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Mega-Tin 2017

Page:   <<   <  6  7  8  9  10  ...   >   >>   View All (239)

Super Hippo Carnival (Common)

Special Summon 1 Performapal Hip Hippo from your hand, Deck, or Graveyard, then you can Special Summon as many Hippo Tokens (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except Hippo Tokens. You cannot Special Summon monsters from the Extra Deck while a Hippo Token is in a Monster Zone.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Frightfur Sanctuary (Common)

Activate this card by discarding 1 card and sending 2 Frightfur monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as Frightfur monsters. If this card is sent to the Graveyard: You can target 1 Frightfur Fusion Monster in your Graveyard; return it to the Extra Deck.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Forbidden Dark Contract with the Swamp King (Common)

Once per turn: You can Special Summon 1 D/D/D monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Dark Magical Circle (Secret Rare)

When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 Dark Magician or 1 Spell/Trap Card that specifically lists the card Dark Magician, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If Dark Magician is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of Dark Magical Circle once per turn.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £1.75

In Stock in stock

Illusion Magic (Rare)

Tribute 1 Spellcaster-Type monster; add up to 2 copies of Dark Magician from your Deck and/or Graveyard to your hand. You can only activate 1 Illusion Magic per turn.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.95

In Stock in stock

Dark Magic Expanded (Common)

Apply these effects in sequence, based on the number of Dark Magician and/or Dark Magician Girl on the field and in the Graveyards.
*  1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.
*  2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
*  3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Metamorformation (Super Rare)

All Metalfoes monsters you control gain 300 ATK and DEF. While a Metalfoes card is in your Pendulum Zone, Metalfoes monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Metalfoes Fusion (Super Rare)

Fusion Summon 1 Metalfoes Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of Metalfoes Fusion once per turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.95

In Stock in stock

Cosmic Cyclone (Secret Rare)

Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £5.00

In Stock in stock

Magical Mid-Breaker Field (Common)

Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Card of the Soul (Common)

Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 Card of the Soul per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Fusion Fright Waltz (Common)

Target 1 Frightfur Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Page:   <<   <  6  7  8  9  10  ...   >   >>   View All (239)