Beast monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon Spiritual Beast Rampengu(s) once per turn.

Beast/Effect
Common
WIND
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KK Price: 0.10

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Morphtronic Smartfon (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Morphtronic monster from your Graveyard.
● While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated Morphtronic card to your hand, also shuffle the rest back into the Deck.
● While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck in any order.

Machine/Tuner/Effect
Common
EARTH
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KK Price: 0.15

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Jinzo - Jector (Super Rare)

This card's name becomes Jinzo while on the field or in the Graveyard. You can Tribute this card; add 1 Jinzo monster from your Deck to your hand, except Jinzo - Jector, then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon Jinzo monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of Jinzo - Jector once per turn.

Machine/Effect
Super Rare
DARK
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KK Price: 2.50

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Skilled Blue Magician (Super Rare)

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 Gaia The Fierce Knight monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

Spellcaster/Effect
Super Rare
LIGHT
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KK Price: 3.95

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Koa'ki Meiru Overload (Rare)

During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).

Rock/Effect
Rare
EARTH
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KK Price: 0.75

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Jigabyte (Common)

You can only control 1 Jigabyte. If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except Jigabyte.

Reptile/Effect
Common
WATER
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KK Price: 0.10

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Caius the Mega Monarch (Ultra Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
● You can target 2 cards, instead.

Fiend/Effect
Ultra Rare
DARK
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KK Price: 4.45

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Thunderclap Skywolf (Super Rare)

If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

Thunder/Effect
Super Rare
LIGHT
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Lightning Rod Lord (Super Rare)

Neither player can activate Spell Cards during Main Phase 1.

Thunder/Effect
Super Rare
LIGHT
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KK Price: 0.95

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Dragon Dowser (Rare)

When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of Dragon Dowser once per turn.

Wyrm/Effect
Rare
EARTH
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Frontline Observer (Rare)

During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.

Machine/Effect
Rare
EARTH
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Uni-Zombie (Common)

You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of Uni-Zombie once per turn.

Zombie/Tuner/Effect
Common
DARK
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Deskbot 003 (Common)

When this card is Normal Summoned: You can Special Summon 1 Deskbot monster from your Deck, except Deskbot 003. Once per turn, during either player's turn: You can target 1 Deskbot monster you control; it gains 500 ATK and DEF for each Deskbot card you currently control, until the end of this turn.

Machine/Effect
Common
EARTH
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Legendary Maju Garzett (Short Print)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Fiend/Effect
Short Print
DARK
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Marmiting Captain (Short Print)

When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.

Warrior/Effect
Short Print
EARTH
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Nekroz of Gungnir (Secret Rare)

You can Ritual Summon this card with any Nekroz Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of Nekroz of Gungnir once per turn.
● During either player's turn: You can discard this card, then target 1 Nekroz monster you control; it cannot be destroyed by battle or by card effects this turn.
● During either player's turn: You can discard 1 Nekroz card, then target 1 card on the field; destroy it.

Spellcaster/Ritual/Effect
Secret Rare
WATER
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Nekroz of Gungnir (Ultimate Rare)

You can Ritual Summon this card with any Nekroz Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of Nekroz of Gungnir once per turn.
● During either player's turn: You can discard this card, then target 1 Nekroz monster you control; it cannot be destroyed by battle or by card effects this turn.
● During either player's turn: You can discard 1 Nekroz card, then target 1 card on the field; destroy it.

Spellcaster/Ritual/Effect
Ultimate Rare
WATER
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Rune-Eyes Pendulum Dragon (Ultra Rare)

Odd-Eyes Pendulum Dragon + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not Odd-Eyes Pendulum Dragon.
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.

Dragon/Fusion/Effect
Ultra Rare
DARK
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Gem-Knight Lady Lapis Lazuli (Rare)

Gem-Knight Lapis + 1 Gem-Knight monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon Gem-Knight Lady Lapis Lazuli(s) once per turn. Once per turn: You can send 1 Gem-Knight monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

Rock/Fusion/Effect
Rare
EARTH
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El Shaddoll Wendigo (Super Rare)

1 Shaddoll monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of El Shaddoll Wendigo once per turn. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Psychic/Fusion/Effect
Super Rare
WIND
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Superheavy Samurai Warlord Susanowo (Super Rare)

1 Machine-Type Tuner + 1 or more non-Tuner Superheavy Samurai monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Machine/Synchro/Effect
Super Rare
EARTH
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Superheavy Samurai Warlord Susanowo (Ultimate Rare)

1 Machine-Type Tuner + 1 or more non-Tuner Superheavy Samurai monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Machine/Synchro/Effect
Ultimate Rare
EARTH
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Metaphys Horus (Ultra Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
● Normal Monster: This face-up card is unaffected by other card effects this turn.
● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.

Wyrm/Synchro/Effect
Ultra Rare
LIGHT
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Metaphys Horus (Ultimate Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
● Normal Monster: This face-up card is unaffected by other card effects this turn.
● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.

Wyrm/Synchro/Effect
Ultimate Rare
LIGHT
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Raidraptor - Rise Falcon (Common)

3 Level 4 Winged Beast-Type monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.

Winged Beast/Xyz/Effect
Common
DARK
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Stellarknight Constellar Diamond (Ultra Rare)

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a tellarknight Xyz Monster you control as the Xyz Material, except Stellarknight Constellar Diamond. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any cards that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Wyrm/Xyz/Effect
Ultra Rare
LIGHT
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Stellarknight Constellar Diamond (Ultimate Rare)

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a tellarknight Xyz Monster you control as the Xyz Material, except Stellarknight Constellar Diamond. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any cards that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Wyrm/Xyz/Effect
Ultimate Rare
LIGHT
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Sky Cavalry Centaurea (Ultra Rare)

2 Level 2 monsters
While this card has Xyz Material, it cannot be destroyed by battle. If this card battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can detach 1 Xyz Material from this card; return that monster to the hand.

Beast-Warrior/Xyz/Effect
Ultra Rare
LIGHT
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Illusion Balloons (Common)

If a monster(s) was destroyed this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated Performapal monster, also shuffle the rest back into your Deck.

Spell Card
Common
Spell Card
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Raidraptor - Nest (Rare)

If you control 2 or more Raidraptor monsters: You can add 1 Raidraptor monster from your Deck or Graveyard to your hand. You can only use this effect of Raidraptor - Nest once per turn.

Spell Card
Rare
Spell Card
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Constellar Twinkle (Common)

Target 1 Constellar monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 Constellar monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of Constellar Twinkle once per turn.

Spell Card
Common
Spell Card
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Gottoms' Second Call (Rare)

If you control an X-Saber Synchro Monster: You can target 2 X-Saber monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 Gottoms' Second Call per turn. You cannot conduct your Battle Phase the turn you activate this card.

Spell Card
Rare
Spell Card
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KK Price: 0.30

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Void Seer (Super Rare)

Target 1 Infernoid monster you control; that target is unaffected by the opponent's card effects this turn. If an Infernoid monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Spell Card
Super Rare
Spell Card
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Void Expansion (Rare)

During your Standby Phase: You can Special Summon 1 Infernoid Token (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an Infernoid monster using its own procedure, you can banish Infernoid monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target Infernoid monsters you control for attacks or with card effects, except the Infernoid monster you control with the highest Level (either, if tied).

Spell Card
Rare
Spell Card
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Nephe Shaddoll Fusion (Secret Rare)

Activate this card by declaring 1 Attribute. Equip only to a Shaddoll monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 Shaddoll Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of Nephe Shaddoll Fusion once per turn.

Spell Card
Secret Rare
Spell Card
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Nekroz Cycle (Rare)

This card can be used to Ritual Summon any Nekroz Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 Nekroz Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of Nekroz Cycle once per turn. If you control no monsters: You can banish this card and 1 Nekroz monster from your Graveyard; add 1 Nekroz Spell Card from your Deck to your hand.

Spell Card
Rare
Spell Card
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Tenacity of the Monarchs (Rare)

Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 Monarch Spell/Trap Card from your Deck to your hand, except Tenacity of the Monarchs. You can only activate 1 Tenacity of the Monarchs per turn.

Spell Card
Rare
Spell Card
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Dragunity Divine Lance (Common)

Equip only to a Dragunity monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type Dragunity Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of Dragunity Divine Lance once per turn.

Spell Card
Common
Spell Card
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Pot of Riches (Secret Rare)

Shuffle 3 Pendulum Monsters into the Deck, from your Graveyard and/or face-up in your Extra Deck, then draw 2 cards. You can only activate 1 Pot of Riches per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.

Spell Card
Secret Rare
Spell Card
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A Wild Monster Appears! (Secret Rare)

If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.

Spell Card
Secret Rare
Spell Card
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Pendulum Shift (Common)

Target 1 card in either player's Pendulum Zone, and declare a Pendulum Scale from 1 to 10; this turn that card becomes that Pendulum Scale.

Spell Card
Common
Spell Card
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Extra Net (Short Print)

If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect;
● Draw 1 card.

Spell Card
Short Print
Spell Card
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Performapal Call (Common)

When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 Performapal monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card is activated, you cannot Special Summon monsters from the Extra Deck.

Trap Card
Common
Trap Card
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Wall of Disruption (Common)

When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Trap Card
Common
Trap Card
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Last Minute Cancel (Common)

When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. Until the end of this turn, after this card is activated, return any face-up Performapal monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.

Trap Card
Common
Trap Card
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Raidraptor - Readiness (Common)

This turn, Raidraptor monsters you control cannot be destroyed by battle. If you have a Raidraptor monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

Trap Card
Common
Trap Card
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Eye of the Void (Ultra Rare)

Special Summon 1 Infernoid monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.

Trap Card
Ultra Rare
Trap Card
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Void Launch (Super Rare)

During each of your Standby Phases: You can send up to 2 Infernoid monsters from your Deck to the Graveyard. If you control a monster that is not an Infernoid monster, send this card to the Graveyard.

Trap Card
Super Rare
Trap Card
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Re-qliate (Common)

If monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no Qli card on the field, except Re-qliate, send this card to the Graveyard.

Trap Card
Common
Trap Card
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Ritual Beast Ambush (Common)

Target 1 of your Ritual Beast Tamer monsters and 1 of your Spiritual Beast monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except Ritual Beast monsters, for the rest of this turn. You can only activate 1 Ritual Beast Ambush per turn.

Trap Card
Common
Trap Card
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Zenmaiday (Common)

Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 Wind-Up monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 Wind-Up Xyz Monster you control; Special Summon, from your Extra Deck, 1 Wind-Up monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same chain.

Trap Card
Common
Trap Card
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Unpossessed (Common)

Charmer monsters you control cannot be destroyed by battle. If a Familiar-Possessed monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of Unpossessed once per turn.

Trap Card
Common
Trap Card
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Blaze Accelerator Reload (Common)

This card's name becomes Tri-Blaze Accelerator while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 Volcanic card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of Blaze Accelerator Reload once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 Volcanic card from your Deck to the Graveyard.

Trap Card
Common
Trap Card
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Soul Transition (Secret Rare)

If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 Soul Transition per turn. You cannot Special Summon monsters the turn you activate this card.

Trap Card
Secret Rare
Trap Card
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Echo Oscillation (Common)

You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of Echo Oscillation once per turn.

Trap Card
Common
Trap Card
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Double Trap Hole (Short Print)

If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.

Trap Card
Short Print
Trap Card
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Mischief of the Gnomes (Common)

This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).

Trap Card
Common
Trap Card
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Farfa, Malebranche of the Burning Abyss (Rare)

If you control a monster that is not a Burning Abyss monster, destroy this card. You can only use 1 of the following effects of Farfa, Malebranche of the Burning Abyss per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Fiend/Effect
Rare
DARK
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Libic, Malebranche of the Burning Abyss (Rare)

If you control a monster that is not a Burning Abyss monster, destroy this card. You can only use 1 of the following effects of Libic, Malebranche of the Burning Abyss per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

Fiend/Effect
Rare
DARK
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Cagna, Malebranche of the Burning Abyss (Rare)

If you control a monster that is not a Burning Abyss monster, destroy this card. You can only use 1 of the following effects of Cagna, Malebranche of the Burning Abyss per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can send 1 Burning Abyss Spell/Trap Card from your Deck to the Graveyard.

Fiend/Effect
Rare
DARK
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Malacoda, Netherlord of the Burning Abyss (Ghost Rare)

You can Ritual Summon this card with Good & Evil in the Burning Abyss. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 Burning Abyss monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the Burning Abyss monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.

Fiend/Ritual/Effect
Secret Rare
DARK
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Malacoda, Netherlord of the Burning Abyss (Secret Rare)

You can Ritual Summon this card with Good & Evil in the Burning Abyss. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 Burning Abyss monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the Burning Abyss monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.

Fiend/Ritual/Effect
Secret Rare
DARK
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Malacoda, Netherlord of the Burning Abyss (Ghost Rare)

You can Ritual Summon this card with Good & Evil in the Burning Abyss. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 Burning Abyss monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the Burning Abyss monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.

Fiend/Ritual/Effect
Ghost Rare
DARK
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Good & Evil in the Burning Abyss (Super Rare)

This card is used to Ritual Summon Malacoda, Netherlord of the Burning Abyss. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 Burning Abyss monster from your hand to the Graveyard; add 1 Burning Abyss card from your Deck to your hand. You can only use this effect of Good & Evil of the Burning Abyss once per turn.

Spell Card
Super Rare
Spell Card
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U.A. Playmaker (Rare)

You can Special Summon this card (from your hand) by returning 1 U.A. monster you control to the hand, except U.A. Playmaker. You can only Special Summon U.A. Playmaker once per turn this way. When another U.A. monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.

Warrior/Effect
Rare
EARTH
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U.A. Blockbacker (Rare)

You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except U.A. Blockbacker. You can only Special Summon U.A. Blockbacker once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.

Warrior/Effect
Rare
EARTH
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U.A. Turnover Tactics (Rare)

If you control 2 or more U.A. monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon U.A. monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 U.A. Turnover Tactics per turn.

Spell Card
Rare
Spell Card
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Gogogo Golem - Golden Form (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Gogogo monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.

Rock/Effect
Common
EARTH
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Dododo Witch (Common)

When this card is Normal or Special Summoned: You can Special Summon 1 Dododo monster from your hand in Attack Position or face-down Defense Position, except Dododo Witch.

Warrior/Effect
Common
EARTH
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Dododo Swordsman (Common)

While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.

Warrior/Effect
Common
EARTH
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Toy Knight (Common)

Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 Toy Knight from your hand.

Machine/Effect
Common
EARTH
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Explossum (Common)

You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.

Beast/Effect
Common
EARTH
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Swordsman of Revealing Light (Ultra Rare)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● Each turn, the first time this card would be destroyed by battle, it is not destroyed.

Warrior/Effect
Ultra Rare
LIGHT
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Doggy Diver (Rare)

If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon Doggy Diver once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.

Warrior/Effect
Rare
DARK
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Level Lifter (Common)

Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; their Levels become the original Level of the monster sent to the Graveyard to activate this card.

Spell Card
Common
Spell Card
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Gogogo Talisman (Common)

While you control 2 or more Gogogo monsters, you take no effect damage. Once per turn, when an attack is declared involving a Gogogo monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle.

Spell Card
Common
Spell Card
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Soul Strike (Common)

If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000. You can only activate 1 Soul Strike per turn.

Trap Card
Common
Trap Card
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