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Cyber Dragon Deck

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Cyber Repair Plant (Common)

If Cyber Dragon is in your GY: You can activate 1 of these effects. If you have 3 or more Cyber Dragon in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 Cyber Repair Plant per turn.
*  Add 1 LIGHT Machine monster from your Deck to your hand.
*  Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.45

In Stock in stock

Cyber Repair Plant (Ultra Rare)

If Cyber Dragon is in your GY: You can activate 1 of these effects. If you have 3 or more Cyber Dragon in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 Cyber Repair Plant per turn.
*  Add 1 LIGHT Machine monster from your Deck to your hand.
*  Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £0.90

In Stock in stock

Cybernetic Fusion Support (Common)

Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 Cybernetic Fusion Support per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Evolution Burst (Common)

If you control Cyber Dragon: Target 1 card your opponent controls; destroy that target. Cyber Dragon cannot attack the turn you activate this card.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Power Bond (Common)

Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Overload Fusion (Common)

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.90

In Stock in stock

Future Fusion (Common)

During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Limiter Removal (Common)

Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Machina Armored Unit (Common)

Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Cyber Network (Common)

Destroy this card during your 3rd Standby Phase after activation. Once per turn, if Cyber Dragon is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.75

In Stock in stock

Cyber Network (Ultra Rare)

Destroy this card during your 3rd Standby Phase after activation. Once per turn, if Cyber Dragon is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £1.85

In Stock in stock

Cyber Shadow Gardna (Common)

During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

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