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Duelist's Advance

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DUAD-EN073

Spring (Common)

Spring (Common)

Once per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Counters on this card, also those zones cannot be used while this card is on the field. Monsters you control gain 400 ATK for each Season Counter on this card. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Unbreakable Xyz Barrier (Common)

When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT Utopia or Utopic Xyz Monster from your GY to it. You can only use each effect of Unbreakable Xyz Barrier once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Artmage Pact -Awakening- (Common)

Special Summon 1 Artmage monster or 1 Medius the Pure from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 Artmage monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 Artmage Pact -Awakening- effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Monarchic Perfection (Super Rare)

Once per Chain, if your opponent Special Summons a monster(s), and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 Monarch Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of Monarchic Perfection once per turn);
● Destroy 1 monster on the field.
● Destroy up to 2 Spells/Traps on the field.
● Discard 1 random card from your opponent's hand.
● Destroy 1 face-down card on the field.
● Place 1 card from the field on top of the Deck.
● Banish 1 card on the field.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

Regenesis Commands (Common)

Apply these effects to all cards your opponent controls in the same column as your Regenesis monsters.
● Face-up cards: Negate their effects.
● Face-down monsters: Cannot change their battle positions.
● Face-down Spells/Traps: Cannot be activated until the end of the next turn.
You can only activate 1 Regenesis Commands per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Trap Holic (Ultra Rare)

Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except Trap Holic. It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 Trap Holic per turn.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £1.95

In Stock in stock

Shipping Error (Common)

When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: The activated effect becomes Your opponent takes 1 card from their Deck for you to add to your hand, and you must keep that card revealed. During the End Phase of this turn, shuffle it into the Deck, and if you do, draw 1 card.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Spirit Poacher (Common)

Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;
● Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.
● Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.
If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Buio the Dawn's Light (Common)

Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of Buio the Dawn's Light once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 Mutiny in the Sky from your Deck to your hand.

Fiend / Effect
Common
Large image
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KK Price: £0.15

In Stock in stock

Luce the Dusk's Dark (Super Rare)

3 Fiend and/or Fairy monsters in your GY
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of Luce the Dusk's Dark once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.

Fiend / Fusion / Effect
Super Rare
Large image
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KK Price: £0.35

In Stock in stock

Mutiny in the Sky (Common)

Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of Mutiny in the Sky once per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Miracle Raven (Common)

Pendulum Effect
Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1.
Monster Effect
You can Ritual Summon this card with Miracle Raven. Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of Miracle Raven once per turn.

Fiend / Ritual / Pendulum / Effect
Common
Large image
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KK Price: £0.15

In Stock in stock

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