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Duelist Nexus

Page:   <<   <  6  7  8  9   >   >>   View All (100)

Sinful Spoils of Subversion - Snake-Eye (Secret Rare)

Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 Sinful Spoils of Subversion - Snake-Eye per turn.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £4.75

In Stock in stock

Fusion Armament (Ultra Rare)

Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 Fusion Armament per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £2.75

In Stock in stock

Duelist Genesis (Super Rare)

If you have a Tuner on your field or in your GY: Add 1 Synchro Spell/Trap from your Deck to your hand. You can only activate 1 Duelist Genesis per turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Beta Evolution Pill - Ultranscendance (Common)

Tribute 2 monsters from your hand and/or field, including at least 1 Dinosaur monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters, also Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with ATK higher than the Tributed monsters' total ATK. You can only activate 1 Beta Evolution Pill - Ultranscendance per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.20

In Stock in stock

Tokusano Shinkyojin (Secret Rare)

Send any number of monster(s) from your hand and/or that are face-up on your field to the GY, whose total Levels equal 10; draw 2 cards.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £3.95

In Stock in stock

Overexaggeration (Common)

At the start of the Damage Step, if your monster battles an opponent's monster: Activate 1 of these effects;
? Change the attacking monster to Defense Position.
? Return the attack target to the hand.
? Destroy both battling monsters.
You can only activate 1 Overexaggeration per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.20

In Stock in stock

Million-Century Ice Prison (Common)

During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
? End this Main Phase.
? Skip the Main Phase 1 of your opponent's next turn.
You can only activate 1 Million-Century Ice Prison per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.20

In Stock in stock

Aqua Chorus Round (Common)

Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card's name from your Deck to your hand. If this card is activated while your opponent controls no cards, you cannot activate cards, or the effects of cards, with the banished card's original name for the rest of this turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.20

In Stock in stock

Scrap-Iron Sacred Statue (Common)

Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 Crimson Dragon from your Extra Deck. You can only use each effect of Scrap-Iron Sacred Statue once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.20

In Stock in stock

Altergeist Revitalization (Common)

Target 1 Altergeist Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 Altergeist monster. You can only use 1 Altergeist Revitalization effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.20

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New World Formation (Common)

Target 1 Spell/Trap that mentions Visas Starfrost in your GY; Set it, and if it is a Trap or Quick-Play Spell, you can activate it this turn. You can banish this card from your GY, then target 3 Spells/Traps that mention Visas Starfrost in your GY, except New World Formation; shuffle them into the Deck. You can only use each effect of New World Formation once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.20

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New World Stars (Common)

The first time each of your monsters would be destroyed by battle each turn while you control Visas Starfrost, it is not destroyed. During your End Phase, if you control Visas Starfrost: You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of New World Stars once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.20

In Stock in stock

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