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Ghosts From The Past - The 2nd Haunting

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The Sacred Waters in the Sky (Ultra Rare)

Activate 1 The Sanctuary in the Sky directly from your Deck, or add 1 monster that mentions The Sanctuary in the Sky from your Deck to your hand, then, if The Sanctuary in the Sky is on the field or in either GY, you can gain 500 LP for each Hyperion and The Agent monster you control. If your monster that mentions The Sanctuary in the Sky would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of The Sacred Waters in the Sky once per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £0.95

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Fallen Sanctuary (Ultra Rare)

When this card is activated: You can Set 1 The Sanctuary in the Sky or 1 Spell/Trap that lists that card in its text directly from your Deck to your field. This card’s name becomes The Sanctuary in the Sky while face-up on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of Lost Sanctuary once per turn. You can only activate 1 Lost Sanctuary per turn.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £1.95

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Flint Cragger (Ultra Rare)

If this card is Special Summoned: You can discard 1 card, and if you do, send 1 Fossil Fusion Monster from your Extra Deck to the GY. If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if Fossil Fusion is in your GY, you can return 1 of your banished Fossil Fusion, or 1 card that specifically lists that card in its text, to the GY. You can only use each effect of Flint Cragger once per turn.

Rock / Effect
Ultra Rare
EARTH
Large image
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KK Price: £0.95

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Shell Knight (Ultra Rare)

When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or, if Fossil Fusion is in your GY, you can Special Summon it instead, also, in either case, you cannot activate cards, or the effects of cards, with the same name as that card for the rest of this turn. You can only use this effect of Shell Knight once per turn.

Rock / Effect
Ultra Rare
EARTH
Large image
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KK Price: £0.95

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Infernity Sage (Ultra Rare)

During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 Infernity monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of Infernity Sage once per turn.

Fiend / Tuner / Effect
Ultra Rare
DARK
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KK Price: £0.95

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Infernity Pawn (Ultra Rare)

During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
? Place 1 Infernity card from your Deck on top of your Deck.
? Set 1 Void Spell/Trap directly from your Deck.

Fiend / Effect
Ultra Rare
DARK
Large image
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KK Price: £0.45

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Fossil Machine Skull Convoy (Ultra Rare)

1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with Fossil Fusion. While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their own original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

Rock / Fusion / Effect
Ultra Rare
EARTH
Large image
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KK Price: £0.95

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Fossil Machine Skull Wagon (Ultra Rare)

1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with Fossil Fusion. This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of Fossil Machine Skull Wagon once per turn.

Rock / Fusion / Effect
Ultra Rare
EARTH
Large image
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KK Price: £0.95

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Fossil Machine Skull Buggy (Ultra Rare)

1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with Fossil Fusion. When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists Fossil Fusion in its text from your Deck to your hand. You can only use this effect of Fossil Machine Skull Buggy once per turn.

Rock / Fusion / Effect
Ultra Rare
EARTH
Large image
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KK Price: £0.95

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Contract with the Void (Ultra Rare)

If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 Infernity monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £0.45

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Void Cauldron (Ultra Rare)

If an Infernity monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent's card effect, you can banish 1 Infernity card from your GY instead. If you have any cards in your hand, send this card to the GY.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £0.45

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Code Exporter (Ultra Rare)

If a Cyberse monster you control would be used as Link Material for a Code Talker monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a Code Talker monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of Code Exporter once per turn.

Cyberse / Effect
Ultra Rare
WIND
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KK Price: £2.95

In Stock in stock

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