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Mega-Tin 2018

Show First 12 Product(s)

Speedroid Skull Marbles (Common)

Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of Speedroid Skull Marbles once per turn. If you control a face-up monster that is not a Speedroid monster, destroy this card.

Machine / Effect
Common
WIND
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KK Price: £0.45

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Speedroid Maliciousmagnet (Common)

Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of Speedroid Maliciousmagnet once per turn.

Machine / Tuner / Effect
Common
WIND
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KK Price: £0.35

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Double Resonator (Common)

If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of “Double Resonator” once per turn.

Fiend / Tuner / Effect
Common
FIRE
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KK Price: £0.35

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Majesty Maiden, the True Dracocaster (Ultra Rare)

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 True Draco or True King monster from your Deck to your hand.

Wyrm / Effect
Ultra Rare
WIND
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KK Price: £1.95

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Mariamne, the True Dracophoenix (Ultra Rare)

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of Mariamne, the True Dracophoenix once per turn.

Wyrm / Effect
Ultra Rare
WIND
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KK Price: £0.75

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Digital Bug LEDybug (Common)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
? When this card destroys a monster by battle, draw 1 card.

Insect / Effect
Common
LIGHT
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Ariel, Priestess of the Nekroz (Rare)

Once per turn: You can reveal any number of “Nekroz” cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 “Nekroz” monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of “Ariel, Priestess of the Nekroz” once per turn.

Psychic / Effect
Rare
WATER
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KK Price: £0.35

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Pendulumucho (Super Rare)

Pendulum EffectOnce per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except “Pendulumucho”; add it to your Extra Deck face-up.Monster EffectIf this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except “Pendulumucho”, but banish it when it leaves the field.

Winged Beast / Pendulum / Effect
Super Rare
EARTH
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Baobaboon (Common)

If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of “Baobaboon” from your Deck.

Plant / Effect
Common
DARK
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Familiar-Possessed - Lyna (Common)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Lyna the Light Charmer you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except Familiar-Possessed - Lyna. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Spellcaster / Effect
Common
LIGHT
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Supreme King Z-ARC (Secret Rare)

Pendulum EffectFusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).Monster Effect4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 Supreme King Dragon monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Dragon / Fusion / Pendulum / Effect
Secret Rare
DARK
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Magician's Right Hand (Common)

Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.

Spell Card
Common
Spell Card
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Magician's Left Hand (Common)

Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.

Spell Card
Common
Spell Card
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Ultra Polymerization (Secret Rare)

Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.

Spell Card
Secret Rare
Spell Card
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Dragonic Diagram (Secret Rare)

All True Draco and True King monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned True Draco or True King monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 True Draco or True King card from your Deck to your hand.

Spell Card
Secret Rare
Spell Card
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True Draco Heritage (Ultra Rare)

During your Main Phase: You can draw cards equal to the number of True Draco and True King card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of True Draco Heritage once per turn.

Spell Card
Ultra Rare
Spell Card
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Disciples of the True Dracophoenix (Common)

You can target 3 True Draco and/or True King cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of Disciples of the True Dracophoenix once per turn.

Spell Card
Common
Spell Card
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Bug Signal (Common)

Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 Bug Signal per turn.

Spell Card
Common
Spell Card
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Set Rotation (Common)

Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

Spell Card
Common
Spell Card
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Break Away (Common)

During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.

Trap Card
Common
Trap Card
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The Phantom Knights of Lost Vambrace (Common)

Target 1 face-up monster on the field; if that target is still face-up on the field, The Phantom Knights monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)

Trap Card
Common
Trap Card
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The Phantom Knights of Wrong Magnetring (Common)

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap Card.)
? During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a The Phantom Knights monster or a Phantom Knights Continuous Spell/Trap Card); draw 2 cards.

Trap Card
Common
Trap Card
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True Draco Apocalypse (Common)

If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of True Draco Apocalypse in the same Chain.
? You can target 1 other True Draco or True King card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field).
? During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up.
You can only use each effect of True Draco Apocalypse once per turn.

Trap Card
Common
Trap Card
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Waterfall of Dragon Souls (Super Rare)

Activate 1 of these effects;
? Add 1 Wyrm-Type monster from your Deck to your hand.
? Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.

Trap Card
Super Rare
Trap Card
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Kaiser Sea Snake (Common)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon Kaiser Sea Snake once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.

Sea Serpent / Effect
Common
WATER
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Sylvan Princessprite (Super Rare)

2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 Sylvan monster in your Graveyard; Special Summon it. You can only use each effect of Sylvan Princessprite once per turn.

Plant / Xyz / Effect
Super Rare
LIGHT
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Artifact Vajra (Common)

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.

Fairy / Effect
Common
LIGHT
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Mild Turkey (Common)

Pendulum EffectOnce per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).Monster EffectThe taste of victory will bowl you over.

Winged Beast / Pendulum
Common
FIRE
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Ghost Beef (Common)

Pendulum EffectOnce per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).Monster EffectThe Ghost of Christmas Dinner.

Beast / Pendulum
Common
DARK
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Onikuji (Common)

Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.

Trap Card
Common
Trap Card
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Backup Secretary (Common)

If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon Backup Secretary once per turn this way.

Cyberse / Effect
Common
LIGHT
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Stack Reviver (Common)

If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of Stack Reviver once per Duel.

Cyberse / Effect
Common
DARK
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Launcher Commander (Common)

All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.

Cyberse / Effect
Common
EARTH
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Salvagent Driver (Ultra Rare)

If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of Salvagent Driver once per turn.

Cyberse / Effect
Ultra Rare
LIGHT
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Trickstar Lilybell (Rare)

If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of Trickstar Lilybell once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Trickstar monster in your GY; add it to your hand.

Fairy / Effect
Rare
LIGHT
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Trickstar Lycoris (Super Rare)

(Quick Effect): You can reveal this card in your hand, then target 1 Trickstar monster you control, except Trickstar Lycoris; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.

Fairy / Effect
Super Rare
LIGHT
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Trickstar Candina (Ultra Rare)

When this card is Normal Summoned: You can add 1 Trickstar card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

Fairy / Effect
Ultra Rare
LIGHT
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KK Price: £1.45

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Gouki Twistcobra (Super Rare)

(Quick Effect): You can Tribute 1 Gouki monster, then target 1 Gouki monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 Gouki card from your Deck to your hand, except Gouki Twistcobra. You can only use each effect of Gouki Twistcobra once per turn.

Warrior / Effect
Super Rare
EARTH
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Gouki Suprex (Rare)

When this card is Normal Summoned: You can Special Summon 1 Gouki monster from your hand. If this card is sent from the field to the GY: You can add 1 Gouki card from your Deck to your hand, except Gouki Suprex. You can only use this effect of Gouki Suprex once per turn.

Warrior / Effect
Rare
EARTH
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Gouki Riscorpio (Rare)

If you control no monsters, or all monsters you control are Gouki monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 Gouki card from your Deck to your hand, except Gouki Riscorpio. You can only use this effect of Gouki Riscorpio once per turn.

Warrior / Effect
Rare
EARTH
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Hack Worm (Common)

If your opponent controls no monsters, you can Special Summon this card (from your hand).

Machine / Effect
Common
DARK
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KK Price: £0.35

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Jack Wyvern (Common)

You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of Jack Wyvern once per turn.

Machine / Effect
Common
DARK
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Cracking Dragon (Super Rare)

Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.

Machine / Effect
Super Rare
DARK
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Crowned by the World Chalice (Common)

With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.

Spellcaster / Normal
Common
WATER
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Chosen by the World Chalice (Common)

Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.

Psychic / Normal
Common
FIRE
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Beckoned by the World Chalice (Common)

His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.

Warrior / Normal
Common
EARTH
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KK Price: £0.45

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World Chalice Guardragon (Ultra Rare)

When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of World Chalice Guardragon once per turn.

Dragon / Effect
Ultra Rare
WIND
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KK Price: £0.75

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Lee the World Chalice Fairy (Ultra Rare)

If this card is Normal or Special Summoned: You can add 1 World Chalice monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of Lee the World Chalice Fairy once per turn.

Fairy / Effect
Ultra Rare
LIGHT
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KK Price: £1.75

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World Legacy - World Chalice (Rare)

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of “World Legacy - World Chalice” once per turn.
? If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 World Chalice monsters from your Deck, except “World Legacy - World Chalice”.
? During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “World Legacy” card from your Deck to your hand.

Machine / Effect
Rare
DARK
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KK Price: £0.45

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Jain, Twilightsworn General (Common)

Once per turn: You can banish 1 Lightsworn monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other Lightsworn monster's effect is activated: Send the top 2 cards of your Deck to the GY.

Warrior / Effect
Common
DARK
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KK Price: £0.35

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Lyla, Twilightsworn Enchantress (Super Rare)

Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 Lightsworn monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other Lightsworn monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Spellcaster / Effect
Super Rare
DARK
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KK Price: £0.75

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Lumina, Twilightsworn Shaman (Secret Rare)

Once per turn: You can banish 1 Lightsworn monster from your hand or GY, then target 1 of your banished Lightsworn monsters, except Lumina, Twilightsworn Shaman; Special Summon it. Once per turn, if your other Lightsworn monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Spellcaster / Effect
Secret Rare
DARK
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KK Price: £0.95

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Ryko, Twilightsworn Fighter (Rare)

If this card is Normal Summoned or flipped face-up: You can banish 1 Lightsworn monster from your hand or GY; banish 1 card on the field. Once per turn, if your other Lightsworn monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Beast / Effect
Rare
DARK
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KK Price: £0.95

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Rescue Ferret (Secret Rare)

You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except Rescue Ferret, whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of Rescue Ferret once per turn.

Beast / Effect
Secret Rare
EARTH
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KK Price: £1.95

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Motivating Captain (Rare)

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.

Warrior / Effect
Rare
EARTH
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KK Price: £0.45

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Treasure Panda (Common)

You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

Beast / Effect
Common
EARTH
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KK Price: £0.35

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Zombina (Common)

If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except Zombina; Special Summon it.

Zombie / Effect
Common
EARTH
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KK Price: £0.35

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MP18-EN058

Re: EX (Rare)

Re: EX (Rare)

If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.

Dinosaur / Effect
Rare
LIGHT
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KK Price: £0.35

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Orbital Hydralander (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.

Machine / Effect
Common
DARK
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KK Price: £0.35

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The Ascended of Thunder (Common)

You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.

Thunder / Effect
Common
LIGHT
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KK Price: £0.60

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Parry Knights (Common)

When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.

Warrior / Effect
Common
EARTH
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KK Price: £0.35

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Firewall Dragon (Secret Rare)

2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.

Cyberse / Link / Effect
Secret Rare
LIGHT
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KK Price: £11.95

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Trickstar Holly Angel (Ultra Rare)

2 Trickstar monsters
Each time a Trickstar monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. Trickstar monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a Trickstar monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.

Fairy / Link / Effect
Ultra Rare
LIGHT
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KK Price: £0.95

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Gouki The Great Ogre (Super Rare)

2+ Gouki monsters
All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.

Warrior / Link / Effect
Super Rare
EARTH
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KK Price: £0.45

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Topologic Bomber Dragon (Secret Rare)

2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.

Cyberse / Link / Effect
Secret Rare
DARK
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KK Price: £5.95

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Imduk the World Chalice Dragon (Rare)

1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 World Chalice monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 World Chalice monster from your hand.

Dragon / Link / Effect
Rare
WIND
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KK Price: £0.45

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Ib the World Chalice Priestess (Super Rare)

2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 World Chalice monster from your hand.

Spellcaster / Link / Effect
Super Rare
WATER
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KK Price: £0.45

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Ningirsu the World Chalice Warrior (Secret Rare)

2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of World Chalice monsters this card points to. You can only use this effect of Ningirsu the World Chalice Warrior once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 World Chalice monster from your hand.

Warrior / Link / Effect
Secret Rare
EARTH
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KK Price: £2.45

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Trickstar Light Stage (Ultra Rare)

When this card is activated: You can add 1 Trickstar monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a Trickstar monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

Spell Card
Ultra Rare
Spell Card
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KK Price: £5.45

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Gouki Re-Match (Super Rare)

Target 2 Gouki monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 Gouki Re-Match per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.75

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Air Cracking Storm (Common)

Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Smile Universe (Common)

Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.

Spell Card
Common
Spell Card
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KK Price: £0.35

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World Legacy Discovery (Rare)

All World Chalice monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up World Chalice monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 World Chalice monster in your GY; Special Summon it in Defense Position.

Spell Card
Rare
Spell Card
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KK Price: £0.50

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World Legacy's Heart (Common)

Target 2 World Chalice monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 World Legacy's Heart per turn.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Emerging Emergency Rescute Rescue (Common)

If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 Emerging Emergency Rescute Rescue per turn.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Spellbook of Knowledge (Ultra Rare)

Send to the GY either 1 Spellcaster monster you control, or 1 other Spellbook card from your hand or face-up from your field, except Spellbook of Knowledge, and if you do, draw 2 cards. You can only activate 1 Spellbook of Knowledge per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £7.95

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Gravity Lash (Common)

Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Defense Zone (Common)

For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Three Strikes Barrier (Common)

If your opponent controls exactly 3 cards: Activate 1 of these effects;
? this turn, your monsters cannot be destroyed by battle.
? this turn, you take no battle damage.
? this turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.

Trap Card
Common
Trap Card
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KK Price: £0.35

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Pulse Mines (Common)

If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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World Legacy Landmark (Common)

Banish 1 World Legacy monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Twilight Eraser (Rare)

If you control 2 or more Lightsworn monsters with the same Type but different names: Banish 2 Lightsworn monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a Lightsworn monster's effect: You can Special Summon 1 Lightsworn monster from your hand.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.45

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Twilight Cloth (Common)

Target 1 face-up monster you control; banish any number of Lightsworn monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a Lightsworn monster's effect: You can activate this effect; this turn, Lightsworn monsters you control cannot be destroyed by battle or card effects.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Dark World Brainwashing (Common)

When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 Dark World monster on the field; return it to the hand, and if you do, the activated effect becomes Discard 1 random card from your opponent's hand.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Break Off Trap Hole (Super Rare)

When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.35

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Heavy Storm Duster (Super Rare)

Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.

Trap Card
Super Rare
Trap Card
Large image
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Back to the Front (Rare)

Target 1 monster in your GY; Special Summon it in Defense Position.

Trap Card
Rare
Trap Card
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MP18-EN088

Recall (Rare)

Recall (Rare)

When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card.

Trap Card
Rare
Trap Card
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Samurai Skull (Common)

When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except Samurai Skull.

Zombie / Effect
Common
DARK
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Vendread Reorigin (Secret Rare)

Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 Vendread Token (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except Vendread monsters.

Trap Card
Secret Rare
Trap Card
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F.A. Sonic Meister (Common)

Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a F.A. Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.

Machine / Effect
Common
WIND
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F.A. Hang On Mach (Common)

Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a F.A. Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.

Machine / Effect
Common
WIND
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F.A. Circuit Grand Prix (Common)

Increase the Levels of all F.A. monsters on the field by 2 during the Battle Phase only. Once per turn, when your F.A. monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 F.A. card from your Deck to your hand, except F.A. Circuit Grand Prix. You can only use this effect of F.A. Circuit Grand Prix once per turn.

Spell Card
Common
Spell Card
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F.A. Downforce (Common)

Target 1 F.A. monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 F.A. monster you control; increase its level by 2 until the end of this turn. You can only use each effect of F.A. Downforce once per turn.

Spell Card
Common
Spell Card
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Junk Breaker (Common)

During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.

Warrior / Effect
Common
EARTH
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Infernity Patriarch (Common)

If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon Infernity Patriarch once per turn this way. While you have no cards in your hand, if an Infernity monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Fiend / Effect
Common
DARK
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Gogogo Aristera & Dexia (Common)

While another Gogogo monster is on the field, your opponent's monsters cannot target Gogogo monsters for attacks, also your opponent cannot target Gogogo monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other Gogogo monsters as material gains this effect.
? When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.

Rock / Effect
Common
EARTH
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Wicked Acolyte Chilam Sabak (Common)

If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of Wicked Acolyte Chilam Sabak once per turn.

Reptile / Effect
Common
DARK
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Galaxy Worm (Common)

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Galaxy Effect Monster from your Deck, but it has its effects negated.

Insect / Effect
Common
LIGHT
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Destiny HERO - Dangerous (Common)

1 Destiny HERO monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 Destiny HERO monster from your hand or Deck to the GY, and if you do, Destiny HERO monsters you control gain 200 ATK for each Destiny HERO monster in your GY until the end of this turn. You can only use this effect of Destiny HERO - Dangerous once per turn.

Warrior / Fusion / Effect
Common
DARK
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Abyss Actor - Trendy Understudy (Common)

Pendulum EffectWhen you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 Abyss Actor Pendulum Monster from your Extra Deck to your hand.Monster EffectIf you have 2 Abyss Actor cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 Abyss Actor Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of Abyss Actor - Trendy Understudy once per turn.

Fiend / Pendulum / Effect
Common
DARK
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Speedroid Passinglider (Common)

Pendulum EffectOnce per turn: You can send 1 Speedroid Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.Monster EffectIf there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon Speedroid Passinglider once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower Speedroid monster in your GY; Special Summon it. Your opponent's monsters cannot target Speedroid monsters for attacks, except this one.

Machine / Pendulum / Effect
Common
WIND
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Ancient Gear Golem - Ultimate Pound (Common)

Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 Polymerization from your Deck to your hand, and if you do, add 1 other Ancient Gear monster from your GY to your hand.

Machine / Effect
Common
EARTH
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Defect Compiler (Common)

Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.

Cyberse / Effect
Common
LIGHT
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Capacitor Stalker (Common)

When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of Capacitor Stalker once per turn.

Cyberse / Effect
Common
LIGHT
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Link Infra-Flier (Common)

You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon Link Infra-Flier once per turn this way.

Cyberse / Effect
Common
WIND
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Trickstar Narkissus (Rare)

If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of Trickstar Narkissus once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.

Fairy / Effect
Rare
LIGHT
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Gouki Headbatt (Common)

If this card is in your hand: You can send 1 other Gouki monster from your hand to the GY, then target 1 Gouki monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 Gouki card from your Deck to your hand, except Gouki Headbatt. You can only use each effect of Gouki Headbatt once per turn.

Warrior / Effect
Common
EARTH
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Sniffer Dragon (Common)

If this card is Normal or Special Summoned: You can add 1 Sniffer Dragon from your Deck to your hand. You can only use this effect of Sniffer Dragon once per turn.

Dragon / Effect
Common
DARK
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Anesthrokket Dragon (Common)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 Rokket monster from your Deck, except Anesthrokket Dragon. You can only use each effect of Anesthrokket Dragon once per turn.

Dragon / Effect
Common
DARK
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Autorokket Dragon (Super Rare)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 Rokket monster from your Deck, except Autorokket Dragon. You can only use each effect of Autorokket Dragon once per turn.

Dragon / Effect
Super Rare
DARK
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Magnarokket Dragon (Ultra Rare)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 Rokket monster from your Deck, except Magnarokket Dragon. You can only use each effect of Magnarokket Dragon once per turn.

Dragon / Effect
Ultra Rare
DARK
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Altergeist Marionetter (Ultra Rare)

When this card is Normal Summoned: You can Set 1 Altergeist Trap directly from your Deck to your Spell & Trap Zone. You can target 1 Altergeist card you control and 1 Altergeist monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of Altergeist Marionetter once per turn.

Spellcaster / Effect
Ultra Rare
LIGHT
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Altergeist Silquitous (Super Rare)

(Quick Effect): You can return 1 other Altergeist card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 Altergeist Trap in your GY; add that card to your hand. You can only use each effect of Altergeist Silquitous once per turn.

Spellcaster / Effect
Super Rare
WIND
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Altergeist Meluseek (Ultra Rare)

This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 Altergeist monster from your Deck to your hand, except Altergeist Meluseek. You can only use this effect of Altergeist Meluseek once per turn.

Spellcaster / Effect
Ultra Rare
WATER
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Altergeist Kunquery (Common)

When an opponent's monster declares an attack, if you control an Altergeist card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.

Spellcaster / Effect
Common
EARTH
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World Legacy - World Armor (Rare)

When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 World Legacy card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of “World Legacy - World Armor” once per turn.

Machine / Effect
Rare
DARK
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Mermail Abyssnerei (Common)

(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of Mermail Abyssnerei once per turn.

Aqua / Effect
Common
WATER
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Mecha Phantom Beast Raiten (Common)

You can discard 1 card; Special Summon 1 Mecha Phantom Beast Token (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use Mecha Phantom Beast monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all Mecha Phantom Beast Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects.

Machine / Effect
Common
WIND
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The Accumulator (Common)

Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.

Thunder / Effect
Common
LIGHT
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Soldier Dragons (Common)

Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

Dragon / Effect
Common
EARTH
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Duck Dummy (Common)

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
? Cannot be destroyed by card effects. Neither player can target this card with card effects.
? The attacks from your opponent's monsters become direct attacks.

Winged Beast / Gemini / Effect
Common
WATER
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Leng Ling (Common)

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Dragon / Union / Effect
Common
DARK
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Self-Destruct Ant (Common)

FLIP: Each player takes 1000 damage.
If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of Self-Destruct Ant once per turn.

Insect / Flip / Effect
Common
EARTH
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Amano-Iwato (Common)

Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Rock / Spirit / Effect
Common
EARTH
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Fantastic Striborg (Rare)

Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.

Machine / Effect
Rare
WIND
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Destrudo the Lost Dragon's Frisson (Rare)

If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of Destrudo the Lost Dragon's Frisson once per turn.

Dragon / Tuner / Effect
Rare
DARK
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Elemental Grace Doriado (Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).

Spellcaster / Effect
Rare
LIGHT
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KK Price: £0.35

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Nimble Beaver (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Nimble monster from your Deck or GY.

Beast / Effect
Common
WATER
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Muscle Medic (Common)

If a player would take damage from a battle involving this card, they gain that much LP, instead.

Warrior / Effect
Common
WATER
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KK Price: £0.35

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Borreload Dragon (Secret Rare)

3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

Dragon / Link / Effect
Secret Rare
DARK
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KK Price: £44.95

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Trickstar Black Catbat (Ultra Rare)

2 Trickstar monsters
Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a Trickstar monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.

Fairy / Link / Effect
Ultra Rare
LIGHT
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KK Price: £0.45

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Gouki Thunder Ogre (Ultra Rare)

2+ Gouki monsters
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
? During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)

Warrior / Link / Effect
Ultra Rare
EARTH
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Twin Triangle Dragon (Rare)

2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.

Dragon / Link / Effect
Rare
DARK
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Altergeist Primebanshee (Ultra Rare)

2+ Altergeist monsters
During the Main Phase (Quick Effect): You can Tribute 1 other Altergeist monster; Special Summon 1 Altergeist monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 Altergeist card in your GY; add it to your hand. You can only use each effect of Altergeist Primebanshee once per turn.

Spellcaster / Link / Effect
Ultra Rare
DARK
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Security Block (Rare)

Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.

Spell Card
Rare
Spell Card
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KK Price: £0.15

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Dragonoid Generator (Rare)

Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 Dragonoid Token (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 Dragonoid Token to their field in Attack Position (even if this card leaves the field). You can use this effect of Dragonoid Generator up to twice per turn.

Spell Card
Rare
Spell Card
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Squib Draw (Secret Rare)

Target 1 Rokket monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 Squib Draw per turn.

Spell Card
Secret Rare
Spell Card
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KK Price: £0.75

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Quick Launch (Secret Rare)

Special Summon 1 Rokket monster from your Deck, but it cannot attack, also destroy it during the End Phase.

Spell Card
Secret Rare
Spell Card
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World Legacy Clash (Common)

Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Spell Card
Common
Spell Card
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One-Time Passcode (Rare)

Special Summon 1 Security Token (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 One-Time Passcode per turn.

Spell Card
Rare
Spell Card
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KK Price: £4.95

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Arrivalrivals (Ultra Rare)

During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 Arrivalrivals per turn.

Spell Card
Ultra Rare
Spell Card
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Overdone Burial (Secret Rare)

Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 Overdone Burial per turn.

Spell Card
Secret Rare
Spell Card
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Temple of the Mind's Eye (Common)

Any battle damage a player takes becomes 1000.

Spell Card
Common
Spell Card
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Backup Squad (Rare)

Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.

Spell Card
Rare
Spell Card
Large image
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Burning Bamboo Sword (Common)

If you activate a Bamboo Sword card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.

Spell Card
Common
Spell Card
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Cyberse Beacon (Common)

If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 Cyberse Beacon per turn.

Trap Card
Common
Trap Card
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Link Restart (Common)

When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.

Trap Card
Common
Trap Card
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Remote Rebirth (Common)

Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.

Trap Card
Common
Trap Card
Large image
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Altergeist Camouflage (Rare)

Target 1 Altergeist monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an Altergeist card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Trap Card
Rare
Trap Card
Large image
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Altergeist Protocol (Super Rare)

The activation and effects of Altergeist cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up Altergeist card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of Altergeist Protocol once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Personal Spoofing (Rare)

Once per turn: You can shuffle 1 Altergeist card from your hand or face-up from your field into the Main Deck; add 1 Altergeist monster from your Deck to your hand.

Trap Card
Rare
Trap Card
Large image
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World Legacy Pawns (Common)

You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 Krawler monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 World Legacy Pawns effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Evenly Matched (Secret Rare)

At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Trap Card
Secret Rare
Trap Card
Large image
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KK Price: £33.95

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Fuse Line (Secret Rare)

While this card is Set: Target 1 card on the field in this card's column; destroy it.

Trap Card
Secret Rare
Trap Card
Large image
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Broken Line (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.

Trap Card
Ultra Rare
Trap Card
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Ojama Duo (Common)

Special Summon 2 Ojama Tokens (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 Ojama monsters with different names from your Deck.

Trap Card
Common
Trap Card
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KK Price: £0.35

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Vendread Chimera (Secret Rare)

You can Ritual Summon this card with any Vendread Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of Vendread Chimera once per turn.

Zombie / Ritual / Effect
Secret Rare
DARK
Large image
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F.A. Whip Crosser (Common)

Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a F.A. Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.

Machine / Effect
Common
WIND
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F.A. Turbo Charger (Common)

Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a F.A. Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your F.A. monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Machine / Effect
Common
WIND
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F.A. Off-Road Grand Prix (Common)

Increase the Levels of all F.A. monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of F.A. Off-Road Grand Prix once per turn.
? When a F.A. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
? If this face-up card on the field is destroyed by a card effect: You can add 1 F.A. card from your Deck to your hand, except F.A. Off-Road Grand Prix.

Spell Card
Common
Spell Card
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F.A. Pit Stop (Common)

Target 1 F.A. monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of F.A. Pit Stop in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 F.A. monster in your GY; Special Summon it. You can only use each effect of F.A. Pit Stop once per turn.

Spell Card
Common
Spell Card
Large image
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Lunalight Crimson Fox (Common)

If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a Lunalight monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.

Beast-Warrior / Effect
Common
DARK
Large image
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Lunalight Kaleido Chick (Common)

Once per turn: You can send 1 Lunalight monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 Polymerization in your GY; add it to your hand. You can only use this effect of Lunalight Kaleido Chick once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.

Beast-Warrior / Effect
Common
DARK
Large image
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Amazoness Spy (Common)

You can reveal 1 other Amazoness monster in your hand; Special Summon this card from your hand. You can only use this effect of Amazoness Spy once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 Amazoness monster in your GY, except Amazoness Spy; return it to the hand, or shuffle it into the Deck.

Warrior / Effect
Common
EARTH
Large image
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Amazoness Pet Liger (Common)

Amazoness Tiger + 1 Amazoness monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your Amazoness monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack Amazoness monsters you control, except this one.

Beast / Fusion / Effect
Common
EARTH
Large image
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Amazoness Empress (Common)

Amazoness Queen + 1 Amazoness monster
Other Amazoness cards you control cannot be destroyed by battle or card effects. If your Amazoness monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Amazoness Queen from your hand, Deck, or GY.

Warrior / Fusion / Effect
Common
EARTH
Large image
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Yoko-Zuna Sumo Spirit (Common)

Pendulum EffectIf a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.Monster EffectWhen this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Warrior / Pendulum / Spirit / Effect
Common
WIND
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Zombino (Common)

The two are so close
They die and return to life
Inseparable

Zombie / Normal
Common
EARTH
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Lockout Gardna (Common)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.

Cyberse / Effect
Common
EARTH
Large image
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Striping Partner (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of Striping Partner once per turn.

Cyberse / Effect
Common
LIGHT
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Flick Clown (Common)

If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of Flick Clown once per turn.

Cyberse / Effect
Common
DARK
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Bitrooper (Common)

You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of Bitrooper once per turn.

Cyberse / Effect
Common
EARTH
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Linkbelt Wall Dragon (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.

Dragon / Effect
Common
EARTH
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Shelrokket Dragon (Rare)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 Rokket monster from your Deck, except Shelrokket Dragon. You can only use each effect of Shelrokket Dragon once per turn.

Dragon / Effect
Rare
DARK
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Metalrokket Dragon (Rare)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 Rokket monster from your Deck, except Metalrokket Dragon. You can only use each effect of Metalrokket Dragon once per turn.

Dragon / Effect
Rare
DARK
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Mekk-Knight Blue Sky (Secret Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon Mekk-Knight Blue Sky once per turn this way. If this card is Normal or Special Summoned from the hand: You can add Mekk-Knight monsters with different names, except Mekk-Knight Blue Sky, from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of Mekk-Knight Blue Sky once per turn.

Psychic / Effect
Secret Rare
LIGHT
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Mekk-Knight Green Horizon (Common)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Green Horizon once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 Mekk-Knight monster in your GY; add it to your hand.

Psychic / Effect
Common
LIGHT
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Mekk-Knight Orange Sunset (Common)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Orange Sunset once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 Mekk-Knight monster from your hand.

Psychic / Effect
Common
LIGHT
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Mekk-Knight Yellow Star (Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Yellow Star once per turn this way. You can banish 1 Mekk-Knight monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Psychic / Effect
Rare
LIGHT
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Mekk-Knight Red Moon (Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Red Moon once per turn this way. You can banish 1 Mekk-Knight monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Psychic / Effect
Rare
LIGHT
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Mekk-Knight Indigo Eclipse (Super Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Indigo Eclipse once per turn this way. Once per turn (Quick Effect): You can target 1 Mekk-Knight monster you control; move that target to another of your Main Monster Zones.

Psychic / Effect
Super Rare
LIGHT
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Mekk-Knight Purple Nightfall (Secret Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Purple Nightfall once per turn this way. (Quick Effect): You can target 1 Mekk-Knight monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 Mekk-Knight monster from your Deck to your hand, except Mekk-Knight Purple Nightfall. You can only use this effect of Mekk-Knight Purple Nightfall once per turn.

Psychic / Effect
Secret Rare
LIGHT
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World Legacy - World Shield (Common)

Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your World Legacy cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of World Legacy - World Shield once per turn.

Machine / Effect
Common
DARK
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Mythical Beast Master Cerberus (Secret Rare)

Pendulum EffectIf you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower Mythical Beast Effect Monster from your Deck to your hand. You can only use this effect of Mythical Beast Master Cerberus once per turn.Monster EffectEach time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

Spellcaster / Pendulum / Effect
Secret Rare
LIGHT
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Artifact Mjollnir (Common)

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 Artifact monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except Artifact monsters. You can only use this effect of Artifact Mjolnir once per turn.

Fairy / Effect
Common
LIGHT
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Grappler Angler (Common)

When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.

Warrior / Tuner / Effect
Common
WATER
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Mahjong Munia Maidens (Common)

FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.

Winged Beast / Flip / Effect
Common
WIND
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D.D. Seeker (Common)

(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of D.D. Seeker once per turn.

Psychic / Effect
Common
DARK
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Ghost Bird of Bewitchment (Rare)

This card gains an effect based on your Main Monster Zone it is in.
? Leftmost: Gains 1000 ATK/DEF.
? Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
? Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
? Others: Monsters in this column cannot activate their effects.

Winged Beast / Effect
Rare
DARK
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Desmanian Devil (Rare)

When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.

Beast / Effect
Rare
EARTH
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Wattkinetic Puppeteer (Common)

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.

Psychic / Effect
Common
LIGHT
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Inspector Boarder (Secret Rare)

Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Machine / Effect
Secret Rare
LIGHT
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Overtex Qoatlus (Super Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 Evolution Pill Spell from your Deck to your hand. You can only use this effect of Overtex Coatlus once per turn.

Dinosaur / Effect
Super Rare
DARK
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Contact C (Common)

When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.

Insect / Effect
Common
EARTH
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Underclock Taker (Common)

2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.

Cyberse / Link / Effect
Common
DARK
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KK Price: £0.75

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Flame Administrator (Common)

2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 Flame Administrator.

Cyberse / Link / Effect
Common
FIRE
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Recovery Sorcerer (Common)

2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of Recovery Sorcerer once per turn.

Cyberse / Link / Effect
Common
LIGHT
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Security Block (Common)

Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.

Spell Card
Common
Spell Card
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Altergeist Hexstia (Super Rare)

2 Altergeist monsters
Gains ATK equal to the original ATK of each Altergeist monsters it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 Altergeist monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 Altegeist card from your Deck to your hand. You can only use this effect of Altergeist Hexstia once per turn.

Spellcaster / Link / Effect
Super Rare
FIRE
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Mekk-Knight Spectrum Supreme (Ultra Rare)

2+ Mekk-Knight monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 Mekk-Knight monster from your Deck in Defense Position. You can only use this effect of Mekk-Knight Spectrum Supreme once per turn.

Cyberse / Link / Effect
Ultra Rare
LIGHT
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Saryuja Skull Dread (Secret Rare)

2+ monsters with different names
This card gains effects based on the number of monsters used for its Link Summon.
? 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
? 3+: Once per turn: You can Special Summon 1 monster from your hand.
? 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.

Dragon / Link / Effect
Secret Rare
EARTH
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Link Hole (Common)

If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 Link Hole per turn.

Spell Card
Common
Spell Card
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Fire Prison (Common)

All Dragon monsters on the field gain 300 DEF. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.
? Negate the activated effects of Cyberse monsters.
? Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.

Spell Card
Common
Spell Card
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World Legacy Scars (Rare)

All Mekk-Knight monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 Mekk-Knight monster or 1 World Legacy card; draw 1 card. You can banish 8 Mekk-Knight monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.

Spell Card
Rare
Spell Card
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World Legacy Key (Rare)

When this card is activated: You can target 1 of your banished Mekk-Knight monsters or World Legacy cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a Mekk-Knight monster you control.

Spell Card
Rare
Spell Card
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Glory of the Noble Knights (Rare)

Target 1 Noble Knight monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 Glory of the Noble Knights per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.45

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Power of the Guardians (Super Rare)

If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

Spell Card
Super Rare
Spell Card
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Pendulum Paradox (Secret Rare)

Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You can only activate 1 Pendulum Paradox per turn.

Spell Card
Secret Rare
Spell Card
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KK Price: £0.45

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Hey, Trunade! (Secret Rare)

Return all Set Spells and Traps on the field to the hand.

Spell Card
Secret Rare
Spell Card
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KK Price: £2.95

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Column Switch (Common)

Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.

Spell Card
Common
Spell Card
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KK Price: £0.35

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Trading Places (Common)

If your LP is higher than your opponent's, switch your LP with your opponent.

Spell Card
Common
Spell Card
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KK Price: £25.35

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Parallel Port Armor (Common)

Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.

Trap Card
Common
Trap Card
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KK Price: £0.25

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Cynet Refresh (Common)

When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by other card effects, until the end of this turn.

Trap Card
Common
Trap Card
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KK Price: £0.35

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Borrel Cooling (Common)

Tribute 1 Rokket monster, then target 1 Borrel Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
? Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Altergeist Manifestation (Super Rare)

Target 1 Altergeist monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 Altergeist Trap in your GY; add it to your hand. You can only use this effect of Altergeist Manifestation once per turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.75

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World Legacy Whispers (Rare)

When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a Mekk-Knight monster you control.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.35

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World Legacy's Secret (Ultra Rare)

When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a Mekk-Knight monster you control.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £0.75

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Call of the Archfiend (Common)

You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of Call of the Archfiend once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Dai Dance (Common)

Choose 1 opponent's unused Main Monster Zones; if your opponent would Normal Summon/Set or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect is applies until the zone is occupied or becomes unusable. You can only apply the effect of Dai Dance once per Duel.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Showdown of the Secret Sense Scroll Techniques (Common)

When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Parthian Shot (Common)

At the end of the Battle Phase: It becomes the End Phase of this turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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MP18-EN223

Oops! (Common)

Oops! (Common)

Target 1 card you control; destroy it.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Kuro-Obi Karate Spirit (Common)

Pendulum EffectIf a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.Monster EffectWhen this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Warrior / Pendulum / Spirit / Effect
Common
WIND
Large image
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KK Price: £0.35

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F.A. Auto Navigator (Common)

If this card is in your hand or GY: You can target 1 F.A. monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 F.A. Field Spell from your Deck to your hand. You can only use each effect of F.A. Auto Navigator once per turn.

Machine / Tuner / Effect
Common
WIND
Large image
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KK Price: £0.35

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F.A. Motorhome Transport (Common)

1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a F.A. Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
? Level 11 or higher: Cannot be destroyed by battle or card effects.
? Level 13 or higher: Once per turn: You can target 1 F.A. monster in your GY; Special Summon it.

Machine / Synchro / Effect
Common
LIGHT
Large image
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KK Price: £0.45

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F.A. City Grand Prix (Common)

Increase the Levels of all F.A. monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target F.A. monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 F.A. card from your Deck to your hand, except F.A. City Grand Prix. You can only use this effect of F.A. City Grand Prix once per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.35

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F.A. Test Run (Common)

Target 1 F.A. monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 F.A. monster from your Deck. You can only use each effect of F.A. Test Run once per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.45

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Heavymetalfoes Electrumite (Secret Rare)

2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of Heavymetalfoes Electrumite once per turn.

Psychic / Link / Effect
Secret Rare
FIRE
Large image
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KK Price: £7.95

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Scramble Egg (Common)

If a monster(s) you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 Sonic Chick from your hand, Deck, or GY.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.35

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Ruin, Queen of Oblivion (Common)

This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. If this card destroys your opponent's monster by battle, it can attack once again in a row.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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KK Price: £1.45

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Demise, King of Armageddon (Common)

This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. You can pay 2000 Life Points to destroy all cards on the field, except this card.

Fiend / Ritual / Effect
Common
DARK
Large image
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KK Price: £3.25

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End of the World (Common)

This card can be used to Ritual Summon Ruin, Queen of Oblivion, or Demise, King of Armageddon. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

Spell Card
Common
Spell Card
Large image
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KK Price: £1.45

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